I'm sure I'll get just as many hours out of Borderlands 2 as I did the first one, but I'm going to do it grudgingly. The difficulty difference between single-player and co-op -- especially in TVHM -- is jarring, as is the difference in drop quality. Dropped items in single-player just plain suck, that's all there is to it.
After over a hundred hours in B2, I just finally found my first orange non-boss item drop; in B1, rares were still hard to find, but the game handled the process reasonably. B2, on the other hand, limits the game's best item drops exclusively to the game's hardest bosses, thereby making "randomness" an illusion. The overall suckiness of the weapon tables doesn't help matters either -- there's no wild variety to any of the guns. I treasure that fire/acid/shock pearlescent SMG my Siren found in the original Borderlands all the more because of the lack of creative weaponization in B2.
I really can't comment on Torchlight 2. I've played it multiple times with multiple characters, and each time I quit shortly after getting into Act III. I simply get bored with it at that point, and I don't know why.
After over a hundred hours in B2, I just finally found my first orange non-boss item drop; in B1, rares were still hard to find, but the game handled the process reasonably. B2, on the other hand, limits the game's best item drops exclusively to the game's hardest bosses, thereby making "randomness" an illusion. The overall suckiness of the weapon tables doesn't help matters either -- there's no wild variety to any of the guns. I treasure that fire/acid/shock pearlescent SMG my Siren found in the original Borderlands all the more because of the lack of creative weaponization in B2.
I really can't comment on Torchlight 2. I've played it multiple times with multiple characters, and each time I quit shortly after getting into Act III. I simply get bored with it at that point, and I don't know why.