Top 5 Friday: Top 5 First Person Shooters

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Treblaine

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Jul 25, 2008
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Talvrae said:
No Bioshock?
I was in love with bioshock, but going back I can't help but feel disappointment. I feel like there is a great game in there, and bioshock was just an extended proof of concept.

I mean it's an underwater city, that has hardly any actual water to interact with. They took the time to have a swimming mechanic for the opening scene, but not anywhere else in the game. Buoyancy physics!! It could have had environmental challenges like the Poseidon Adventure but the only water obstacles we encountered was ice... ICE??!

All this adds to Rapture being less of a "place". I really felt that Shadow Moses was a place from the many subtle things, like the unique sounds, the music motifs in the score, not overuse of public domain 1950's jingles. The crunch of boots on the snow and condensing breath in the air. The effective use of colour and warmth of lighting to delineate different types of areas.

The audio logs of Bioshock were some of the better in games, but too often felt like contrived exposition, radio messages as well didn't exactly gel with a silent protagonist. And here is the thing, unlike Metal Gear Solid's codec calls where they hired some of the best voice actors (you'll hear many familiar voices in MGS) and were snapily written even for a Japanese translation, these audio-logs were a slog to get through. I'd listen to them the first time just hoping to get something good, then I'd only listen to get passwords.

I know it's not realistic for every conversation to be like Orson Welles' finest rambling, but this is my free time and I don't want this exciting environment get dragged down by stilted voice acting.

And there is just something so much more captivating about hearing a two sided conversation as opposed to a monologue.

It's all great stuff but could have just used some refining. Like far more revealing would be finding bugged phones and intercepted telephone calls, that's much more natural exposition than audio diaries. I'd even except written notes being read out aloud by some sort of psychic link. And keep em brief, keep em concise.

You had no one to root for in the whole story, it was just you and a thousands maniac gene-junkies. I mean other than the little sisters there should have been scavengers, who were just people running around avoiding getting clobbered by the roving gangs of splicers.

But I can see know how Bioshock was a victim of its own ambition, it had the very original concept of Splicers in an underwater city and wanted to do those elements justice, but what about the supporting cast?

For a society ripped apart by Ayn Rand style individualism and self-fulfilment, money and bartering made for surprisingly insignificant parts. The splicers all universally attacked you on sight, no prospect of bribery or reasoning. That would be interesting, and have made them less of one-dimensional foes.

I also think the great idea of Big Daddy, those wonderful designs, were ruined for how they were coded. I remember a developer was quoted said it was like big game hunting. Well they failed in that by how you can walk right up to a Big Daddy and and dance around him like an idiot. You can't do that when hunting and elephant! It's easy to set up traps for those guys, especially with later weapons that are especially OP in combination.

Again, just a few changes were needed. They needed to make you afraid of being seen by a Big Daddy, you need to be terrified that any door that opens a Big Daddy may come through. If you are going to hunt them, you need to be stealthy... REALLY stealthy. One simple element would be to make their vision based on movement, so when one comes in you just have to freeze and hope he doesn't get too close and suddenly knock you across the room.

The weapons were unsatisfying to use with a weak and slow shotgun, unstable SMG pea shooter. And I'm not talking about damage stats here, I'm talking about how they felt. That's how they look and how they sound.

Really I love what Bioshock promised to be and no one can doubt it's a good game.

But looking back, I can only see the missed opportunities.
 

Treblaine

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Jul 25, 2008
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WOPR said:
Because after about 100 hours I was bored as heck with the psudo-pay2win system and dropped it to move onto other games and things in life?
Ok... show me one player who consistently beats free-2-play gamers simply because they paid. I'll show you HUNDREDS of idiots who sucked at the game because they refused to practice or persevere and stupidly bought a load of fancy weapons thinking that would save them. It didn't.

And how after 100 hours do you not have an inventory full from random drops? You cannot have any shortage of any weapon you could possibly need either by direct drops or trades?

I think you are making things up and I just caught you out with out "100 hours" claim.

If you keep getting headshot by snipers it's your own damn fault for loitering around like a predictable fool and all credit goes to the player's skill from practice and dedication.
 

afroebob

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I would have swapped out BF3 for one of the Halo games and I haven't played FC3 yet so I can't really comment on it.
 

MetallicaRulez0

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Definitely would have replaced BF3 and Far Cry 3 with something else... probably either Halo CE or Halo 2 and Call of Duty 4. All 3 were much more influential and groundbreaking at the time. Goldeneye and Doom are also good candidates.

