Void(null) said:
And I am honestly getting sick of buying a game from Creative Assembly and it being a broken piece of shit for the first 6 months. Anyone remember when M2:TW first came out and the AI would not respond to Archers and would stand there all day and let you kill them? How the hell does that get past QA? That's a huge, obvious bug that has nothing to do with the end users and everything to do with buggy code and terrible QA.
I remember how in Rome: Total War the AI didn't know how to cross rivers and so entire units would silently march to their death. I remember how when the game first came out, your archers would kill the row of archers in-front of them as well as any allied infantry nearby, making them absolutely useless to bring into battle. I remember the siege AI being completely and utterly incapable of actually waging siege, and how sometimes the AI would simply give up entirely and just sit there outside your walls indefinitely, not even reacting if you rallied out and started killing them. I remember bridges that magically didn't exist, and which soldiers would try to cross only to fall to their deaths. I remember how war dogs were literally the best unit in the game, and how elephants had no pathfinding AI so they were just as likely to trample your own soldiers as the enemies.
I remember alot of stuff. The point I'm getting at is that Creative Assembly have always been known for their ridiculously buggy initial release, and always it was the mod community and a follow up expansion which came and cleaned up the mess. It's happened with every single one of the Total War games so far! If most any other studio pulled this they'd be gone by now, but since Creative are pretty much the only dev that makes games the way they do, people cut em slack.
As far as Empire went, it was actually much smoother on the initial release than any other one of their games thus far with only one major game-breaking bug that I can think of which I experienced: The AI's inability to do naval invasions. There were lag and crash issues, the AI was sketchy at best, but hell; it worked. Which isn't to say it was perfect, hell no, but complaining that '
this' is the game that ruined the franchise... well... it's kinda silly when you look back in retrospect at the their past games. Rome was much, much, much, much worse on release, and yet it's now viewed by most as the best of the series. Go figure!
Speaking of which I'd actually love a Rome 2: Total War, inevitable bugs, horribly unfinished release and all!