This games rubbing off on me. I was just stress testing a beta for a totally different game and as I was jumping down a hill I found myself instinctively trying to ski. I was like "where's all my momentum gone?".
Where else do you suggest? Most pathfinders I seen only ever impact the ground around the flag and that usually gets bombed. I mostly put mine near the generator but even then they get blown up before hitting anyone. Not that it matters, I play tech now..... much more fun to hide turrets round cornersThe Crotch said:I mostly play a doombringer, the main "heavy on flag" class, and I've noticed that 99% of sentinels are terrible at mine placement. "Directly on the flag" is an awful spot, guys, srsly.
You sir are some sort of Tribes guru genius.The Crotch said:The default BXT rifle charges only while scoped. Max damage is 500, but it has fairly aggressive "fall-off" for a sniper rifle, so really long shots are capped at 300. The weapon's charge is slightly slower while on the move. At optimal range, two near-full charge shots will kill a fully upgraded pathfinder or sentinel. Ideally, the enemy flag carrier should be at half health at best if your on-flag defence is competent, making him a one-shot kill.Wuvlycuddles said:I haven't had much luck hitting lights going at full speed, I can hit just about everything else though. But even when I do manage to hit a pathfinder I find 300 damage doesn't quite cut it and it takes too long to line up another shot and by then they are off. Also, why does non scope shots only do like 10 damage?The Crotch said:Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).
If you aren't a good shot, sentinels feel like useless toys. If you are a good shot? You can carry a terrible team on your own.
Captcha: "hug me". Okay, captcha. But just this once.
Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...
The alternate sniper rifle, the phase rifle, uses energy in addition to ammo. People usually ditch the drop jammer for the energy pack and use ultra capacitor (extra energy) perks. It's really hard to jetpack around, and energy recharges slower than the BXT's charge, but it can no-scope, doesn't need to be charged up before the first shot, has a higher minimum damage, and has a longer effective range. The fact that energy recharges slower than the BXT charges up really hurts you if you miss your first, full-energy shot, though.
I mostly play a doombringer, the main "heavy on flag" class, and I've noticed that 99% of sentinels are terrible at mine placement. "Directly on the flag" is an awful spot, guys, srsly.Wuvlycuddles said:And my claymores ALWAYS get trashed before anyone hits em.
First let me say that's an awesome guide. 2 questions:The Crotch said:snip
1) Yes. Though enemies might start getting more careful if you do it too much.NightHawk21 said:First let me say that's an awesome guide. 2 questions:The Crotch said:snip
1) Would you place claymores in the same locations though since they are a lot larger and easier to see?
2) Can enemies walk through the force fields?
Protip: Fuck the generator.Issurru said:Just finished a match where my team didn't want to defend the generator, that was a shit show, the enemy had 3 people camping the generator so my team lost terribly![]()
Exception: Sunstar. That barnshield is amazing.Carboncrown said:I've been playing since the closed beta and nothing quite compares to the "Ka-ching" you get from giving some air mail to a 200-sanic-capper.
Now I'm sad that I didn't know Tribes games existed before.Protip: Fuck the generator.Issurru said:Just finished a match where my team didn't want to defend the generator, that was a shit show, the enemy had 3 people camping the generator so my team lost terribly![]()
3 enemies camping it? Good, now you've got a 3-person advantage on actually capturing the flag.
Generator shouldn't be that hard to defend. I play mostly tech now in CTF and you just put the turret down in the corner, and it will at least alert you if someone is coming. Other than that I can everything repaired and people ain't coming inCarboncrown said:I've been playing since the closed beta and nothing quite compares to the "Ka-ching" you get from giving some air mail to a 200-sanic-capper.
Now I'm sad that I didn't know Tribes games existed before.Protip: Fuck the generator.Issurru said:Just finished a match where my team didn't want to defend the generator, that was a shit show, the enemy had 3 people camping the generator so my team lost terribly![]()
3 enemies camping it? Good, now you've got a 3-person advantage on actually capturing the flag.
The Crotch said:Exception: Sunstar. That barnshield is amazing.
Minor exception: Arx Novena. A forcefield covering a side passage is surprisingly good on that map.
The problem is that way too often it's not just the one tech going down there to defend, and especially when people get fixated on attacking the enemy generator.NightHawk21 said:Generator shouldn't be that hard to defend. I play mostly tech now in CTF and you just put the turret down in the corner, and it will at least alert you if someone is coming. Other than that I can everything repaired and people ain't coming in![]()
I think so too, but try the technician and CTF. Focus on repairing and you should get lots of xp to level up faster. I had like 3k xp after I bought the tech and I got to over 14000 in like an hour or two. And now I'm poor again cause I bought the infiltrator.The Artificially Prolonged said:Played some of it. I really like how quick paced it is, makes capture the flag alot more interesting. However I find unlocks a bit too slow for my liking unless you spend money, though I guess that's the point. It just a pain when I can't really try a class to see if I'd like to use with without grinding xp on another class.
The vast majority of EXP gains are based on time played. You get a 25% bonus for winnining, and a 25% bonus for having a high score relative to the rest of your team. There's also the 1200 EXP first win of the day bonus and the bonus EXP from the bronze/silver/gold badges.NightHawk21 said:I think so too, but try the technician and CTF. Focus on repairing and you should get lots of xp to level up faster. I had like 3k xp after I bought the tech and I got to over 14000 in like an hour or two. And now I'm poor again cause I bought the infiltrator.The Artificially Prolonged said:Played some of it. I really like how quick paced it is, makes capture the flag alot more interesting. However I find unlocks a bit too slow for my liking unless you spend money, though I guess that's the point. It just a pain when I can't really try a class to see if I'd like to use with without grinding xp on another class.
Ya I don't think its too bad. Its pretty fair to the point where it doesn't seem like you have to grind forever. I just wish it was a little more clear. Instead of showing just the 4 bars, they should show a chart like:The Crotch said:The vast majority of EXP gains are based on time played. You get a 25% bonus for winnining, and a 25% bonus for having a high score relative to the rest of your team. There's also the 1200 EXP first win of the day bonus and the bonus EXP from the bronze/silver/gold badges.NightHawk21 said:I think so too, but try the technician and CTF. Focus on repairing and you should get lots of xp to level up faster. I had like 3k xp after I bought the tech and I got to over 14000 in like an hour or two. And now I'm poor again cause I bought the infiltrator.The Artificially Prolonged said:Played some of it. I really like how quick paced it is, makes capture the flag alot more interesting. However I find unlocks a bit too slow for my liking unless you spend money, though I guess that's the point. It just a pain when I can't really try a class to see if I'd like to use with without grinding xp on another class.
It's really hard to balance "rewarding people for actually playing the game and not just dicking around" and "not rewarding all the good players for stacking teams", and I think the EXP system that they use is actually pretty good.
I've only done one or two games as a technician. I might have to give it a proper go then, takes awhile adjusting after playing mainly as a pathfinder.NightHawk21 said:I think so too, but try the technician and CTF. Focus on repairing and you should get lots of xp to level up faster. I had like 3k xp after I bought the tech and I got to over 14000 in like an hour or two. And now I'm poor again cause I bought the infiltrator.The Artificially Prolonged said:Played some of it. I really like how quick paced it is, makes capture the flag alot more interesting. However I find unlocks a bit too slow for my liking unless you spend money, though I guess that's the point. It just a pain when I can't really try a class to see if I'd like to use with without grinding xp on another class.