What exactly made Hitman good?The Heavenator said:This looks absolutely horrible. This trailer killed any hope I had for this being good. They took everything that made hitman good and threw it right out the window.
The unintelligent AI?
The artificial behavior?
The fact that almost every single mission had a pre-planned route that you in most cases had to take, leaving you very little freedom of choice (unless the mission permitted you gunning up the entire place)?
I'm happy to see the games finally evolve into something where the player has more freedom of choice, more options (in the face of a new and more intelligent AI, rather than a scripted one), and above all else what seems like a much stronger narrative (The Hitman narrative never was very strong except in Blood Money. It was decent, but not outstanding).
Of course i might just be dreaming at this point since it might end up being a short disappointing game, but gameplay-wise they are on the right track. If you don't think so, then you can just go back and play the old games again. I trust you haven't forgotten all the scripted levels so you can just breeze through them?
Beyond the fact that the video actually shows BOTH plain sight and obstacles, you you taking one level out of an entire game out of context and concluding that this is going to be the entire experience of the game.GrayJester said:Roughly 10 years ago we had three distinct game mechanics for stealth action:
1) Hiding in shadows (Thief, Deus Ex, etc.)
2) Hiding in plain sight (Hitman)
3) Hiding behind obstacles (Metal Gear Solid)
Why today there is only the latter? All of them were great at what they were doing.
People, please. There is likely going to be a wide variety of levels which all require different stealth-approaches. It's obvious that in a level where Hitman is on the run and people are actually LOOKING for him (knowing that he is likely there), that it's going to be harder to hide in plain sight. Hitman has always been about blending in, and there is surely going to be plenty of levels where people will find it suspicious if he is found hiding behind a counter.