I predict we'll hear something at E3, but that's just a guess.Oro44 said:Release. Date. Its been over two years now. I really want to like this game, but their making me nervous here.
Actually, I'm pretty sure Bioware stated that they are going to have multiple voices for you to choose from. And every character is fully voiced. I doubt you'll get that lisp, but maybe you can get some close. Like tourettes! But probably not.loc978 said:If I can't make a Sith Juggernaut with a pink lightsaber and shiny purple armor, I'm gonna be a little disappointed. I also want to make him skinny and short. Talking with a lisp is too much to hope though, considering the voice actor they'll have set for him.
Actually, I'm not sure what people are complaining about in terms of combat. Was I the only one that saw the Sith Warrior blocking blaster bolts and crossing light sabers with Jedi? Maybe it wasn't perfect, but Bioware has yet to announce a release date, so until further notice this is a late stage build. They have plenty of time to refine it, but even if they don't, THIS looks better than even some non MMOs in animation.rsvp42 said:Yeah, I'm not sure what people are comparing the animations to. I'd like to see a side-by-side comparison with other MMOs. Even then I suspect only a few would have slightly better animations.thenumberthirteen said:Ok. The animations look choppy. Given this is an MMO I never expected them to be brilliant though.
I'm doing to give the game a try at some point, maybe not day 1 purchase, but I think it actually sounds good. Definitely going to be Sith. They're far cooler (and have all the hottest babes).
My question is can you be different races apart from Human? As far as I know the Sith aren't too keen on non-humans.
And despite snide remarks from some of the community, yes there are other playable races: Twi'lek, Zabrak, Ratatakki, Sith Pureblood (as seen in this video), Chiss, Mirialans... can't remember if there are others. They're all humanoid, but fortunately you can pick between 4 body types, so that adds more variety. Sith Warriors can't be every race, but I know they can be human, pureblood, and... something else. Zabrak, maybe. There are also more alien species among the NPCs like Rodians, Ithorians, etc.
I think the word is that there is one female voice and one male voice for each class, total of 16 voices. Due to the specific lines for each class story, I doubt we'll be able to choose (unless they paid for 16 voice actors to do all player character dialogue in the game, which sounds unlikely, since no executives were reported having heart attacks).Saltyk said:Actually, I'm pretty sure Bioware stated that they are going to have multiple voices for you to choose from. And every character is fully voiced. I doubt you'll get that lisp, but maybe you can get some close. Like tourettes! But probably not.
I don't get it either. I think it looks good for an MMO. I've yet to see any decent support for this complaint and in fact, videos like this convince me of the quality of TOR's graphics compared to past, present, and even future games like GW2:Saltyk said:Actually, I'm not sure what people are complaining about in terms of combat. Was I the only one that saw the Sith Warrior blocking blaster bolts and crossing light sabers with Jedi? Maybe it wasn't perfect, but Bioware has yet to announce a release date, so until further notice this is a late stage build. They have plenty of time to refine it, but even if they don't, THIS looks better than even some non MMOs in animation.
I thought I had read that there were more than just two each. Not that I mind. The concept of full voice overs for players and NPCs is a huge undertaking on its own.rsvp42 said:I think the word is that there is one female voice and one male voice for each class, total of 16 voices. Due to the specific lines for each class story, I doubt we'll be able to choose (unless they paid for 16 voice actors to do all player character dialogue in the game, which sounds unlikely, since no executives were reported having heart attacks).Saltyk said:Actually, I'm pretty sure Bioware stated that they are going to have multiple voices for you to choose from. And every character is fully voiced. I doubt you'll get that lisp, but maybe you can get some close. Like tourettes! But probably not.
Yes, but considering the size and scope of this game, minor cycle issues are minor. How often will anyone be fighting groups of Jedi (Empire is the only way to go) from a close up view? For that matter, how focused do you think they will be on the minor animations when they are under heavy fire? My bet is on not so much.rsvp42 said:I don't get it either. I think it looks good for an MMO. I've yet to see any decent support for this complaint and in fact, videos like this convince me of the quality of TOR's graphics compared to past, present, and even future games like GW2:Saltyk said:Actually, I'm not sure what people are complaining about in terms of combat. Was I the only one that saw the Sith Warrior blocking blaster bolts and crossing light sabers with Jedi? Maybe it wasn't perfect, but Bioware has yet to announce a release date, so until further notice this is a late stage build. They have plenty of time to refine it, but even if they don't, THIS looks better than even some non MMOs in animation.
You'll notice towards the end of the video that GW2's character faces and lip sync animation are not yet at the level of SW:TOR, even though the environments are. That user has also posted combat and run/walk animation videos that showcase the improvements TOR is making.
I'll admit that certain animation transitions (one cycle to another, not the cycle itself) look rough in the current build of TOR. Abilities like that force choke start suddenly and certain other moves lack easing, but it's important to note a specific difference in TOR, namely the more dynamic interactions. Characters deflect blaster bolts and transition into moves like stock strikes and grenade throws while running. This means that animations in the upper an lower body need to work independently, but with an overall level of quality. But for a few odd transitions here and there, I think they've pulled it off admirably. I defy anyone to make a case stating otherwise. Until I see a comparison like the one above that leads to a different conclusion, I'll have to assume people that call TOR's graphics sub-par are just trolling.
That being said, it's clear that BioWare hasn't quite convinced people yet, so they do need to work on that. the quality is there, BioWare just needs to showcase it better so that the masses don't bleat "wah, GW2" on every freaking TOR-related article.
