Top most hated/liked Cliche's

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lord.jeff

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Oct 27, 2010
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Like:
-Art styles so colorful it's like having a rainbow vomit in my eye.
-Over the type action
-bittersweet endings
-Villains that believe they are doing the right thing or got forced into being evil
-Science works like magic in the future

Dislike:
-Shoe horned in romance
-Grey and brown color schemes
-The hero of destiny storyline
-Killing hundreds of guards without blinking but suddenly show remorse when forced to kill a certain enemy
-Having to save a girlfriend or any loved one that I haven't had a chance to grow a fondness for yet and being expected to care about them because the game told me to
-Needing a traumatic past event to explain why a character is a jerk or afraid of something
 

Unia

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Jan 15, 2010
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Like:
-building tension with simple things like camera angles or sudden silence - provided there is reason to get tense
-Tsechov's guns (propably miss-spelled)
-mirroring present day hypocracy by playing it out of proportion in a "distant future" setting

Dislike:
-prophesies in general, especially when the protagonist *is* the protagonist because of one
-All the main characters are the absolute elite despite being teenagers. I know teens are the target audience there but sheesh.
-The word "horror" being used to describe poorly justified gore-fests
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
One that really annoys me is the nerdy loser guy pining for the super popular girl.

Also giving a badass villain a sympathetic backstory.
Care to elaborate and give an example of the second statement?
 

Genocidicles

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Sep 13, 2012
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DioWallachia said:
Care to elaborate and give an example of the second statement?
Well the most recent one that comes to mind is Amon from the Legend of Korra.

He's this creepy badass with strange powers and an big plan. Then we find out his sympathetic backstory and he becomes far less threatening. Just some little whiner with daddy issues.
 

DioWallachia

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Unia said:
Dislike:
-prophesies in general, especially when the protagonist *is* the protagonist because of one
I dont remember the trope but is one that described that the reason we have such things is because "We are following this person because its the only one where shit gets interesting. If it didnt, then there wont be any story"

Found it: http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
DioWallachia said:
Care to elaborate and give an example of the second statement?
Well the most recent one that comes to mind is Amon from the Legend of Korra.

He's this creepy badass with strange powers and an big plan. Then we find out his sympathetic backstory and he becomes far less threatening. Just some little whiner with daddy issues.
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
 

Genocidicles

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DioWallachia said:
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
Well I guess. The only time I can think of it done well though was with Darth Vader, and even then the prequels buggered it up.
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
DioWallachia said:
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
Well I guess. The only time I can think of it done well though was with Darth Vader, and even then the prequels buggered it up.
If you had to write one, what would have been the backstory for that guy you spoke previously? and expanding on the issue, what kind of villains DONT need a backstory? take for example The Reapers of Mass Effect.

We know that the writing on the series dimished more and more the closer it got to the ending and the backstory is shit, but is this a case there the mere ACT of giving a backstory sucks and these villains dont need one to enhance the story? or is just another case of bad writting that made a backstory that sucks?
 

Genocidicles

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DioWallachia said:
We know that the writing on the series dimished more and more the closer it got to the ending and the backstory is shit, but is this a case there the mere ACT of giving a backstory sucks and these villains dont need one to enhance the story? or is just another case of bad writting that made a backstory that sucks?
Oh no I think I came off wrong. Backstories are perfectly fine. Backstories that make an evil villain seem like not such a bad guy though tend to ruin a perfectly good villain in my eyes.
 

Racecarlock

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Jul 10, 2010
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Like

- Giant robots. Whether it be transformers, armored core, gundam, or anything else like that, giant robots are awesome.

- Not caring about realism in favor of fun. Just look at saints row 2. While it does have a lot of realistic elements, it also lets you fly cool planes and shit

Dislike

- "This game has angst and symbolism and grittyness, therefore it is good." Look at every day the same dream for example. It's one of the laziest art games ever made. It basically takes a basic office drone plot line, throws in some symbolism, tells people that that symbolism is also "Mixing up the day", then asks you to interpret everything yourself because it couldn't actually come up with a message.

