I think most FPS vets are familiar with the horror of any type of flashbang grenade, but I've noticed that in Tribes if you have some room to move instead of running around like a maniac and getting headshotted, you can just jet off blindly and usually at least get away. I had this happen a few times where I came to about 100 feet away from where the action was happening.
Can anyone clarify a few things about the Infiltrators stealth for me? If I'm behind a wall, even destealthed, the enemy doesn't see an icon over my head, right? So by moving around objects you can effectively lose the enemy? And can they see you're icon no matter where you are when the radar is up? And what's the damage range for melee attacks? It seems inconsistent to me, and I can't imagine all the heavies in the generator room are running with Close Combat.
Can anyone clarify a few things about the Infiltrators stealth for me? If I'm behind a wall, even destealthed, the enemy doesn't see an icon over my head, right? So by moving around objects you can effectively lose the enemy? And can they see you're icon no matter where you are when the radar is up? And what's the damage range for melee attacks? It seems inconsistent to me, and I can't imagine all the heavies in the generator room are running with Close Combat.