i got in the beta but couldn't play it because my computer is crap and frame rate troubles in a game as fast as that can really fuck you up.great fun from what I played. I wonder if the release build is a bit better optimized.
Vengeance had some neat ideas and much better physics than Ascend, but it had... uh... other issues...Sangnz said:Tribes = awesome game way ahead of its time
Tribes 2 = awesome game expanded the map sizes but slowed down the gameplay a notch
Tribes: Vengance = steaming pile of poop
Tribes: Ascend = Solid return to the tribes formula with modern day class unlocks etc
If I were to venture a guess I'd say its partly due to them wanting to adopt a LoL-f2p model with regular patches that add content. That in addition, to the fact that it doesn't seem like there are any super large releases coming out right now, and they can't wait much longer or they'd enter the pre-e3 season.The Crotch said:Vengeance had some neat ideas and much better physics than Ascend, but it had... uh... other issues...Sangnz said:Tribes = awesome game way ahead of its time
Tribes 2 = awesome game expanded the map sizes but slowed down the gameplay a notch
Tribes: Vengance = steaming pile of poop
Tribes: Ascend = Solid return to the tribes formula with modern day class unlocks etc
I find it odd that Hi-Rez decided to "release" Ascend now. I mean, obviously the game isn't going to be "done" at any point in the foreseeable future since they're relying heavily on making new content for money, but... why now? They don't even have custom servers implemented (and their "preview" servers all have some pretty massive flaws to them).
Yea this pretty much sums up my experience. I got a beta code from gamespot a few months ago, have had a lot of fun through the updates. Game has gotten quite good.darkstone said:It is a fun game, I've been playing since they had that free beta code for liking facebook thing a few months ago.
I'm pretty much in agreement with totalbiscuit from his wtf is video, it's just so much fun having some actual speed in an fps game these days, along with the player needing a certain amount of skill to play since the majority of the weapons aren't hitscan based.
It's a background installer for the updates. I haven't noticed anything on my pc eating up resources or causing problems since I installed them.flaming_squirrel said:Just downloaded it and it's asking me for permission to install 'prerequisite programs' which makes me want to press 'no' very quickly.
Anyone actually know what this is? Google failed me and anything with such poorly worded text boxes makes me suspicious.
Ah I see, thanks. Why they worded it in such a poor way or didnt just use an alternative method makes me wonder, but oh well.Luca72 said:It's a background installer for the updates. I haven't noticed anything on my pc eating up resources or causing problems since I installed them.flaming_squirrel said:Just downloaded it and it's asking me for permission to install 'prerequisite programs' which makes me want to press 'no' very quickly.
Anyone actually know what this is? Google failed me and anything with such poorly worded text boxes makes me suspicious.
I think it also comes with something for Direct X, but I could be wrong and that might be a difference game I installed not too long ago.flaming_squirrel said:Ah I see, thanks. Why they worded it in such a poor way or didnt just use an alternative method makes me wonder, but oh well.Luca72 said:It's a background installer for the updates. I haven't noticed anything on my pc eating up resources or causing problems since I installed them.flaming_squirrel said:Just downloaded it and it's asking me for permission to install 'prerequisite programs' which makes me want to press 'no' very quickly.
Anyone actually know what this is? Google failed me and anything with such poorly worded text boxes makes me suspicious.
You can use terrain to block the missle which is what I usually do. Ill just ski behind a mountain or building and it'll likely blow up. If the person gets a lock and fires it, if you dont use terrain or shoot them down they will catch up, when I first started playing pathfinder (back when it was the jumper) I would be going at crazy speeds and they would still catch me. Problem is most people know how to counter the sabre launcher now. That said, I agree the Doombringer needs something new, my suggestion is something like the fusion mortor but that fires straight. Kind of like an RPGLuca72 said:Yeah, I was wondering about that. I've gotten missile locked a few times, and was ready to try to shoot the thing down, but it never came. How fast/dangerous are they? I watched a tutorial that made them look pretty brutal. And if it does come to shooting them down, how are you supposed to do that if you don't have an AR or pistol? Can you dodge and weave to avoid them?The Crotch said:As for the saber... it takes no skill to use, it's not much fun to go up against, and it never hits anything that wasn't going to die anyway. Hi-Rez said a while back that they were considering an anti-materiel projectile, essentially a heavier heavy bolt launcher, as a new secondary, but I'd really take anything.
