If you don't mind, I will disassemble this post:
Tiagojdferreira said:
meh
I really loved Diablo 1, but Diablo went blah blah blah
one point at a time:
Everybody and their mother has said that. It really is not that "cartoony". Now, Warcraft 3? That's cartoony. WoW Vanilla as well as a good portion of BC? That was cartoony. Compared to those, this is not even close to cartoony. Unless by cartoony, you mean different than horrid 90s era graphics.
The cool thing about Diablo 1 was that it tried to look real giving you an immersion that Diablo 2 failed to deliver and Diablo 3 seems yet to fail again.
Diablo 1 looked like pixelated pig-feces. Everybody looked like they were made of clay blobs that somebody rubbed with charcoal. It was only slightly immersive due to the fact that the sound/music department did their work well enough to create a nice ambiance for each level, whether it was the windy acoustic guitar of Tristram or the dark howls of the lower levels. Also, D2 was the superior game, bar none. Better graphics (within reason), same sound/music competence, better voice acting and better gameplay by far.
We went from dark dungeons and horrifying demons to all in the open with creatures that even though look pretty cool, fail to give you any tension.
Yes, D2 did have nice variety. What's wrong with that? Also, are you implying that D1 was full of tension and D2 wasn't? I don't know about you, but those little murdering psychopaths from the Kurast jungle and those demon beetles from the Anaroch desert always made me tense due to the former butchering me like a bunch of demented children would tear apart a birthday cake (Ohohoho) and the latter shooting off a thousand sparks of electricity whenever I would so much bump elbows with it. D1 in comparison was pretty tense during the first few levels and your encounter with the butcher, but after you hit your stride, the game eases up.
In Diablo 1 an enemy was a threat, in Diablo 2 it was just a small obstacle in the way and in Diablo 3 it seems you can kill all the enemies in the scenario in one shot.
The enemy was a threat in D1? Only if you were some kind of incompetant, water headed caveman. Granted, in D2 a majority of the enemies weren't too big of a threat
alone, but when you put together a horde of 20 thousand, you'll quickly find your moistest meat being served at the demon bar-be-que. Not to mention some enemies were quite the thorn in one's testicles (see above for midget cannibals and demonic gnats). The bosses in D2 were fair challenges ,though in some instances, quite unfair. (Go back to your fecal pit, Duriel and take your holy freeze with you.)
Lastly, I do hope you realize that all of these trailer and examples of the various classes abilities are just EXAMPLES. They will not do that much damage in the final game, this is all just to show the ignorant masses that grenades explode and molten arrows burn. None of these abilities will instakill all enemies or make the game a cakewalk (I know...)
I know that the fact that you can kill a lot of enemies doesn't mean that the game is easier, it just means it has more monsters, taking away the threatening status out of each monster.
I'm probably going to buy it because I'm sure it's an awesome game. It just isn't what it could really be.
Wrapping up here, see above posts concerning how most enemies are easy alone, hordes rip out your flesh, certain monsters, bosses, etc, etc. I'm not going to say that you're stupid, because that would be rather presumptuous of me. What I will say is that you are a tiny bit naive in assuming trailers and ability examples would work the same way in the final product.