Tropes vs. Women Protagonists

Kurt Cristal

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You did NOT just lump Mirror's Edge in with Wet and Velvet Assassin.

Actually, if I recall correctly, I remember a point about this from an older escapist podcast (don't remember which one). Susan Arendt was talking about Rubi from Wet and how she really could have been a decent character because she was a "*****". But, that she was disappointed because she didn't play that type of character well enough for any good reasons besides "Look, she drinks whiskey and says bad things!" It's like she was disappointed in her "*****" potential as a defining point for the character and the game fell flat on it's face by giving her bitchiness more substance and more fun to it. (Someone who listens to the podcat, back me up on this).

Back to my other point, I enjoyed Wet but it was mediocre at best and Velvet Assassin was at best a shoddy version of Splinter Cell with a bullshit final two levels. But Mirror's Edge? Bad? Your argument is invalid. PFFF.
 

Shamus Young

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Dexter111 said:
I couldn't really make it past the second paragraph, I know this may be a foreign concept but if you want your points to be heard maybe try being less disrespectful of different opinions and not calling people you disagree with names.
Are you REALLY suggesting that she made all of the hate-mail up? Did she also write the videogame where you punched her in the face?

Think about that. Someone sat down and made a videogame where the objective was to beat her into a bloody pulp. That required time and effort. I've said a lot of things over the years. I've pissed off a ton of people in the course of this gig, and I've NEVER encountered anything that was even close to that level of hostility.

In any case, your defense is illogical. Remember that I wan't just calling out her critics, I was specifically talking to people who reacted with talk of violence and rape, along with the other awful stuff. Consider:

1) If she fabricated ALL of that hate mail (an amazing feat!) then nobody insulted her. Therefore my insults weren't aimed at anyone.

2) If the insults were genuine, then I was only talking to the people who entered the debate using name-calling FAR more vile than anything I've ever printed ANYWHERE, much less the extremely tame insult of "murloc".

They're either guilty or they don't exist. Either way, you've got no reason to object.
 

(name here)

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So, I think the solution for hitting the line between attractive and blatant fanservice is to give them a shirt and pants. Or maybe a dress, if they're not currently punching zombies in the face. Just have them dress sensibly for whatever they're doing. And no high heels on shooter protagonists, that is dumb.
 

Scow2

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Bah... I think that the big problem with this debate is everyone's chasing after red herrings.


Yes, males and females are wired and think differently - differences in the genetic code (a 50% divergence) and the assorted brain-altering hormones (Notably estrogen and testosterone). The problem here is that people of the other sex try to simplify their perception of the other sex in stereotypes and profiles, and members of that sex present themselves to members of the other sex as stereotypes and profiles so they can understand them.

The ONLY way to fix the problem is to get more women into the gaming industry to offer true 'feminine' insight, instead of guys continuing to bumble about in attempting to chase after what they think women want. To tell the truth - when it comes to character design, males WILL default to making the character attractive because it's what they know best and looks 'right' to them - 'Ugliness' is things that appear to be anatomically "wrong". And in order to make somehting deliberately 'wrong' enough to read as not-attractive (As opposed to hideously gonk beyond even the deepest pits of the Uncanny Valley), they need to have a more keen subconscious awareness of what can be changed within reason.

A white human male can create a greater variety in white male characters because he has an intuitive grasp on his own proportions and skin tone, and at a glance can subconsciously note the differences in skin tone/pattern and proportions in another white male. Same with Black males (Yes, they all do look alike to me at first glance. Just as we all look alike to them at first glance). Same with Females of either skin color as well.

And it's not just physical trait's we're aware of. We're also more keenly aware of the subtle differences in the personalities shared by those within our racial, cultural, and sexual groups.

The only way to "solve" this problem is to get more diversity in those working on the character designs and personalities.

Chell counts as a "female lead done right" because she strikes against the fundamental foundation that all sexism is based on - that the "generic" is always and must always be male by default. (This is also why the "genderless 'he'" is actually not actually genderless. The 'proper' pronoun is "Their", even though it's reffering to the singular. Yes, it does that. The Grammarians who disagree need to pull their heads out of their collective asses). Women do not deserve to be put on a special pedastal "Reserved for special purposes only". They're human, they have lives, and they deal with stuff that doesn't give a damn about their gender too.

Laura Croft's a good female lead as well - Yes, she has a good-looking body, in a generic way. Then again, so do most male leads in games too. It's actually easier to MAKE good-looking characters than ugly ones due to symmetry, familiarity, and memorable imagery. Also, I'm going to snowclone the Stormwind Fallacy [http://www.loremaster.org/content.php/146-The-Stormwind-Fallacy] (Which normally refers to roleplaying games) here.

