Hitscan weapons are of varying power, and often suffer from severe fall-off (reduced damage over range). The eagle and sparrow pistols are both extremely weak. The nova colt does good damage, but needing to reload every six rounds weakens it considerably. The shotguns can consistently get at least some damage (they're, like, 50 HP per pellet) in at short range, but are useless beyond that, and slow weapon swap speeds without the Quick Draw perk make even their situational use tricky. The sniper rifles do relatively little damage compared to other games, but they're the only scoped hitscan weapon in the game, and there is very little in the way of cover. Bad snipers are useless, great snipers are godly.SmashLovesTitanQuest said:Yes, a classic, and one that holds true in this particular case.Zhukov said:Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.SmashLovesTitanQuest said:Then you and other people suck ass. Deal with it and get better.
Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!
"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.
PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.
Then they should have made the game a 30$ purchase. Yes, they have to make money, but it would be nice if they could do so in a way that didn't require them to unbalance the game.poiumty said:The weapon/armor upgrades barely take a few matches to unlock (few extra for the final ones, but you still won't be a "veteran player" by the time you get them).KILGAZOR said:I totally agree that it's a really fun game, I just think it's a little unbalanced. Cuz of the unlock system, however, I'm boycotting spending any money on in-game items, at least as long as I can stand playing Technician with the crappy submachine gun instead of the grenade launcher. After buying multiple CoD and Battlefield games, I'm just sick of this unlock crap and I don't want to put any more money towards it than I have to.
The Technician SMG is widely considered overpowered in open areas where you can avoid explosive damage. And if you can aim it properly it's insanely powerful in close quarters too.
The unlock system is a way for them to make some money out of the game, and I don't know if I can fault them for that. They made a game worthy of at least a 30$ purchase and distribute it for free. "Boycotting" (I like how people are now using this word instead of "i don't want to" to make them look like some sort of videogame activist when they're in fact just being stubborn) will just make those unlocks all the more painfully slow.
But... but... but SHAZBOT! is the answer to everything.Sonicron said:Might have to dial it down with the game for a few days, though - I think it's a sign of playing too much when your reaction to a real-life mishap is exclaiming "SHAZBOT!".
Thanks, and yes I do plan to continue playing, which is probably the best praise I can give to any game I've reviewed.SmashLovesTitanQuest said:Oh yeah, one (two?) more thing(s) for the reviewer, in case hes going to play this game any further:
1) You might want to screw up your FOV to at least 90. It will give you an edge or at least put you on a level playing field. Unless your FOV is already high, I cant tell, because...
2) TURN ON SMALL WEAPON MODELS! Seriously, this is the first thing I would tell anyone who is getting started. On default the weapons really take up 1/4th of the screen, its ridiculous. Smaller models lowers that significantly, and you can actually see whats going on in the bottom right area of your screen.
I laughed harder than I aught have, and thanks, I didn't see the keybind for it.admiraljustin said:Left-Alt is spotting. "Heavy spotted mid-field."Fayathon said:I still have my Starsiege: Tribes disc lying around here somewhere, and I remember it fondly. The only thing that this game needs to get as close to perfect as it can is proper voice chatting, I mean the mute is already in place, why not the voice?
And don't tell me that [VGS] covers it, [VGS] is annoying as hell IMO, regardless of its functionality. Still haven't figured out the command for enemy spotted @ location.....
In mid-field: "POOTISPOOTISPOOTIS..." "oh god he's in the wrong game someone shoot him!"
A couple of points: Holding down space and jetpacking up inclines is not going fast. When compared to the speed of a spinfuser assisted run, that's walking pace. Compared to an impact nitron boosted pathfinder, that's standing still. You really just GOTTO GO FAST.Zhukov said:Uh... no. Being fast in the game is not hard. Hold down space and jetpack up inclines. Rocket science.
My complaint is that everything is so spread out. The empty open maps combined with fast movement mean that combat takes place at really long ranges with relatively slow moving projectiles. So you spend most of your time taking potshots at distant specks on your screen.
