SL33TBL1ND said:
It's all very simple logic. Less players actively defending the flag means less people in the way of your team capping. I don't know how you don't understand this. I'm not saying everyone should be running for the gen, that's ridiculous and goes completely counter to what I said about Player-Advantage.
That may be true in competitive, organized games, but it doesn't apply much in random pubs which is what most of us are playing. It's entirely possible for you to do everything your class does well (destroy turrets, sensors, the generator, shell the flag stand for example) but still lose because there's no good pathfinders on your team. That's when you feel you would've done better at least trying to play PTH or defense and generally feel useless.