I can't really argue with HL2, Counter Strike, or Quake though. I do think HL2 is extraordinarily overrated, especially here among the PC elitists, but it was a very influential game.
 

SmoshGames

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So, supposedly this video is about the 5 games that define the FPS genre... why is BF3 and Far Cry 3 on that list? Sorry, you can't give 2 of 5 spots to games released in the last few months when talking about games that define the genre, that's plain stupid.
If you wanted, you could have put Battlefield 1942 on that list, at least that did do something new and interesting at its time, and you could have put Far Cry 1 on there, too, because it's big open levels really were fairly impressive back then... I'd still argue that Far Cry 1 wasn't that influential, but at least you would have nominated something noteworthy. BF3 and Far Cry 3 just make no sense.

I can live with Quake 1 pretty much representing id's biggest hitter in the genre (first real 3D engine in gaming and introducing almost all that stuff current FPS are pretty much all about), so leaving Doom and Wolfenstein out of that list because they were pretty much stepping stones on the way to Quake is kinda okay to me. After all, you only have 5 spots. Anyhow, being the grandfather of the current form of the genre really should make it #1 in your Top 5 of games that defined the genre, shouldn't it?

On top of that, IMO, Half-Life 1 was more influential than HL2, simply because it was the game that showed the industry how to tell a story in an FPS in an interesting fashion. Also, it spawned Counter-Strike and Natural Selection, among other pretty cool mods. Having Counter-Strike on the list is kinda okay, but your reasoning makes me wonder if you ever heard of Team Fortress or other team-based multiplayer mods for Quake... calling CS the first game that organized the multiplayer madness into two teams is simply wrong.
 

BlumiereBleck

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Dec 11, 2008
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The fact that everyone keeps mentioning Lisa Foiles makes this old member feel young again.
As for the list, I felt it was a bit generic, though the episode itself was much better than last weeks.
 

psilontech

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Nov 6, 2010
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Battlefield of Duty 13, blah blah blah.

Deus Ex wasn't mentioned, nor was System Shock 2. Pretty disappointed in that. Yeah, they're not traditional FPS fare, but they are still technically First Person games where shooting happens.
 

Tanis

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Aug 30, 2010
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jdogtwodolla said:
Tanis said:
TimeSplitters 3 > This whole damn gen of FPS
As they say, I fixed that for you ;)

The weapons felt better but I thought it was a little too samey yet goofier.
Fixed AGAIN.
TL2 was a great game, but I ENJOYED TL3 more.
From the level editor to the story to the graphics.

Just a LOT more fun.
 

Matthi205

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Mar 8, 2012
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Those definitely aren't the 5 FPS's that defined the genre.

And I don't really agree with any of the points... except Far Cry 3, that's a great game (albeit just not one that's going to be genre-defining).

My thinking is this (FPSs only):
Best pacing: Crysis 2 (the weapons customisation and firemode selection are also worth a mention)
Best Atmosphere: Metro 2033 (it's very immersive IMO; I also haven't played SShock2 yet)
Best Sandbox: Far Cry 3 (very organic, nice story too)
Best Shooting/Weapons: Painkiller (even if it looks dated, the weapons are nicely differentiated and there's a variety of nice enemies - what more could you want?)
Best Online Experience: Battlefield: Bad Company 2 [http://www.escapistmagazine.com/forums/read/326.402047-Battlefield-Bad-Company-2-Multiplayer] (more streamlined than BF2 and also: destruction physics!) | Blacklight: Retribution (best CQC combat) | Planetside 2 (best large scale battles)

if it weren't FPSs only, Just Cause 2 would be there together with Far Cry 3.

This show is kinda useless, since "Top 5" doesn't mean anything, especially if it isn't categorized and just put in front of our faces like this. Also: QUAKE?!? QUAKE?!?

Let's also reap on Half-Life for a bit, since it's such a nice, convenient, big, fat target. It's got a nice pacing going on, but it's still... really overrated. It's a bit monotone at times. It's ugly. Really ugly. And also a bit too hard (but then again my aim has always been bad when it came to quickly aligning my sights on something). The Source engine has a CRUDE destruction system (if you examine it closely, you'll see it only supports big things falling apart into specifically modeled smaller things, and everything will always fall apart as a whole). Comparing both physics and destruction to the CryEngine, the CryEngine wins. But in terms of performance, SOURCE can't be beat. It runs on everything, even the worst of machines, and it runs smoothly.