Have to agree with everyone talking about how bad this video was. I haven't seen the other ones so maybe this one is just particularly bad, but come on. You've got a description that says the five fps games that define the genre and this is the list you come up with and how you present it? Talking about defining a genre, to me anyway, says influential games. Or at least recent games which define current trends. But since they jump from Quake to Battlefield 3 They're either trying to do both at once or neither and it just doesn't work. And even the games that probably should be there are poorly discussed.
Quake: It has a dark atmosphere and you can gib enemies with grenade launchers? Seriously? That's why it deserves a mention? It isn't worth mentioning that it was the first true 3D fps using polygons and textures to do it's graphics while finally allowing the camera to look in all directions?
Battlefield 3: Ignoring the comments about graphics for a second, he at least gets to talking about the destructible environments, and while they're not new to the series at all, they are at least a valid reason to mention the game since they open up new gameplay possibilities. I wouldn't put the game on a top 5 list myself, but if you've got to have a modern military shooter on here then at least it's got something different going on to justify it being there.
Far Cry 3: It's big and immersive? If we're going to talk about influential, genre defining games, why not dial it back to games like Far Cry which created this style of FPS?
Counter-Strike: yeah, I'd probably put it on the list since it basically invented the more realistic military style FPS, and the reasons for it being there are mostly good, but again, it begs the question of whether the episode is trying to live up to the description or is just some half assed list of his favourite FPS titles. Also, no mention of it originally being a Half-Life mod that exploded into the most played online game? Early esports leagues that popped up around it? I also wouldn't call older versions of CS the most balanced FPS out there since there's a tremendous slippery slope you encounter if one team loses more than one or two rounds in a row and gets far less money. CS:GO at least somewhat fixed this with the round rewards for winning and losing teams being sufficiently close together to keep the losing team from being crippled the next round.
Half-Life 2: Yes, it should absolutely be there, but why does he spend half the time talking about the source engine and other games made using it with only a passing mention of the gravity gun and absolutely no mention of how it was used to manipulate the physics engine both in puzzle solving and as a weapon. And why is there no mention of the dozens of FPS titles that tried to copy HL and HL2's single player styles of story telling, physics manipulation, and in the case of the Doom 3 expansion, outright adding a gravity gun. These were seminal titles which had a massive impact on the directions a lot of games went after them, not just Valve games also built on the source engine.
All in all, is it a bad list? I guess not, though it's a bit schizophrenic and can't seem to decide if it's an influential list or a favourites list. But the explanations for picking these titles are terrible. Important points are glossed over in favour of the sort of half assed, poorly explained praise I expect to see on an internet message board. The original Half-Life had one of the best single player campaigns ever? Please elaborate. Oh wait, that's all you're going to say about it? This level of discussion is pathetic and not worth a weekly web series. If you can't offer some detailed insight into why you pick these titles then you waste your time making these videos and everyone elses watching them.
Hopefully they actually read these comments so they can at least try and learn from them. If not, I look forward to them being dropped from the Escapist because right now they're wasting bandwidth.