Come on, Diablo 3's story is endearingly awful. I couldn't take it seriously at all(I tried at first), I was in tears at the end.The Madman said:Compare that to Diablo 3 where I have to replay the entire campaign on normal if I just want to play something challenging. It's bullshit! And Diablo 3's 'normal' difficulty is so damned easy and boring I don't think I died a single time while playing the game till the final chapter, and what's more it was a cheap death that got me where the game took control away from me. So like hell I'm making any new characters and slogging my way through that boring mess all over again, it's not like the story is worth it. Torchlight 2 doesn't really bother much with the story, which is definitely a bit disappointing. But Diablo 3 shoves its story in your face and what's worse, it's BAD. Like really cringe-worthy bad. It's like some little todler you don't even know constantly jumping up in your face to show off his latest scribble drawing: Entertaining at first but before long you're wondering where the hell this kids parents are so he'll go away.
I wish. It's not like I have some sort of vendetta against Blizzard, I actually really like Starcraft 2's campaigns so far in all their corny gloriousness! I love that sort of B grade popcorn flick stuff, I watch those sorts of movies all the time. Big Trouble in Little China I consider one of my all time favourites while Kurt Russell and Bruce Campbell are my gods, I don't think there's a single movie that features either of those actors I don't love for one reason or another.-Dragmire- said:Come on, Diablo 3's story is endearingly awful. I couldn't take it seriously at all(I tried at first), I was in tears at the end.
Sounds like you need a Conference Call shotgun, or look for a Hulk Torgue shotgun (lots of pellets, decent damage). Couple it with a relic that has higher damage and reload speed.Souplex said:My main problems with Borderlands 2 were that there wasn't a dedicated melee character at launch, and that all the shotguns are shit.
Well it is supposed to be "ultimate" after allpiinyouri said:UVHM though is a broken joke.
Hmm, you might need to get a better shield then? A turtle one with high capacity, a fast recharge delay and resistance to something might go a long way towards your survivability.rob_simple said:In Borderlands 2 I was getting fucking destroyed left, right and center by just about everything, but the absolute nadir was those giant robots that can one hit kill you even if you're the same level as them or a few above. I can see how they would be easier to fight in a group, but it felt like this time around the devs didn't ever really adjust for people playing the game on their own.
The survey drones have easy flight patterns, when they do their bombing run on you, just lead and fire. And of course, focus on taking them out first since they can repair the other loaders. And yes, they are designed to annoy the hell out of you, since their attack is shock-based, meaning they're trying to negate your shields - leaving you vulnerable to everything else. Which might explain how you're getting one-shotted.There were also a lot of cheap attacks that weren't just impossible to dodge, but pretty much impossible to see coming. I'm sure I remember reading an enemy description for the repair drones that said 'you will find these very annoying' which was funny to begin with, but after a while --with them and other enemies like the sewer rats-- it felt like they'd been specifically designed to piss you off.
I wasn't talking that kind of bad. Every scene I was just waiting for characters to get even more stupid.The Madman said:I wish. It's not like I have some sort of vendetta against Blizzard, I actually really like Starcraft 2's campaigns so far in all their corny gloriousness! I love that sort of B grade popcorn flick stuff, I watch those sorts of movies all the time. Big Trouble in Little China I consider one of my all time favourites while Kurt Russell and Bruce Campbell are my gods, I don't think there's a single movie that features either of those actors I don't love for one reason or another.-Dragmire- said:Come on, Diablo 3's story is endearingly awful. I couldn't take it seriously at all(I tried at first), I was in tears at the end.
But for whatever reason Diablo 3's story wasn't even that, it was just... bad. I couldn't even get a wry chuckle out of it and even the lavish cinematics I found boring, which is probably a first for Blizzard.
That all makes sense, but it kind of goes against the whole random loot thing when you have to start searching for specific guns and shields just so you don't get your shit ruined against a couple of particularly over-powered enemies.ThriKreen said:Snip
It's funny how the issues I mentioned keep overlapping one another, in this case the drop rates crash with the enemy problem. Elemental damage helps, but not much if I'm trying to take down a super badass loader with a green-rated caustic SMG I might have gotten like 5 levels ago.Ed130 said:Ok, some of your point made no sense whatsoever and others are highly dependent on your personal point of view but lets get started.
Torchlight 2 drop rate: I find this one just plain odd as I tend to get either a set-piece or a rare every 1/2 an hour to an hour. (Single Player, Veteran difficulty with mods that don't affect drop rate).
Don't play multiplayer so I can't comment on it.
Torchlight 2 Environments: Much more subjective, I personally liked the different mobs in the various areas of the map.
Torchlight 2 Story: I agree, the TL2 story is balls.
