Topical Tuesday: Be a Composer!

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briunj04

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Apr 9, 2011
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I would change the music for Monster Hunter Tri. While the battle music is already pretty good, I actually don't like the orchestral music. I'd rather have the music played by some kind of ancient instruments. I think that it would be a good fit for the kind of prehistoric vibe that the game tends to give off. Wouldn't it be awesome to hear some Taiko drums while a monster charges at you?
 

zingobingo4

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Feb 2, 2011
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I would replace the Suicide Mission music from Mass Effect 2 with Battle of the Heroes from Star Wars Episode III. Not to down Jack Wall's composition, but just imagine it...
 

Conn1496

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Apr 21, 2011
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I would make all songs play "Friday" all day everyday, mainly because I like to watch people suffer, but secondly because I don't find it annoying, and maybe, just maybe, catchy.
(Catchy like herpes in a college, needless to say, but meh.)
 

tychothereborn

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Jul 14, 2008
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The only game that I have played that has music that I would change would be dungeon siege 2, all the other games I have played the music was solid.
 

Biodeamon

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Apr 11, 2011
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I would change the music from little kings story. The music is too sweet and happy. it makes me want to vomit, like i ate too much sugar. it's a good game just the music grates on my ears...I would change the music to the usual music they have for towns and dungeons and forests not the happy honey-sugar-overdose music they have. blech.
 

ScrubberDucky

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Feb 17, 2011
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Of the Mass Effect series, the soundtrack is one of the most impressive things about it. The Mass Effect 1 soundtrack is the one and only I've ever bought of any game, movie, or otherwise publication of medium I've ever purchased, and it looks like that at the rate things are going, it will be the only one.

When Mass Effect 1 was made, Bioware didn't anticipate it becoming as massive of a hit as it has. At least, I don't think they did. It didn't have a budget large enough to earn it the title of "Triple-A title" and wasn't backed by a huge publisher yet, so it was more focused and niche-y, and in ways, unique.

The synth-heavy soundtrack of Mass Effect fit the atmosphere perfectly, and kept me interested, entranced, and more importantly, immersed. It seems like the soundtrack fit the game perfectly, and nothing anyone could've said or done would've made it better fitting. It also is the reason I have such a ridiculous synth fetish now.

But with the advent of Mass Effect 2, ridiculous amounts of funding and the support of monolithic superpower publisher EA, Mass Effect 2 spread itself out more to fit pre-defined roles of massive titles. Along with a few voice acting decisions, gameplay tweaks, and other miscellaneous additions, the soundtrack was swapped out completely with something that you'd expect to hear in a cinema somewhere. Mass Effect 2 had almost a movie soundtrack, and sure, there's still a few synthesizers here and there, but it completely trashed one of the most unique aspects of the original. It's epic, sure, I won't deny that. Some of the pieces are simply magnificient, such as the music at the end of the game. But that's what it's supposed to be: really, really good. Most big, heavy-budget titles, both in the film and gaming industry, don't like to take risks. They go with what sounds good, and it usually works, because why fix it if it isn't broken?

So to reign in my ridiculous rant and keep it somewhat close to the normal size for the posts on this thread, I'd change ME2's soundtrack to be more closely resembling that of the first. The synthy, spacy, electronic soundtrack was one of the reasons the game was so unique and good, and changing it out for something that's guaranteed to work still doesn't have the effect or something that works perfectly with what it's being applied to.
 

Jfswift

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Nov 2, 2009
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The only game recently that had music I didn't like was Modern Warfare 2. The menu music is kind of gloomy and repetitive. It sucked because you had to listen to it for such a long time in between maps. Something a little more upbeat or with a mild rock tone would be better, or a themed military march to get you geared up for battle, anything would be better than that dreary lost in the smoke music they play.
 

SteinFaust

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Jun 30, 2008
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every boss fight should have "Mortal Kombat" play.
every scripted special weapon rampage should have "Where Credit is Do" from the Eat Lead OST
 

AnotherAvatar

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Sep 18, 2011
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I have my system set up so that I can play MP3 players over my speakers and have the game sounds (minus the music naturally) play through the television. While I will do this with any game I find it's most handy while playing grindy RPGs, fighting games, and multi-player FPSs as both of these usually have terrible soundtracks that feel dated and even if that's not the case they are still bound to wear on you with repetition.

What I would change: In games like Fallout where we're going to be spending 100+ hours wandering the very dense map why doesn't the soundtrack feature the same density? Is sound design a weekend job where you just produce one album worth of material for a game that will be CONSIDERABLY longer than that album? Why can't each location have very specific, tonal music, and not just one such theme but many? That was acceptable in the way back when we were programming cartridges and cramming them to capacity but most Blu-ray games don't even fill the disc and MP3's are absurdly small. Let's quit being lazy and give these epic pieces of multi-layered-media the multi-layered soundtracks they deserve!
 

C.Collyer

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Oct 5, 2011
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I heard an awsome song by John Mayer Called Assasin which none suprisingly would be ideal for one or two cutscenes of Assassins Creed 2