Anyone here remember Treasure Island Dizzy?
1 Egg.
1 Life.
Collect 30 Coins - Mostly hidden.
Collect Various Bits & Bobs to solve puzzles with a FILO Inventory system which held 3 items.
Water will kill you.
Fire will kill you.
Traps will kill you.
Fish will kill you.
Pixel perfect jumps.
Leaps of faith.
You die... Start All Over Again.
No extra lives.
No Saves.
Hard Game!
I eventually beat it and felt Absolutely King of the world when I did - even though the ending screen was total tosh.
It makes me sad that *Some* modern games sacrifice offering this feeling to cater for people who are satisfied with easy quick wins.
I say 'some' because there are some fantastic games with real challenges.
Fable III's lack of failure punishment has been mentioned too.. I played FIII and felt no danger at all. The only time I felt that my actions would be punished was when I was trying to make sure I had enough money in the treasury to cope with the impending big bad so my subjects wouldn't die. Solved that by grinding like a MoFo.
I believe that considering that games seem to be taking such an important role in kids development, games should show a bit of tough love.
Reward real success.
Truly reward exceptional skills.
Don't be afraid to say "You're Sh*t and you know you are!" to those who fail to make the grade.
It's not deferred success.. It's failure! End Of!
1 Egg.
1 Life.
Collect 30 Coins - Mostly hidden.
Collect Various Bits & Bobs to solve puzzles with a FILO Inventory system which held 3 items.
Water will kill you.
Fire will kill you.
Traps will kill you.
Fish will kill you.
Pixel perfect jumps.
Leaps of faith.
You die... Start All Over Again.
No extra lives.
No Saves.
Hard Game!
I eventually beat it and felt Absolutely King of the world when I did - even though the ending screen was total tosh.
It makes me sad that *Some* modern games sacrifice offering this feeling to cater for people who are satisfied with easy quick wins.
I say 'some' because there are some fantastic games with real challenges.
Fable III's lack of failure punishment has been mentioned too.. I played FIII and felt no danger at all. The only time I felt that my actions would be punished was when I was trying to make sure I had enough money in the treasury to cope with the impending big bad so my subjects wouldn't die. Solved that by grinding like a MoFo.
I believe that considering that games seem to be taking such an important role in kids development, games should show a bit of tough love.
Reward real success.
Truly reward exceptional skills.
Don't be afraid to say "You're Sh*t and you know you are!" to those who fail to make the grade.
It's not deferred success.. It's failure! End Of!