Good to know that you are not interested in the conversation, only your assumed superiority. It takes talent to misconstrue and misinterpret simple things, but you did well. I hope the view from that high horse is good, because it's only in your head.Lunar Templar said:Would help if your examples didn't suck harder then Paris Hilton had to to get on TV.AJey said:let me make it simple for you, since context is not your strong suit. Is mouse accuracy and controller accuracy on par? Yes or no?Lunar Templar said:and you honestly wonder why people keep calling you a PC fanboy despite saying other wise ..... if it walks like a duck and talks like a duck an all that.AJey said:Lunar Templar said:*headdesk*AJey said:I dont have to back it up. It already has been done. Just compare PC and console versions of Diablo 3.
That's is your go to? really?
Have you PLAYED D3 on the PC? Cause the UI looked designed with console in mind long before they announced the console port.
Then there's the fact D3 only has 6 skill slots, total, that's 4 on keyboard, 2 on mouse. Hell, the PS3/Xbox controllers have more buttons then needed.
Not to mention the console version lacks the mandatory online for that RMAH (So I've been lead to believe. There is no fucking way in hell I will sink more money into that shit stain of a game to find out.)
Are we about done? Much fun as it's be to keep blowing holes in your flimsy arguments, I do have better things to do with my time then keep replying to some one that doesn't know they've been beaten awhile ago.
I'll take blame for this one. Should have been more specific. You're right, Diablo might have been designed with a console in mind. That's where UI issues come in, 6 slots etc. But why didnt you mention the most important difference? Controls. Regardless of how you look at it, mouse driven UI is always better, variety of kotkeys that keyboard provides is always better, and of course the accuracy that mouse provides is always better. See, being designed for a console made Diablo worse, as you have demonstrated. So thanks for proving my point, Mr. High-on-the-horse. Next time you go blowing holes, dont aim down or you will shoot yourself in the foot.
Designed with consoles in mind IS NOT DIABLO 3'S PROBLEM.
It's the fact it's been dumbed down, ACTUALLY dumbed down(you know, that thing you mistakenly think the 'control issue' you seem to enjoy being constantly wrong about is). All form of choice that was in the other Diablo games having been ripped out, in favor of ... the mess we got. D3's problems are long, the control scheme chosen, not one of them.
Which falls back to your earlier Bethesda example, bad devs fucking up a game from the ground floor up, only difference between D3 and a TES game is D3 lacks the benefits of modders to correct the mistakes brought on by the devs incompetence.
Next time you think you've made a point, make sure it's not hinged on the other guy not being more familiar with the game then you.
But in the context of TL2. Doesn't really matter, less if your an Ember'fuck that guy and every one around him AoE death'Mage. It really doesn't, TL2 doesn't require great aim to slaughter hoards upon hoards of monsters, hit boxes are rather large on a lot of skills, a number of skills have homing, so yeah.
So yeah 'meh, doesn't matter half as much as your making our making it seem in the context of TL2', ya know, kind I been pretty much saying the whole time.