Torchlight 2 difficulty level: What? I've done multiple Veteran runs and most deaths were due to me entering areas above my level or stupidity (and one spectacular case where my forceshield died just before a troll smashed me).
Borderlands 2 environment: Err you like backtracking?
Borderlands 2 enemies: They can be spongy, but using elemental damage helps.
Wait, did you finish Act 1 and then ramped up the difficulty? If so, that's your problem - Act 1 is pretty much a tutorial, difficulty shoots up a bit afterwards and you also raised it yourself, so you would get a larger dose of challenge increase.major_chaos said:was one of several things that prevented my from enjoying TL2. Normal was a an absolute insult, to the point that I think I got to the first elemental spirit without spending any skill points at all, and beat the entire first chapter with only basic attacks. But once I turned it up to veteran I suddenly found myself ineffectively plinking away at the most basic of mobs, who all seemed to have had several zeros bolted onto their health, which absolute kills the pace of combat, and made bosses a massive chore.
I don't play torchlight II enough to comment on that, but I can comment on Borderlands 2 a little.bartholen said:These 2 games just puzzle me. They're both sequels to games I absolutely love, have been hopelessly hooked to, and improved on their predecessors in every way I could have wanted. Yet they both make a peculiar case of me having neither played nor liked either of them nearly as much as I loved the first ones, and peculiarly for almost exactly the same reasons. How should this be even possible?
Well, I know a few reasons.
- The exact problem with loot from Torchlight 2 can be placed here word for word, just replace Torchlight 2 with Borderlands 2.
- The environments. This is probably the most baffling of all, since this was IMO the only major flaw of Borderlands 1. But in the first one you spent quite a lot of time and questing in the same environments, i.e. Fyrestone, New Haven and such, even occasionally returning to them for late-game quests. At least for me it helped to establish a sense of setting and place. But in the second one the environments rarely feature more than a few quests and are then instantly forgotten about. It felt like wasting the environments: why make these huge, colourful sprawling levels if I'm only going to visit there once, never to return?
- The difficulty. With the aforementioned crap loot, and enemies (especially tougher ones) having way way way WAY too much health for their own good, many times I just found myself cowardly sitting in a corner somewhre slowly peddling away at the enemies' health. It didn't feel challenging, it felt like a war of attrition.
Woah, that was a lot of text. Anyways, have any of you had similar feelings for these games? Or experiences where you should have loved a game but didn't?
Actually, now you mention it, once I'd got a reasonably powered up Gunzerker I did have a much easier time than with my first run as Axton, but those robots could still take me out in one hit, as could certain types of those giant worms.Jim_Callahan said:There are plenty of ways to build a general-use build that sort of minimizes how much gun/shield swapping you have to do. Siren's cataclysm tree, building Axton for turtle shields and bullet/explosive general damage, speccing gunzerker to simply refuse to die, etc.rob_simple said:That all makes sense, but it kind of goes against the whole random loot thing when you have to start searching for specific guns and shields just so you don't get your shit ruined against a couple of particularly over-powered enemies.ThriKreen said:Snip
Basically you can build so that you don't really hit anything's weak point, but they don't hit yours either, and just wear them down from there. If you just wanna shoot things and have them die, anyhow. If you actually want to feel like you're defeating the game easily you'll probably have to stick with just having like four different element weapons and an elemental shield and living with the fact that you won't have all four fully updated at all times.
There's actually a glitch you can use for that. His spawn rate is based on the number of players in game; you'll have very little chance in single player. But you can trick the game into thinking there's four players by spawning certain raid bosses like Hyperius. All you need to do is walk up to his door in Washburne Refinery; so long as you see him spawn it should work. You can tell right away in single player, because you'll be able to pick up ammo even when you're full up, and the game won't pause when you're in a menu; just like multiplayer. Also, the game gets a lot harder xDThriKreen said:I just wish Verm was easier to spawn.
I played act 1 on normal in one file then again on veteran in another. I wouldn't even say I found veteran "hard" as I still didn't die much, the problem was that even in act 1 I never felt like I was doing any damage, which made normal mobs a pain and bosses an absolute slog.DoPo said:Wait, did you finish Act 1 and then ramped up the difficulty? If so, that's your problem - Act 1 is pretty much a tutorial, difficulty shoots up a bit afterwards and you also raised it yourself, so you would get a larger dose of challenge increase.
Oh I know all the tricks - according to this [http://borderlands.wikia.com/wiki/Vermivorous_The_Invincible], it's an increase from 0.4% to 1.6% - It's still a pain in the ass though.WoW Killer said:There's actually a glitch you can use for that. His spawn rate is based on the number of players in game; you'll have very little chance in single player. But you can trick the game into thinking there's four players by spawning certain raid bosses like Hyperius.