I've been looking into the game, and I think I can alleviate some of your fears. Parties can have up to 4 players. PvP Warzones, think battlegrounds in WoW, are currently 8 vs 8. I can't say how many enemies you might fight at once, but Bioware is adament that they don't like the idea of 5 or 25 players beating up on one guy. I've seen more than a few were a single player character takes on mulitple enemies. Honestly, I just posted a video that shows some actual gameplay, you might want to check out.Azmael Silverlance said:Ew the more trailers i see the more i lose my exitement about this game.
And there only 3v3 5vs fights in this game?? THere is nothing massive about it so far.
It just feels like an ordinary BioWare game. And i bet you cant jump too X_X God why does bioware hate jumping?
At this point i think it will be a big deal if the game gets 1 mil subscribers. But it fails as wow killer. It doesnt blow me away. Well...the cinematincs do but hell Blizzard have awesome cinematics too!
Hey, you're preaching to the choir. I've been saying all this on the main forums for months. But I come back to the Escapist and see the comments and I'm like, what? Are we looking at the same game? Anyway, there's always going to be haters. I just prefer it when they have a good reason, not just the same canned negativity, with people parroting the same complaints they had year ago, despite all the improvements.Saltyk said:snip
I didnt mean insta-death just that critical kills or very high damage(Maybe double enemy hp) kills would cause a different death animation where they did have a dismembering effect. It would be fun to go back to an area like the starting area and just run through cutting of npc heads legs or arms like a real sith. Pity either wayrsvp42 said:There's video evidence that sabers leave temporary strike marks on enemies, but that's about it. No severed limbs, no insta-death. That's how it was in the original KoTOR as well. Making them act like "real" sabers isn't good for balance or fun, just like making guns in CoD act like real guns would be frustrating and it's why swords and axes in WoW don't hurt people the way real swords and axes would.Acidwell said:To be honest I think the worst looking thing about this video is that the lightsabers have no effect on the bodies. Anyone know if thats just for the trailers?
I'd say don't hold your breath, but I'm actually a fan of natural selection...Kukulski said:I think I'm going to skip this one and wait for KotOR 3.
OP at what and may I ask what you're basing that claim on?dsawyers9 said:Marauder will be the OP class/spec in this game, just watch.
I expect huge nerfs and I feel horrible for feeling this way because I don't want a MMO to have huge patches for nerfs or buffs because they hurried the game instead of waiting to make a 99% perfect game.
Go back to your store, Comic Book Guy.Oroboros said:Ugh, the character models look hideous. They should really reconsider the cartoony and stylized art direction, it fits in more with that awful SW cartoon show more then it does with the KoTOR games. The costumes and armor look ridiculous, and the proportions of the characters are on par with barbie dolls for being anatomically proportional, especially the overmuscled male models. Watching the development of ToR is like watching a car wreck in slow motion. It's horrifying to watch the extent to which they are willing to trash the KoTOR series in the name of milking it for all it's worth, but at the same time, I can't look away, because it is so fascinating to watch the extents to which they are going!
Well, The Sith are still people, and it's important to understand that they embrace emotions like love and passion, where the Jedi tend to try and supress those things. Or at least that's the way it is in some cycles.Voltano said:Plus, it looked like the final path to the Sith is some variation of "Darth Vader" with some kind of mechanical body. That or General Grevious.messy said:Yeah I was thinking that, there better be some Darth Sideous like Sith in this.Palademon said:Why do all the dudes look stupidly muscular?
JEDIS HAVE NO NEED FOR MUSCLE.
Just out of curiosity, why did the Sith character saved the Twi'lek girl at the end there? I get that she may be an ally, but that few seconds seemed to emphasize this rescue, which gives me the impression the Sith in here are not the "evil" Jedi-side.
Well, to be fair, a lot of people have noticed this. For example take a look at the biggest chunk of gameplay footage we've seen so far:HankMan said:The Sith Juggernaut is getting sum tonight, I'll tell ya that.
They were all pretty robotic and emotionlessThe Philistine said:Kinda sad that the thing that stuck out most to me in the video was how robotic and emotionless that Twi'lek companion character looks.
I wouldn't mind some cool finishing moves like that, but seeing as how it will be rated T (most likely) I doubt we'd see it. We might get some cutscenes where that kind of stuff happens though. I mean I hope at least one person gets a limb cut off.Acidwell said:I didnt mean insta-death just that critical kills or very high damage(Maybe double enemy hp) kills would cause a different death animation where they did have a dismembering effect. It would be fun to go back to an area like the starting area and just run through cutting of npc heads legs or arms like a real sith. Pity either wayrsvp42 said:There's video evidence that sabers leave temporary strike marks on enemies, but that's about it. No severed limbs, no insta-death. That's how it was in the original KoTOR as well. Making them act like "real" sabers isn't good for balance or fun, just like making guns in CoD act like real guns would be frustrating and it's why swords and axes in WoW don't hurt people the way real swords and axes would.Acidwell said:To be honest I think the worst looking thing about this video is that the lightsabers have no effect on the bodies. Anyone know if thats just for the trailers?
Can't argue against my claim without resulting to insults? That doesn't help your position. Fact of the matter is, KoTOR I+II had more proportional character models then this, as well as a less stylized art direction in general.Kanatatsu said:Go back to your store, Comic Book Guy.Oroboros said:Ugh, the character models look hideous. They should really reconsider the cartoony and stylized art direction, it fits in more with that awful SW cartoon show more then it does with the KoTOR games. The costumes and armor look ridiculous, and the proportions of the characters are on par with barbie dolls for being anatomically proportional, especially the overmuscled male models. Watching the development of ToR is like watching a car wreck in slow motion. It's horrifying to watch the extent to which they are willing to trash the KoTOR series in the name of milking it for all it's worth, but at the same time, I can't look away, because it is so fascinating to watch the extents to which they are going!