- "Mundane tasks increase immersion". So what? You do realize that the universe you're "Immersing" yourself in is a universe where you're still cleaning toilets, setting tables, washing dishes, or something equally mundane, right? You don't see people complaining that galaga didn't have a ship bolt tightening mini game every time you died, do you?
 

Denamic

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Aug 19, 2009
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Rawne1980 said:
Kid saves the day. It wouldn't happen ..... EVER.
Play The Walking Dead.
It's difficult not to love Clementine.
She's got bigger balls than most of the cast.
 

FEichinger

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Aug 7, 2011
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Like ... Well, pretty much nothing. Really, I can't think of any cliché I like.
Cliffhangers suck.
Stereotypical characters suck.
Media taking itself way too seriously sucks.
Predictable twists suck.

The Wykydtron said:
one dimensional tsundere character
Wouldn't a tsundere character be at least two-dimensional by definition? :p
 

Adept Mechanicus

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Oct 14, 2012
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First, let me explain that a trope is not the same thing as a cliché. A cliché is a trope that has become so ubiquitous that it's impossible to take seriously because that's what always happens in these movies, am I right? That having been said...

Like:

Looney Toons-style manipulation of the laws of physics for laughs.

Five-Man Band. Look it up.

Main heroes who wear very long coats.

Dislike:

Padding in old serial stories. They're already four or five parts per story, so don't waste my time. The worst part is you can't just skip that episode because there's a chance you'll miss actual plot advancement.

The woman who does nothing other than scream and faint. Especially when it's the main love interest.

Romantic subplots shoehorned into every single work of fiction out there, even when it makes no sense for it to be there or when its presence raises unpleasant questions, like why the 900-year-old alien shows romantic interest in a 19-year-old of a different species.

Space marines in enormous power armor and huge pauldrons. UNLESS it's Warhammer 40K, because everything being over the top and ridiculous is the single best part of that universe.

Action heroes who all have throat cancer and are incapable of emoting. It's okay in video games, but only where we're allowed to define our character's personality. The developers have no way of knowing how I personally feel about any situation, so they shouldn't force me to emote when I don't want to. But Neo has no excuse. If he's gonna be a relatable character who we aren't directly controlling, he needs to have a personality.

Cliffhanger endings in films and video games. It worked fine in works like ME1 where the possibility of a sequel is implied but not made necessary. It's also acceptable in TV, unless it's a season finale.
 

Dango

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Feb 11, 2010
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Likes:
- (This one might come across as a bit odd) Giant rotating elevators in video games, I mean god damn I have yet to play a giant rotating elevator sequence I did not like
- Romantic subplots (And romance in general)

Dislikes:
- Heroes that learn absolutely nothing throughout their journey yet everything still goes perfectly well for them
 
Nov 28, 2007
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Like: Slasher movies. Sure, nothing special, but damned if there isn't mindless entertainment in watching some butchering.

Retraux films. You know, movies made in the 2000's that are heavily inspired by films from the 80's and so? Yeah, I love that. The Expendables 2 is one of the best action movies of the last 5 years, IMO.

Dislike: Disney Deaths [http://tvtropes.org/pmwiki/pmwiki.php/Main/DisneyDeath]. It's such a cheap cop-out, and only exists to play with emotions.

People being idiots for the sake of the story (yes, there's a trope. Not linking it because I'm pretty sure I've already ruined the days of several people with the first one). If your plot requires people to stop thinking, it's a bad plot. Even worse when the eventual solution is the one you've been yelling at the TV screen for the past hour or so.
 

Random Argument Man

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May 21, 2008
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I like the aspect of a "cappa movie". There's a team and everyone has a specific job to do to complete the mission/heist/whatever else.

-I hate formula movies that don't offer something to distract us from the fact that it's a formula movie.

Take "Wedding Crashers" for example. They do the comedy-romance formula, they do "the liar revealed" formula and they do the "The villain who's a bully just to be a jerk" formula. Every formula is there...Except, they give two leading men that has a good chemistry together. They give you a supporting cast that makes you laugh. We have a movie that can distract us from those tired formulas. If you can't do that, the movie isn't watchable.