"A woman does not automatically have a worse-written personality/character if she's good-looking/eye-candy/attractive, and vice-versa.

A woman that isn't eye-candy/attractive/good-looking is not automatically a better-written character/personality than an attractive/eye-candy/good-looking one, and vice versa.

Being one does not preclude or infringe on the ability to be the other."
 

Dreiko_v1legacy

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KrystelCandy said:
Dreiko said:
I don't get the "women want to play too" argument. Aren't women already playing? Aren't they already like 40some% of the gaming population? How does this happen when games according to you are mostly incapable of providing the power fantasy they seek?



I think a lot of women are fine with this supposedly male-centric power fantasy, cause women are people and people enjoy doing bad-ass and cool things, destroying things, being loved by the side-characters and so on. The fact that the protagonist is male doesn't mean that the gratification itself is gender-locked. Women don't get precluded from feeling bad-ass when they blow up a building just because the character is male, they still are the player, they still did do the act, they still do feel the joy and fun and whatever else that stems from it.
I'm fine with it, but if given the choice I'd rather play a woman doing most of those bad ass things without the seeming need for developers to decide I only deserve 1/3 as much clothing for being female, or need to have needless amounts of emotional baggage attached to my badassery, while still you know... being feminine.

And part of the problem is people equate those two things with being "feminine".

Hmm, dunno, man, woman, both of those are so mundane anyways. I get the most fun playing as a Dragon or something, a really epic mech perhaps?


I can understand women chars being easier to associate with but at the same time, having played games with female protagonists myself, I haven't ever had a moment of thinking "boy, FFXIII would be a lot better if Lighting was a dude" or "I wish Legend of Heroes: Trails the Sky ditched Estelle as the protagonist, I don't wanna play as a girl!".


I agree that there's way fewer games that have female protagonists than male...but they DO exist...and having played those, the gender of the protagonist has not affected me negatively one bit. To get me to the point of saying I'd enjoy it more were the protagonists male would take...I don't know what.



Prime example; persona 3 portable. It has a female protagonist and a male one, it's a single player rpg and depending on who you pick the entire game changes around in many ways. Notice, this is a game with dating sim elements. Still, despite playing as a girl who dates a bunch of guys (and a girl-robot :p) between fighting monsters, the game was an enjoyable and unique experience which would not be "better" by switching the genders around...and I know that cause they do switch the genders around and I played the male-protagonist version too. I'll inform you that both experiences are equally great and unique. Equally fun and enjoyable.



This is what all of this boils down to. Good games, good experience, they're all we should ask for. The gender doesn't matter if the game is good enough. What we have here that causes the debate is cheap pandering male fantasy games which suck and rely on being overly male-oriented to get by in the market.


That's not a gender issue, that's a game quality issue.
 

Ginger768

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Buretsu said:
Acrisius said:
No, defining masculinity and the manly "ideal" is pretty easy. That's why writers do it all the time. James Bond is an example.
James Bond is an emotionally dead, womanizing mass murderer. Hardly what I would call ideal.
=/

Really?
 

sunsetspawn

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KrystelCandy said:
I'm fine with it, but if given the choice I'd rather play a woman doing most of those bad ass things without the seeming need for developers to decide I only deserve 1/3 as much clothing for being female, or need to have needless amounts of emotional baggage attached to my badassery, while still you know... being feminine.

And part of the problem is people equate those two things with being "feminine".
The first Mass Effect was a great example of a game where the protagonist could be a genuine, Ripley-style badass female protagonist with two truly badass female squadmates (and a blue space-nymph with armor). In fact, my second playthrough was as bitchShep, complete with needless executions of people that annoyed me.

Alas, EA got its paws on the franchise and the second Mass Effect put all your female squadmates in miniskirts. Miranda running around in a dentist's NO2 mask and spandex, while involved in firefights, IN A FUCKING VACUUM, could be construed as horrendously offensive to women and it interfered with my suspension of disbelief. Seriously, I don't really care if we're going to have women wearing slut uniforms, but you can't do that shit on a battlefield, you have to make it part of the narrative.
 

Ginger768

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sunsetspawn said:
KrystelCandy said:
I'm fine with it, but if given the choice I'd rather play a woman doing most of those bad ass things without the seeming need for developers to decide I only deserve 1/3 as much clothing for being female, or need to have needless amounts of emotional baggage attached to my badassery, while still you know... being feminine.

