It's both. LucasArts seems to love doing this, but also many of the folks that hop on board with them like to do it. Double jeopardy, that is.rsvp42 said:I get what you're saying, but it seems like a broad concern for the whole IP, not just BioWare's treatment of it.
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I think there's room for deviation and I hope Bioware has taken some creative license, but I don't think ignoring the ideas and imagery of the films would serve them well.
I understand that having bounty hunters, jedi, smugglers, etc., is an absolute necessity. I agree completely. The inclusion of these iconic roles is part of what makes the dynamic decidedly "Star Warsy."
It's the inclusion of too much of the specific iconography that gets me. Why should all smugglers have a wookiee companion, for instance? Well, the obvious answer is because Han had one, and this is about you getting to live out your Han Solo fantasy! To which I must say, "If that's the case, just make me Han Solo. Don't tell me I'm creating my own character or writing my own story."
That's the place of single-player, fixed-storyline games. An MMO is supposed to be an opportunity for the players to live in the Star Wars universe. If they want to copy an existing character's style, let them... but don't make them by painting every bit of the landscape with the same six colors.
Everything about this game indicates it will be a heavily-guided (read: limited) experience.
1. Voice acting limits your character concept choices, because they can't record eleventeen different versions.
2. Space combat is an on-the-rail experience.
3. Your "epic storyline" gives you the exact same companions (by name!) as everyone else.
4. Every character in a particular class starts on the same planet and uses the same ship.
5. Because of the "armor progression," everyone will end up looking basically the same toward the end (like WoW).
These are all great features for a single-player epic. Not for an MMO. This is where BioWare is going very, very wrong. And where LucasArts tends to go wrong, as well.