-I hate it when the only caracteristics of the female lead are "She's tough, she really can stood it to the man and she's a mom since motherhood is an exclusive feature that only women have". Sure, it's way better than those women who can't stand up from themselves. They still can do other stuff to make a great female character.

Tough and letting no one get the better of you is a trait that male heros can have. Yet, no one says they are great characters because of it. Motherhood, as in "protecting the child no matter what" isn't exclusive. Guys can do it too. However, no one will say that a "father" or the "guy protecting the girl" will make him a great character.
 

Therumancer

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Nov 28, 2007
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Hmmm, this would be long but for some basics:

Like
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1. The good guys win in the end, even if they lose "rounds" until the climax.

2. Some of the worst seeming bad guys turn out to acually be good guys without overwriting what they did.

#2 here is a paticular favorite because I realize that as messed up as the world is, somtimes the right thing isn't always the pleasant thing and seems pretty evil. Mass murder, torture, psychological warfare, all are nessicary evils. Those seeking to explore "gray" morality oftentimes don't really want to go there, and generally speaking realizing that an utter bastard was that way for a reason and was right (without further judgement) is the
best way to do it when you put all those actions into a "big picture" type of context. Part of the whole point of being "Gray" is when you realize that the old saying "The ends do not justify the means" is dead wrong, and spell out why.

It also helps to define REAL evil when it appears. Some of my favorite stories ever have basically involved the initial villain being right, and joining with the initial hero to beat the real bad guy. If done right let's just say that there can be few things more inspiring than someone who scares the hell out of you now being on your side.


3. Truely heroic heroes, I get tired of everyone having to be dark, flawed, or too human. These things can be okay, but not when it becomes the standard. Today a tragic backstory or a ton of angst is a turn off for me.

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Dislike:

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1. Political messages. This can range from anything to feminism, to enviromental preaching, to criticisms of current political administrations, and analogies to racism. A bit part of the reason why is that it's usually one sided and written by people who don't understand the issues. It's especially painful when they try and tack this onto a work where they shoot themselves in the foot by creating a situation where what they are criticizing is justified. For example a metaphor against racism is paticularly eye rolling if presented without any logical context, or put into a situation where it's been justified. For example if your message is against discrimination, represented by the oppression of this race of aliens that tried to kill and eat humanity or something, your not exactly tugging at my heartstrings even if there is some pluky alien character who represents a general exception to what happened to cause it to begin with. Perhaps the worst single (mainstream) example of this is probably something like "True Blood", where having seen what the vampires are up to and their general attitudes I just really can't get into the idea of vampire hunters being the bad guys.


2. Token characters. This can include anything from tossing in some minorities that aren't needed for political correctness, to a kid, to a love interest with no paticular function in the overall storyline other than to be a tacked on love interest.

3. Love/Emotion wins the no-win scenario. This one bugs me, because while on rare occasions it's been used well, it's generally a huge crutch. If the aliens/demons/whatever are eating worlds and presenting this huge threat, two people loving each other or their kids shouldn't matter at all, because it's ridiculous to assume that nobody loved each other in the long history of the bad guys doing all of this massive devestation.

4. Connected to the above, the whole "Love/Emotion as a foil" thing bugs me even worse. The hero being forced to fail because of their kid/girlfriend in trouble, or the sudden tension of say having to have a family in the middle of a war. You know the whole "honey, I'm preggers" right before the final battle. Simply put if some guy condemns thousands of people to death because his kid/girlfriend is in trouble, or even take a huge risk, he's not a bloody hero. Sacrificing something like that can add meaning to a desician, but doesn't justify doing the wrong thing (and teaches the wrong moral lesson I feel).

In regards to #4 I think this one is abused most in the zombie genere. A common motivation being "oh, I must find out if my family is still alive" despite all the odds. Ultimatly leading to someone doing something really bloody stupid, or weakening the group as a whole. It gets even worse when something like this is let go, as opposed to resulting in a well deserved bullet in the head.