Trailers: Star Wars: The Old Republic - Inquisitor Character Trailer

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Quiotu

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At this point if you weren't sold on getting this game or not, watching a progression video about one class is not going to change your mind. You're the person that's going to wait and see what everyone else says, or wait until you get a few weeks to play for free before diving in, if you ever do.

I had a friend in beta who had a blast with the Inquisitor class... it doesn't have the same brutality as the Warrior class does, but again... Lightning. One's primarily ranged fighting, the other melee... just like with Jedi Guardian and Sentinel classes.

These aren't exactly the best created videos in the world, but I think half the issue is the frequency of them. Bioware's pretty much done one for every class, and the demographic's been flooded with them now. I'll be playing in the head start time beginning in a few days, and even I'm sick of the videos.

2xDouble said:
Really? Starkiller seemed perfectly fine channeling it into and out of lightsaber strikes in both of his games... and they're apparently canon. Funny how nobody else does that... Not very efficient use of energy, if you ask me. Too little focus means not enough transference.

heh.
Actually, Starkiller is rather debatable as canon for a lot of people. In most cases when it comes to the force, Starkiller is considered the exception rather than the rule. No one in the entire canon of Star Wars comes even close to what he can do with the force... things like force pulling a star destroyer planetside are not common occurences.

Putting shit like that in TOR would be retarded... thousands of Starkillers vying for the top spot, it'd be silly to the point of unplayable.
 

wooty

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Aug 1, 2009
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All these trailers, all this gameplay footage, all the hype and yet its still not interesting me.

The lightning looks too overpowered too, kind of like the MMO's answer to the noobtube.
 

Oro44

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One thing I've learned from this site, and gaming sites in general, is that if a game isn't the second coming of Christ while giving out ice cream and handjobs, its not worth anyone's time. Everyone's got this idea that this game is supposed to be some revolution in MMos. It really isn't. Having said that, I had fun in the beta, so they'll be getting my money. At least for a little while.
 

Sixcess

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Hmm, it's not a great trailer. I say that because, although I'm not a fan of TOR for several reasons, I'd still say that it looks better than that when played. There are problems with the visuals - like the inexplicable absence of any day/night cycle and awful weather effects - but generally the graphics are clean and neat, if unremarkable.
 

2xDouble

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HalfTangible said:
I think he's under the impression that 'shoot lightning' only happens and works one way =/
No, I'm under the impression that "shoot lightning" is the only thing you need. When and at what you "shoot lightning" determines what it does, how it moves, etc.; not the way you shoot it.

Quiotu said:
Actually, Starkiller is rather debatable as canon for a lot of people. In most cases when it comes to the force, Starkiller is considered the exception rather than the rule. No one in the entire canon of Star Wars comes even close to what he can do with the force... things like force pulling a star destroyer planetside are not common occurences.

Putting shit like that in TOR would be retarded... thousands of Starkillers vying for the top spot, it'd be silly to the point of unplayable.
Naturally, making something that ridiculously overpowered in an MMO would be silly, but there's no reason his creativity couldn't have carried over. Surely a master of the Force can think of different ways to use Lightning.

Drawing a few other examples of creative use for powers like these, besides Starkiller: Cole McGrath, Sora, Trish (MvC3), Shaman (World of Warcraft), Megaman (specifically Megaman 8), Magneto (and any number of other comic book characters), Lopez (Red vs Blue), Yoda (Attack of the Clones), Palpatine (Revenge of the Sith).
 

HalfTangible

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2xDouble said:
HalfTangible said:
I think he's under the impression that 'shoot lightning' only happens and works one way =/
No, I'm under the impression that "shoot lightning" is the only thing you need. When and at what you "shoot lightning" determines what it does, how it moves, etc.; not the way you shoot it.
Poorly worded on my part... i mean, you seem to think that the different force lightning moves are all essentially the same thing - shoot lightning, causes damage, repeat.

Drawing from the rest of your response geared towards Quiotu, you seem to think that lightning is just going to be lightning.

The key here is that it's FORCE lightning - it's not actually electricity, it's force energy condensed into a damaging form which acts like lightning. This means that the 'lightning' could be used for any number of things, from torture to restraint to lord-knows-what.

The lightning IS used in different ways. We just haven't been shown any of them, because there aren't any skill videos: just armor progression here.
 

kouriichi

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Do want. I want it alot.

I dont see why everyone is nitpicking this game. The idea that graphics need to be near Crysis level for them to be good is crap. And honestly, ive seen quite a few Guild Wars 2 videos, and im not impressed :/

I hate MMO's. With a passion. A burning passion. But TOR is changing the formula. Adding real RPG to the game. Not "find Mankrik's wife" crap, but real wholesome RPG to the game. Story is the biggest part of this. Whats the story to most other MMO's? Your a random dude who has to kill things and collect crap. But TOR has a real story to it, and your decisions effect it.

