Wuvlycuddles said:
Slycne said:
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.
Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
"Scout" would have been a more appropriate class title I think. I just can't get over how underpowered they feel though, I mean EVERY other class can dish out better damage and have an easier time of it too. They either need to up the damage or the fire rate.
Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).
If you aren't a good shot, sentinels feel like useless toys. If you
are a good shot? You can carry a terrible team on your own.
Captcha: "hug me". Okay, captcha. But just this once.
Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...