Susan Arendt said:
Seieko Pherdo said:
This is why I like having difficultly settings. For those who want a easy time or to just enjoy the story or whatever there's easy. And for those who want hell there's hard and whatever else comes after that.
I agree completely. More skilled players shouldn't have to sacrifice a challenge just so that more people can play a game - but lesser-skilled players (or those who simply don't feel like wrestling with the learning curve) should be able to enjoy themselves, too.
Well i think we have seen a problem with difficulty settings pretty much since they were invented but lately especially mass market games have become less challenging.
The typical problem with difficulty settings in many modern home console games is that, since 'normal' difficulty seems to have been ramped down a bit the "Hard" or "Really hard" essentially just makes things take more hits and you take less. This typically does not make a game 'harder' as it does "A bit cheaper and more frustrating".
Difficulty balancing should be done in a more thoughtful way; like we have seen in games like "New Vegas" or the "STALKER" games. In new vegas whole new mechanics come into play; You need to drink to survive, medicaine has less of an effect, the games punishment ramps up a whole notch rather than just going "This dude takes 5 head-shots now". "STALKER" changes a lot of the under the hood mechanics; as well as taking less damage you are also more susceptable to bleeding, you find less ammo and health, resources are more scant all round and (i think) atrifacts become more rare.
Most games are originally balanced for a certain difficulty level and the idea that you can make a game work better just by making you takes less hits or have to give out more is really very flawed.