Even Raids are completely different based on your choices. Enemies, areas and bosses all change at the drop of a hat based on what you say or do.


Now im not a Star Wars fan, but that looks way more intresting to me then anything ive seen from Guild Wars, or the new WoW expansion. And im not a fan of MMO's either. But this game has enthralled me unlike any other MMO ive seen.

I personally, cant wait for it.
 

2xDouble

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HalfTangible said:
2xDouble said:
HalfTangible said:
I think he's under the impression that 'shoot lightning' only happens and works one way =/
No, I'm under the impression that "shoot lightning" is the only thing you need. When and at what you "shoot lightning" determines what it does, how it moves, etc.; not the way you shoot it.
Poorly worded on my part... i mean, you seem to think that the different force lightning moves are all essentially the same thing - shoot lightning, causes damage, repeat.

Drawing from the rest of your response geared towards Quiotu, you seem to think that lightning is just going to be lightning.

The key here is that it's FORCE lightning - it's not actually electricity, it's force energy condensed into a damaging form which acts like lightning. This means that the 'lightning' could be used for any number of things, from torture to restraint to lord-knows-what.

The lightning IS used in different ways. We just haven't been shown any of them, because there aren't any skill videos: just armor progression here.
Exactly. That's what it's supposed to be. I used lightning to restrain captives, to interrogate prisoners, or to flat-out murder people... in scenes. But in combat, that's all it was: shoot lightning, do damage, repeat.

Even in this regard I felt let down. Where's the ability to shoot lightning at the ground to cause explosions or something? Where's the ability to shoot at the ceiling and knock stuff down or drop a bolt from the sky? Where's the midair bolt to the ground (which would have been much cooler than copying the Warrior's and Jedi's stomps while keeping the same results)? Where's the ability to shoot so forcefully you lift up your victim as you microwave them (no, whirlwind doesn't count)? Where's the ability to charge up an object, enemy, or ally so they discharge lightning periodically at other enemies? (Why not? you can already create Force Lightning shields around yourself that do that.) Where's the ability to put a static charge on something that builds over time and discharges for AoE damage? Where's the focused bolt or heavy impact blasts to knock people around? Where the hell is Saber Throw (and why can't I charge that with lightning to make it distinct from the Warrior's)?

I looked through the skill lists in the game, didn't see anything like these... not on the Inquisitor anyway.

I'll give you Lightning Storm though... I think that was its name... channeling lightning into the ground to strike up from below is fairly creative. But that's one skill out of so many possibilities.
animehermit said:
Your grasping at straws here, Shamans in wow, have at the most, 4 abilities that use lightning and all of them are actually in SWTOR(well I don't think lightning shield is, but they have a bubble that has lightning around it). The rest of the shaman abilities are either nature or fire based.
You're right, Shaman is a pretty bad example. I just wanted to use another known Lightning-user without referencing Guild Wars 2 again... and because the wizards in Magicka don't really have identities to reference. The others, however, are perfectly valid examples of clever or creative ways to use lightning powers, even when just using them to attack foes. The one class known as a master of force lightning should have figured out at least a few of those.
 

Zookz

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Yeah, even I don't not really a Star Wars fan and will most likely stick with WoW but I'm at least giving this a try. I doubt I'll go further then a month of play but it looks like a fun break from WoW really.

And before it's said, I know it looks pretty much like WoW, but I did the same with Rift and thought it was worth the money.

Though, I have a few friends choosing the play as well, which is half of the reason for doing so.
 

Coldie

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HalfTangible said:
The lightning IS used in different ways. We just haven't been shown any of them, because there aren't any skill videos: just armor progression here.
Indeed, it is (and the video shows off most of them, if not all). Unfortunately, that's the second biggest problem with the Sorcerer - everything he does is a form of lightning. Lightning channel, lightning bolt, lightning blast, lightning chain, lightning shield, lightning burst, lightning stun, lightning cyclone... By level 20 you get two bars full of similar-looking purple icons, you cast purple buffs, you get purple procs. Lightning looks pretty, though, and the class story is fairly interesting.

As for my biggest problem with the Sorcerer: while the trailer is in no way representative of the actual gameplay, it shows one thing you'll be seeing a lot. About 1 minute in, Khem Val (the big shaved gorilla) falls down the moment more than one mob looks at him funny. He's your tank companion and he won't survive a non-trivial fight without healing after level 25. Sorcerer's survivability is a touch low for solo play during mid-game. After 30 levels, my biggest regret is not selecting Assassin.
 

artanis_neravar

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Quiotu said:
Actually, Starkiller is rather debatable as canon for a lot of people. In most cases when it comes to the force, Starkiller is considered the exception rather than the rule. No one in the entire canon of Star Wars comes even close to what he can do with the force... things like force pulling a star destroyer planetside are not common occurences.