It's not just me. I've noticed that enemy players have an awful lot of trouble landing hits. Especially noticeable when I'm running off with a flag and there are four people miserably failing to hit me.
Hell, just look at the review video. He landed all of four hits on moving targets in the whole thing.
*looks at 450HP-damage-per-shot sniper rifle*SmashLovesTitanQuest said:Yes, a classic, and one that holds true in this particular case.Zhukov said:Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.SmashLovesTitanQuest said:Then you and other people suck ass. Deal with it and get better.
Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!
"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.
PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.
Yes, the Pathfinder is the one who wins the game, but it's everyone else's job to make it as easy as possible for them to do this.poiumty said:And what if no one cares and 10 minutes later you end up with a 0-5 score with your amazing gener-hating? Sure has happened to me before.SL33TBL1ND said:Then you have no idea what you're talking about. If all you're doing is gener-hating, not only are you keeping forcefields down for your cappers, but if 4 or so techs decide to run in to repair the generator
What you're saying doesn't make sense. At the end of the day, all that matters is whatever classes cap the flag and whatever classes chase them or stop them from capping. Defenders cease to be an issue once you have the actual flag, and if 4 slow technicians chase you around it's the same as 0 slow technicians chasing you around. That's why a single good pathfinder can win the game for your team as long as he's better at what he does than the members on the enemy team. All he needs is am opposing team that spends the entire game trying to destroy generators and putting up a shoddy defense.
Killing generators doesn't win games, capping flags does. No matter how man people you strategically engage in keeping occupied.
Em, none of the guns in the game do 5hp per hit is what he meant. He's wrong with the rifle cause it's 500-300 and generally speaking always 300 when it counts. Try hitting a target 400m away with a projectile rifle three times? never mind the fact that the UT engine can't actually handle a non-hitscan rifle.SmashLovesTitanQuest said:Zhukov said:*looks at 450HP-damage-per-shot sniper rifle*SmashLovesTitanQuest said:Yes, a classic, and one that holds true in this particular case.Zhukov said:Ah yes, the "you just suck" defence. Always a classic. I like the "everyone sucks" variation though. Don't see that too often.SmashLovesTitanQuest said:Then you and other people suck ass. Deal with it and get better.
Or go play some game that makes use of hitscan, and have fun with that. But dont come bitching about how you actually need to *gasp* practice to get good in Ascend! What a terrible thing!
"I am not to stricken with your darling game because I cant hit shit and modern FPS are usually so easy you can dominate within the first 5 minutes but I cant and it makes me so frustrated whaaaaaaa" - you, just now.
PS: The hitscan weapons do something like 5 HP damage per shot. Have fun needing 3 magazines to kill someone.
Yup, you clearly know what you're talking about.Yes, it just so happens I do.Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory ? a practical but very crude simulation of a bullet's speed and accuracy
I'm not really sure why it ~should~ compete with TF2 as others have pointed out. TF2 mostly has pretty linear maps (particularly in payload and other attack/defence type maps), is much more horizontal in its nature except for a few classes and maps aside, and really is a totally different beast from TF2. If we really want to compare it because it has classes and team based gameplay you might as well compare Tribes Ascend to Battlefield 3, which would probably be more apt since both also have large maps and options for (near) flying experiences and high speed travel.ResonanceSD said:Yeah, but can it compete with TF2? (or brink, but we never talk a out brink)
The Assassin skin either has a custom animation or it's part of a fully unlocked Close Combat perk, hence how I was able to one-shot mediums.NightHawk21 said:God do I hate the Jackal. As the review it was pretty good. Just wondering how did you do that melee attack? I haven't seen that one before.
Just a straight up thankyou from me for the reviewSlycne said:Tribes: Ascend Review
Tribes: Ascend manages to exist at the seemingly impossible intersection of nostalgia and freshness.
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That's been an issue ever since Open Beta, the influx of players caused problems. They're looking into it. There's a thread on their forums if you feel like contributing your info.Abedeus said:I'm not sure if it's the netcode or Europe-London server being horrible, but I was lagging like hell with 50 ping...
Wasn't very enjoyable.