It could be that we accept this because video games are still considered a niche thing (despite being used by what any statistic bureau would consider a majority)...
I've no idea where this came from. You flat out dismissed all evidence contrary to your point ("games are niche") with absolutely no tangible reasoning just because you
don't agree with it. That's not a strong basis for an arguement. It's only a small point, but it's pretty indicative of your attitude.
Anyway, as for the rest of the article, I'd kinda like to say "it's as bad as it's always been" but I can't as I haven't actually played a game in years (apart from crappy flash games). I do have a bit of a point to raise though.
Your article constructed a narrative, sorta. That the Triple - A game industry were coaxing the media to market their newest COD killer or whatever when in reality the game is a shallow experience - duping all us witless gamers to buy them. The only reason we (as a community) only put up with this is because the deteriorating quality is so gradual we're acclimatized to it, and we've reached the point where we're wallowing in our own shit and we're doing nothing about it.
The media are subtly carrot-and-sticked into providing endless coverage that become more like coverage of hype surrounding a game rather than the game itself...But the moment the game is out, and placed in the hands of people with no vested interest in making it look good, then all of that seems to end. That which any idiot could have seen was the usual generic tosh is now revealed as such, but everyone stops listening.
It's quite a clever thing the triple-A industry has done, all things considered. It's managed to maintain a level of terribleness that continued along the same level without at any point ramping up so hard that it provoked outrage, but all the time it was gradually climbing without anyone noticing.
The thing is, the Triple A game industry isn't one group of suits pulling a bunch of strings. It's not as if every publisher met each other one day and decided to act as a cohesive whole to deliberately make games worse. I know that's not the moral to your story, but lines like "It's quite a clever thing the triple-A industry has done" almost suggests that that's what you believe. These are just a bunch of people publishing games. The fact that we don't like them doesn't make that a crime, and if people buy those games then that's
their prerogative.
I know this might be hard to believe, but millions of people bought COD and GTAV because
they genuinely enjoy playing them, regardless of what anyone considers "shallow." There's certainly much to criticize about them, and you should, but saying things like
...we feel that we must accept the industry we have been given, out of fear that we will end up with no games at all.
is ridiculous. "We feel we must accept this..."? Accepting that many people around the world
actively enjoy playing Titanfall? And it's "everybody's fault"? I'm sorry, but I really don't feel all that guilty about it.
There's a lot wrong with Triple A gaming culture - business practices and such - but a lot of what's said here in this article is nonsense, in my opinion.