Putting shit like that in TOR would be retarded... thousands of Starkillers vying for the top spot, it'd be silly to the point of unplayable.
Revan collected the force lightning of one of the dark council(mostlikely more powerful than Palpetine and Vader combined) and turned it back on her, reducing her to a pile of ashes. The Immortal Emperor absorbed all of the life on a planet into the force and into himself ( and I mean all of the life, sentient, animal, and plant
 

The Dutchess

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I played beta and thought the game looked great even when they locked the graphics on low! There are some storylines I liked and some I didn't. If you're not enjoying the one you picked there are 7 others to choose from. There's going to be at least one you find compelling. It really is set up just like kotor except the combat is much better (and also more varied obviously with 8 classes to choose from). The companions slot into the main storyline - it's not just "Hey, why don't you take Random NPC X with you?" - and their AI is pretty damn good. They really work as intended.
Basically I was tired of mmos and their same old crap but SWTOR has got me excited again. Perhaps because I rate story and characters above all else but I can't wait to play. Send me my early access email Bioware!!
 

Ranquest

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On topic<
Dully trailer for how much I loved the beta,(A lot)

Off topic
Arec Balrin said:
If anyone who didn't try the beta wants to know: yes, that is as good as the game looks. In fact Knights of The Old Republic, that gem of a game BioWare gave us in *2003* looks way better.
Are you high?


Gustof26 said:
Arec Balrin said:
If anyone who didn't try the beta wants to know: yes, that is as good as the game looks. In fact Knights of The Old Republic, that gem of a game BioWare gave us in *2003* looks way better.
I...just don't get it. It makes so little sense why the graphics are so low res. I understand art styles, and perhaps even begrudgingly accept that their needed so more people can play the game. I just don't see why they need to have it look so...bleh.

Funny though the newly released Guild wars 2 Mesmer feels more Sith like then the actual sith Class.
I would like to congratulate you on bring up GW2 in record speed with the 4th post of a SWTOR thread. Unfortunately I can't, as someone usually brings it up much faster then that.
 

jonyboy13

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So... Who else is bothered with the fact that the Assassin is using the worst possible weapon an actual assassin can use?
 

Anomynous 167

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So... Who else is bothered by the fact that two of the Sith Empire's starting classes have nothing to do with their job descriptions?
When I see a class titled "Inquisitor", I expect that most of the classes abilities to be devoted to handing out surveys, and dealing out really tough questions.
When I see a class titled "Agent"; I expect that class to be either selling newspapers behind the counter of a store (for instance, a news-agency); doing receptionary work; or telling every one around town that they are not an agent, and thus secretly being a secret agent.
 

GrindBass

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Coldie said:
About 1 minute in, Khem Val (the big shaved gorilla) falls down the moment more than one mob looks at him funny. He's your tank companion and he won't survive a non-trivial fight without healing after level 25.
Just to make sure - you were gearing him up, weren't you?
 

bliebblob

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Sep 9, 2009
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2xDouble said:
Yeah, but can it do this?
Finally! I've been saving a bottle for this day!

Now just get a release date out before the rest of my wine goes sour!
 

Coldie

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GrindBass said:
Just to make sure - you were gearing him up, weren't you?
Yes, definitely. Every single quest upgrade and any suitable drops, all went to him. By level 29 he fell so far behind that the game turned into a tedious grind against overwhelming enemy forces. Two silver mob pulls or one silver + trash required healing, while a gold mob would have me healing full-time, throwing out a DOT or two between heals (a pull with just weak or regular mobs did almost no damage). The armor nerf for tank companions was pretty significant, and 25-30 is where the game gets harder in general. Perhaps it was a hint that I should've switched over to a healing spec or the new DPS companion, Steven Blum.

On the other hand, Trooper/Commando is fantastic. Heavy armor, decent mobility, high damage. I didn't play Commando as much, but found it a lot more satisfying, if not as flashy as Sorcerer. By level 15-ish Commandos get around 3 AOE spells that allow you to murder the hell out of trash mobs, as opposed to Sorcerer's weaksauce first AoE being available as a level 20 talent (Chain Lightning).
 

Hagi

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Played the Beta weekend.

Most fun I've had in an MMO in ages.

Not much more to say really, I've no desire to get into arguments with those who've already made up their minds about the quality of this game several months ago.