And part of the problem is people equate those two things with being "feminine".
The first Mass Effect was a great example of a game where the protagonist could be a genuine, Ripley-style badass female protagonist with two truly badass female squadmates (and a blue space-nymph with armor). In fact, my second playthrough was as bitchShep, complete with needless executions of people that annoyed me.

Alas, EA got its paws on the franchise and the second Mass Effect put all your female squadmates in miniskirts. Miranda running around in a dentist's NO2 mask and spandex, while involved in firefights, IN A FUCKING VACUUM, could be construed as horrendously offensive to women and it interfered with my suspension of disbelief. Seriously, I don't really care if we're going to have women wearing slut uniforms, but you can't do that shit on a battlefield, you have to make it part of the narrative.
>Mass effect lore breaks almost half of all scientific laws entirely
>WOMEN IN SPANDEX IN A VACUUM OSHITNO TOO FAR
>But It's not because i care about the slut uniforms

FYI Jacob Wore skin tight spandex with a dentist mask, and thane wore a ski mask.
 

sunsetspawn

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Azuaron said:
It's interesting that you mention Bayonetta as made for guys, because I've heard from women gamers (including Susan Arendt, an editor at my favorite website) that they love Bayonetta as a strong female character.

Further, if you compare Bayonetta to Japanese eye-candy characters (Dead or Alive, for instance), she has a number of design elements that were intended to make her more feminine (instead of sexy), and her sexiness was suppose to come more from her mysteriousness and intelligence than her body. For instance, she has normal-sized breasts, her hips are rounder, and her limbs are exaggeratedly long--which also makes her incredibly tall and tower over other characters (not something that most guys look for in their fantasy women, since height has implicit power implications).

Note: I haven't played Bayonetta; I'm mostly just regurgitating what I've heard Susan say on a podcast and interviews of Mari Shimazaki, Bayonetta's lead character designer, that I've read.
To Kamiya, the core theme of the game and its protagonist's attacks is "sexiness".[3][29] He said Bayonetta's ability to transform into a panther reflected the developers' desire to "make her a sexy witch".[7] To emphasize "her femininity and sexuality", the developers made Bayonetta lose rose petals instead of blood when hit, and used a butterfly motif that manifests in her wings (which appear in her shadow and during double jumps), her giant fist attack (a butterfly appears on the back of the fist), and the arms of her glasses.[30][31] Her giant boot, fist, and monster attacks reveal some of her body?her hair is magically formed into clothes but must be temporarily reallocated to forming offensive weapons?and when the player targets an enemy, red lips mark the enemy's chest; this led IGN to call the developing game a mix of "action and a great big helping of fan service".

I got that from the wiki article on the game. The bottom line is that feminists have every right to attack Bayonetta. In fact, I feel like a lot of the stuff that comes out of Japan tends to sexualize women, but I guess that's because the Japanese refuse to let their culture be affected by western culture, and feminism is a western idea.

Of course, in a capitalist society you will always have games that sexualize women because that's what the market demands, though I have no idea why.
Seriously, hear me out. 20 years ago there was no internet, so seeing sexy women make sexy-time in games and movies was easily made a selling point because seeing a sexy woman was more novel. Now, with the internet, I can see anything I want at anytime I want, so why would I be drawn to a movie or game with sexy characters?


Labyrinth said:
Gethsemani said:
As for Chell, I feel she's one of those non-examples. She never speaks or acts in any way that is not prompted by the player...
Ohh, but it would. So much of that narrative is around notions of humanity, especially the co-op of Portal 2. I can certainly see arguments for them not being characters in the same sense as someone who is given a voice and forced to perform particular actions in cut scenes or scripts, but I don't think that makes them less of a character. The way that other characters respond to them is influenced by who they are. Take the fat digs in Portal 2 as GLaDOS's way of reinforcing that Chell is a bad person for the vicious, horrible murder of an AI who was only dedicated to Science. I would perceive that as gendered...
Where'd your sense of humor go? You better go find it, pronto.

Seriously, Glados's fat jokes were being used as a humorous vehicle to point out that our modern societal conditioning regarding the bodyfat percentages of women has caused genuine self-esteem issues that can easily be targeted and manipulated, and the ultimate irony is that a dying machine with a female personality, with no other means to attack Chell, does so with...

oh my God, you're astounding lack of humor actually drained some of the humor from me, and I was explaining a joke. Well played, humorless one.
 

Labyrinth

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sunsetspawn said:
Where'd your sense of humor go? You better go find it, pronto.