Ya I got the doombringer cause he seemed fun, but he doesn't have a lot of kill potential. The chain gun is hard to use on moving enemies more than 20 feet away and the missile takes a long time to lock and is very easy to avoid. I think they should allow the missile to be fired without locking, either like an RPG than or with a javelin trajectory.Windcaler said:You can use terrain to block the missle which is what I usually do. Ill just ski behind a mountain or building and it'll likely blow up. If the person gets a lock and fires it, if you dont use terrain or shoot them down they will catch up, when I first started playing pathfinder (back when it was the jumper) I would be going at crazy speeds and they would still catch me. Problem is most people know how to counter the sabre launcher now. That said, I agree the Doombringer needs something new, my suggestion is something like the fusion mortor but that fires straight. Kind of like an RPGLuca72 said:Yeah, I was wondering about that. I've gotten missile locked a few times, and was ready to try to shoot the thing down, but it never came. How fast/dangerous are they? I watched a tutorial that made them look pretty brutal. And if it does come to shooting them down, how are you supposed to do that if you don't have an AR or pistol? Can you dodge and weave to avoid them?The Crotch said:As for the saber... it takes no skill to use, it's not much fun to go up against, and it never hits anything that wasn't going to die anyway. Hi-Rez said a while back that they were considering an anti-materiel projectile, essentially a heavier heavy bolt launcher, as a new secondary, but I'd really take anything.
I'm in EU and I'm probably going to hate you Jugs seem to be my nemesis as a Soldier. If it's good terrain and they're in their initial loud-out I can often beat them, but if they have the LMG and they're slightly competent then I have no chance.Isalan said:Played a soldier for the first couple of days, mucking about in Team DM. Was ok, but then I found my happy place, nestled between some lovely jugs. Now I'm fusion mortaring the hell outta the whole map and lovin' it Saying that, really got too save for new secondary, having 2 explosive weapons when your being chased down in deathmatch is a pain the ass.
Gonna have to crack on and give CTF a try tomorrow. Anyone on the EU side feel free to add me, handle is Morninglord.
I don't know much about perks, haven't really bought any yet, but I can say that the utility pack is essentially just a better version of the base pack. You get the same stuff and more by going utility (at least when its not upgraded yet).WoW Killer said:I'm in EU and I'm probably going to hate you Jugs seem to be my nemesis as a Soldier. If it's good terrain and they're in their initial loud-out I can often beat them, but if they have the LMG and they're slightly competent then I have no chance.Isalan said:Played a soldier for the first couple of days, mucking about in Team DM. Was ok, but then I found my happy place, nestled between some lovely jugs. Now I'm fusion mortaring the hell outta the whole map and lovin' it Saying that, really got too save for new secondary, having 2 explosive weapons when your being chased down in deathmatch is a pain the ass.
Gonna have to crack on and give CTF a try tomorrow. Anyone on the EU side feel free to add me, handle is Morninglord.
Anyways, I have about 15k right now, and I should be able to get to 18k tomorrow for a new perk. I'm very much tempted by Quick Draw, as I switch a lot between the Rifle and Thumper and there's been a great many times when I've been split seconds too late for a shot due to the switch. Is this a recommended perk for a Soldier or should I be looking at something else? I'm thinking maybe Safety Third for the primary eventually (I'll go for the utility pack before a second perk) since I'm going with the Frags and the increased AoE should tie in nicely. Sound good? Any pros commenting?
Captcha: smoking guns
I don't think anything works for doombringer. That classes is really underpowered.The Crotch said:Potential energy is a good perk for raiders who run with the shield pack, especially indoors. Some people use an ultra capacitor along with it. Or survivalist (get energy and health from ammo nuggets).
EDIT: And yeah, quick draw is a very good perk (to the point that a lot of people are hoping that it gets removed and everyone just gets increased weapon swaps and reloads across the board), and it works well for classes like the soldier and the brute.
For classes like the doombringer... not so much.
I wouldnt call myself a pro but for soldier I like setting myself up with the Spinfusor, eagle pistol, Utility pack, Ap grenades, Safety third primary perk, and survivalist secondary perk. This helps me fill a variety of roles and stay in the thick of a fight as long as Im killing people.WoW Killer said:I'm in EU and I'm probably going to hate you Jugs seem to be my nemesis as a Soldier. If it's good terrain and they're in their initial loud-out I can often beat them, but if they have the LMG and they're slightly competent then I have no chance.Isalan said:Played a soldier for the first couple of days, mucking about in Team DM. Was ok, but then I found my happy place, nestled between some lovely jugs. Now I'm fusion mortaring the hell outta the whole map and lovin' it Saying that, really got too save for new secondary, having 2 explosive weapons when your being chased down in deathmatch is a pain the ass.
Gonna have to crack on and give CTF a try tomorrow. Anyone on the EU side feel free to add me, handle is Morninglord.
Anyways, I have about 15k right now, and I should be able to get to 18k tomorrow for a new perk. I'm very much tempted by Quick Draw, as I switch a lot between the Rifle and Thumper and there's been a great many times when I've been split seconds too late for a shot due to the switch. Is this a recommended perk for a Soldier or should I be looking at something else? I'm thinking maybe Safety Third for the primary eventually (I'll go for the utility pack before a second perk) since I'm going with the Frags and the increased AoE should tie in nicely. Sound good? Any pros commenting?
Captcha: smoking guns