I don't see why making a FPS version of X-com is such a big deal, as long as it keeps the core idea. Fighting a hopeless war against a superior enemy. All we saw in that video was some game mechanics and a Story Misson. Even then it was probably tweaked so that we got to see some of the bigger weapons and mechanics without being stopped by long firefights. We can only hope that Level restrictions had been reduced, Enemy health nerfed and so on for the purpose of showing off the eye candy.
The story misson was obviously scripted but the other misson types, like those Resource missons that the narrator mentioned could still be randomly generated
All in all I am more interested in how missons are unlocked and what happens to them when they are not chosen. Hopefully story missions are tied to your research tree or intel collected in battle, Capture missons get harder the longer you wait, and rescue's appear for only one turn.
2K just have better not mess up this golden opportunity.
The story misson was obviously scripted but the other misson types, like those Resource missons that the narrator mentioned could still be randomly generated
All in all I am more interested in how missons are unlocked and what happens to them when they are not chosen. Hopefully story missions are tied to your research tree or intel collected in battle, Capture missons get harder the longer you wait, and rescue's appear for only one turn.
2K just have better not mess up this golden opportunity.