Trailers: Mass Effect 3 - Take Back Earth Trailer

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Zen Toombs

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Nov 7, 2011
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shado_temple said:
They released a new version of this trailer, with about 90 more seconds of footage.

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...Somebody toss me a rifle. It's time for payback.

Wow that second trailer was better. Much more visceral, and it does a lot more to tie you in. Or at least that's my opinion.
Thanks for the update, Shado.
 

ckam

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Oct 8, 2008
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That kid looked really weird... Ugh. Anyway, it looks really cool.
 

Blind Sight

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May 16, 2010
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Liked the trailer...except the dead child bit, that was pure emotional manipulation with no buildup whatsoever. I really hate petty attempts at twisting my feelings like that (what, the fact that dozens of cities, filled with far more children, wasn't emotional enough? Instead we need a perfect child in a perfect scene to be destroyed?).
 

The Lunatic

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Jun 3, 2010
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Cliché overkill, but, not too awful, I guess.

You can really see where they're marketing more to the shooter audience these days however.
 

sonofliber

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Mar 8, 2010
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im kind of put off by the trailer, as a person who loves ME1, it looks like a (crappy) sci-fi fps(ohh look they attack citys you know (yep like the other 400 species that try to destroy mankind)), trying to be all epic, you know whats more epic SAVING THE GOD DAMN GALAXY, not a ******* planet which i never visited and never did anything for me (hell i would be more attached if they attacked the main cerberus hq at least those guys revive me), fuck earth im going to save the quarians, and to find a cure for the krogans
 

Somebloke

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Aug 5, 2010
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I have to agree.

What I liked about the first Mass Effect is that it at least paid half-hearted lip service to Clarke/Asimov style scifi, interwoven in the usual space opera bling, but after the first game I can't help but to get the feeling that somebody is on a mission to root out any such things to only leave the Michael Bay elements remaining.

I realise that this is a minority opinion, but there you go.


As for the extended version of the trailer; It feels rather unfocused -- flash cuts from several previous teasers, just the profitable "visceral" and "compelling" stuff, I suppose, which taken out of context adds nothing but padding.
 

dystopiaINC

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Aug 13, 2010
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FEichinger said:
... So ... we have tons of Normandy-class shuttles and vessels now? Same goes for Mako and Hammerhead?
Amazing trailer overall, some flaws, as always ... But I still won't give in over Origin, soz, EA.
I saw those Hammerheads and Makos and was just like.... IT'S F*CKING ON NOW REAPER B*TCHES!!!

That got me pumped for march, so glad i pre-ordered the collectors edition back in august. the demo is fun as hell and i'm really excited for the muliplayer, played all last night. Bioware can do multiplayer... huh... who knew?
 

Clebold

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Jan 24, 2012
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GartarkMusik said:
wintercoat said:
Ignuus66 said:
The mako's back
The Mako was an excellent piece of artillery, it just handled like shit. At least it could take a beating, unlike the Hammerhead which exploded if you looked at it funny.
May someone please enlighten me as to what exactly was so bad about the Mako from ME? I never had any problems with it......
Well, to steal from Yahtzee for a bit, it handled like a cow in a shopping cart, it thought it was spiderman when presented with a mountain with an angle of more than 70 degrees, and to top it all off, it had those near useless jumpjets.
 

rcs619

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Vamast said:
why does it look like battle la? a faceless enemy? it would be more interesting if we knew the motivaitons then fight faceless enemy. why is america shown and not just the whole world? chimera was interesting because we didnt know if they lived underground or were genetically enginerred.
The reapers aren't faceless. See the giant squid things, those are the actual Reapers. They're sentient bio-mechanical lifeforms larger than starships. They are pretty open and up front when it comes to fighting. Their motivations are pretty clear too. They harvest all intelligent organic life ever 50,000 years to help facilitate their weird bio-mechanical reproductive process and to add to their already super-advanced technology. The people that don't get harvested or slaughtered get turned into bio-mechanical abominations or brainwashed mind-slaves to help seek out and discover pockets of people running away and hiding.

There are quite a few mysteries surrounding the reapers still though, but that's kind of the point. They've been at this for millions of years, and left cycle after cycle of the Milky Way cleansed of all life. Plus, they are HEAVILY inspired by the cosmic horrors of H.P Lovecraft's stories, and being mysterious and impossible to completely know was a large part of what made them so frightening.
 

GartarkMusik

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Clebold said:
GartarkMusik said:
wintercoat said:
Ignuus66 said:
The mako's back
The Mako was an excellent piece of artillery, it just handled like shit. At least it could take a beating, unlike the Hammerhead which exploded if you looked at it funny.
May someone please enlighten me as to what exactly was so bad about the Mako from ME? I never had any problems with it......
Well, to steal from Yahtzee for a bit, it handled like a cow in a shopping cart, it thought it was spiderman when presented with a mountain with an angle of more than 70 degrees, and to top it all off, it had those near useless jumpjets.
I guess I could see why people weren't that happy with it, but I've seen some game vehicles that have handled worse than that. GTA IV, I'm looking at you............
 

English Stew

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Apr 23, 2011
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animehermit said:
English Stew said:
*sigh* at least Bioware's better at killing off children for shock value than Infinity ward is.
It's not really shock value, it's context. It puts a face on the invasion, personalizes it so it's not just numbers and exploding buildings. Besides we don't even see if the girl dies, don't get me wrong, it's implied she dies, but we don't see it.
I agree that Bioware does the death scenes (for the record I was also talking about the boy in the demo) with a good amount of tact - I probably should have made it clear that I was not offended on any kind of moral level.

My problem simply from a literature standpoint, for lack of a better word. I am offended because the trailer expects me to care about a fictional character I know nothing about, simply because she is a child. This is, admittedly, something any number of works and franchises are guilty of; even my favorite author has used it, and clumsily at that. I guess I only got mad in this case cause I saw the same trope used twice in relativly quick succession from the same source.
 

English Stew

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Apr 23, 2011
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Somebloke said:
I have to agree.

What I liked about the first Mass Effect is that it at least paid half-hearted lip service to Clarke/Asimov style scifi, interwoven in the usual space opera bling, but after the first game I can't help but to get the feeling that somebody is on a mission to root out any such things to only leave the Michael Bay elements remaining.

I realise that this is a minority opinion, but there you go.


As for the extended version of the trailer; It feels rather unfocused -- flash cuts from several previous teasers, just the profitable "visceral" and "compelling" stuff, I suppose, which taken out of context adds nothing but padding.
I'm with you there, even though I never played ME 1 (PS3 gamer). With ME2, I found that the narrative quality ranged from a good Star Trek TNG episode to generic action in space, and it seems that they're focusing on the latter in this next one, though the demo's female Krogan gave me hope. The rights debacle emerging from female objectifaction for the sake of survival could be a really good plot thread.
 

darth gditch

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Jun 3, 2009
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Jeyl said:
I rather thought the Reapers were attacking everywhere. They simply take out Earth first to eliminate the wild card. Remember, humanity has been a galactic power for less than 40 years. Compare that to the hundreds, if not thousands of years the Reapers' have had to observe the Asari, Krogan, Salariens, ect. They are interested in humanity because they're new and introduce new, irritating variables into Reaper plans. Easy solution? Wipe them out and the plan proceeds as scheduled with no messy new calculations.

Eh, that's how I'm interpreting it anyway.
 

SnakeoilSage

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Sep 20, 2011
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Halo 3's trailer was like this. And Resistance 3. And Gears of War 3.

This pattern is worrying. Maybe its indicative of an infectious disease among game developers.