Seriously, Glados's fat jokes were being used as a humorous vehicle to point out that our modern societal conditioning regarding the bodyfat percentages of women has caused genuine self-esteem issues that can easily be targeted and manipulated, and the ultimate irony is that a dying machine with a female personality, with no other means to attack Chell, does so with...

oh my God, you're astounding lack of humor actually drained some of the humor from me, and I was explaining a joke. Well played, humorless one.
Your own description points out that the jokes are gendered. Not sure where your opposition to my comments comes in. In addition, you should check your own dry humour detector, they Hyperbole Sensor seems to be playing up.
 

sunsetspawn

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Labyrinth said:
sunsetspawn said:
Where'd your sense of humor go? You better go find it, pronto.

Seriously, Glados's fat jokes were being used as a humorous vehicle to point out that our modern societal conditioning regarding the bodyfat percentages of women has caused genuine self-esteem issues that can easily be targeted and manipulated, and the ultimate irony is that a dying machine with a female personality, with no other means to attack Chell, does so with...

oh my God, you're astounding lack of humor actually drained some of the humor from me, and I was explaining a joke. Well played, humorless one.
Your own description points out that the jokes are gendered. Not sure where your opposition to my comments comes in.
So we agree, the jokes were terrific. I thought you were pointing out things you didn't like. I can never tell what people are really thinking on the internet.
 

Labyrinth

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sunsetspawn said:
So we agree, the jokes were terrific. I thought you were pointing out things you didn't like. I can never tell what people are really thinking on the internet.
I'm pointing out that the jokes have a gender basis which is part of Chell's character, and GLaDOS's as well, which is part of the reason that you cannot just replace Chell with an amorphous blob.
 

sunsetspawn

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Labyrinth said:
sunsetspawn said:
So we agree, the jokes were terrific. I thought you were pointing out things you didn't like. I can never tell what people are really thinking on the internet.
I'm pointing out that the jokes have a gender basis which is part of Chell's character, and GLaDOS's as well, which is part of the reason that you cannot just replace Chell with an amorphous blob.
You know what, I immediately assumed that due to the fact that you were pointing out that the jokes were gender biased you were also somehow pointing out that they were bad and didn't belong in the game. I am an argumentative jerk, and you are spelling Glados a little too correctly.
 

sunsetspawn

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Labyrinth said:
In addition, you should check your own dry humour detector, they Hyperbole Sensor seems to be playing up.
We're bad at dry humor over here. See "Team America" for examples of our dry humor. It's as wet and ridiculous as can be, but because it's delivered a bit deadpan it counts.
 

FredTheUndead

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My objection to Sarkeesian is that she's a rather vile person, her analysis is shallow and blatantly slanted, and she asked for thousands of dollars to make the same (terrible) vlogs she already makes. And then she got that money, because the internet had to go and get stupid over it. That applies both to her idiot supporters and the screaming neckbeards who turned the whole thing into a gender war.
 

RonHiler

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That's one of the things I love about Saints Row 2 (and to a lesser extent 3). Because you can create either a male or female protagonist (or something in between), the entire story is gender neutral. It has to be, because the developers have no idea which gender you are playing. The story goes the same either way, so whatever the male protagonist would do, so would the female protagonist.

And with the customization options in the game, you can do whatever you want with that character. Sure, you can make a female bimbo if that's what you want. Or you can make a female biker or a goth chick or a business woman. Or a male equivalent of any of those, it's totally up to the player.

When I play either of those games, I actually usually play a female character. Just because it's so refreshing to play a female protagonist that isn't a trope. I wish more games would go that way. Give the player the option to play the gender and style they want to play. Then everyone is happy :)
 

Labyrinth

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sunsetspawn said:
You know what, I immediately assumed that due to the fact that you were pointing out that the jokes were gender biased you were also somehow pointing out that they were bad and didn't belong in the game. I am an argumentative jerk, and you are spelling Glados a little too correctly.
Ahh, glad we cleared that up. Have a kitten. [http://memeorama.com/wp-content/uploads/2011/12/happy-kitten-meme-original.jpg]
 

Scars Unseen

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You see, I was with you all the way to the end of the article, but then you said that Mirror's Edge was a bad game and so I have to hate you forever no matter how much I enjoy Spoiler Warning. le sigh...
 

Chairman Miaow

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Glademaster said:
1.
being both male and female; hermaphroditic.
2.
having both masculine and feminine characteristics.
3.
having an ambiguous sexual identity.
4.
neither clearly masculine nor clearly feminine in appearance: the androgynous look of many rock stars.
5.
Botany . having staminate and pistillate flowers in the same inflorescence.

Most JRPG protagonists fulfil 3 of those definitions. Your example at the top fulfils 4. They are both androgynous.