Tropes vs. Women Protagonists

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Madmonk12345

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Jun 14, 2012
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Acrisius said:
It's the internet. Every provocation has an equal and hostile reaction. Consider that too. In fact, the more you know about feminism (most of my friends are feminists) the more provocative Sarkeesan is, because not only is she pissing off people who don't agree with her, she's misrepresenting and pissing off people whom she claims to associate with. But there's people for everything. People have been getting hate mail and threats of all kinds for as long as anyone can remember, but rarely do they turn it in their favor by sharing it and giving it attention to create more support. Most people just delete it and move on with a simple "haters gonna hate". I don't hate Sarkeesan, I just really really really really reaaaaaally dislike her. And I feel sorry for anyone who believes any of her crap, because I know how wrong she is about 99% of everything she says in her videos.
If you need to preface your comments with "most of my friends are feminists" to convince others that you are somehow have some authority on what feminists think, you probably don't have such authority. Its like saying "most of my friends care about gay rights". If you were homophobic, your standards for what does and doesn't count as pro gay rights would be lowered, so your friends who proclaim that they are "pro gay rights" might just be saying such to cover up their homophobia.
You also misunderstand feminism at its core, or you did 4 months ago, and aren't yourself a feminist.
Acrisius said:
I second that. Again, living in Sweden, you basically have to call yourself feminist if you want anyone to take you seriously. Saying that you're not a feminist makes it sound like you're against equality and a misogynistic asshole. I kinda dislike feminism, a lot. Because it's not about equality. It's about bringing men down and raising women up, as if it's that simple. And as if equality is all about your gender. Fuck that bullshit. I believe in egalitarianism/equality, across every ethnicity or socioeconomic class, regardless of gender. A bunch of women getting together to protest about how wrong it is that we're living in a society controlled by men that systematically and intentionally disfavors women, saying that it will all fix itself if you do as they say...Yeah right.
Feminism refers not to promotion of the female gender, but to the behaviors assigned to men and women via the masculine/feminine divide. For example, the cultural belief "A women's place is in the home" assigns women the housework and taking care of the children. Likewise, the cultural belief that men should do the work puts them in danger more often. feminism is the support for the elimination of this divide, and is not "about bringing men down and raising women up" as you call it.
Also, your pity of people who agree with anything Sarkeesian says is condescending. Stop it. You don't like what she says because you don't agree with feminism, not because she is a radical feminist. While I myself go 50/50 on agreement with what she says, simply because of some fact checking errors and Sarkeesian taking a hard line position in certain gray areas, she isn't as controversial in feminism (and in general) as people make her out to be.
Additionally, for someone who claims that feminists make claims that people are indoctrinated, you sure do a lot of claims of indoctrination yourself.
Acrisius said:
How can you expect to fix anything if you're not allowing a debate by shooting down anyone who disagrees at all and brand them misogynist and all their opinions invalid? Or even more fun, when a woman says something "un-feminist", she's apparently indoctrinated and unfit to decide her own opinions. "Poor you", they say, "you've been so abused by the patriarchy that you can't even see how repressed you are. Anything you say that contradicts our view is obviously lies that you've been spoon-fed by this repressive man-dominated society"
Clearly, us feminists are misinformed and pitiable for believing in something you don't agree with, and when us feminists claim that women are misinformed by society and pitiable for disagreeing with something we believe in, a claim we do not make without good evidence except as a point against the irritating "My girlfriend agrees with me on my beliefs, so I must be pro women's rights!1!" point that makes us rely on points that are quite difficult to explain without calling them the "Uncle Tom"s of women's rights, we are wrong to do so.

On why many don't accept feminism, and why feminism gets push back, and why some women don't accept feminism: Feminism is a hard truth to swallow. For women, it involves accepting that you have at some point or other been harmed intentionally or unintentionally by people, male or female, due to your gender for problems unlikely to be solved because they remain ingrained in our culture, stains left behind from when women got the vote and feminist progress stopped. This stands in contrast to continuing as you are, not requiring you to acknowledge that you have been harmed for your gender, making you not feel like a victim. Likewise, if you are male, it involves acknowledging that your actions may at some point or another, harmed women or contributed to harm of women intentionally or unintentionally. Acknowledging both the harm one has received intentionally or unintentionally for your gender and the harm one has contributed to or caused intentionally or unintentionally to others for their gender are not required by society. A person can easily surround themselves with people who agree with them on this issue, or people who feel no need to challenge the harm others give and receive for their gender, and never need to either care or discuss such issues. The absence of requirement to change and the negative feelings accepting such truths induce push people away from feminism in absence of clear, concise 100% certainty of the existence of a problem with an obvious solution, whether it be bills to vote against or laws to pass, as awareness of the existence of a problem in absence of a clear solution remains so unpleasant to acknowledge that we struggle to even look for solutions to problems.
 

AngelBlackChaos

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Toriver said:
DioWallachia said:
KrystelCandy said:
Indeed.

Empowering.

As for 'power implications' not being attractive well... there's an entire market that revolves around that kind of thing. You might have heard about it, if not, someone else can inform you I'm sure.

Nearly everything Bayonetta does is eye candy, her entire voice and the lines she says is filled heavily with innuendo and breathyness.

The only thing empowering about Bayonetta is she's female and can fight.
Here is a video that may help (not really) to understand Bayonneta. Courtesy of Movie Bob:

Sorry, I usually agree with Movie Bob, but I totally disagree with him here. While she may be more naturally proportionate than other female characters, even Bob admits she was designed to be primarily a sexual character for the enjoyment of male gamers, just in a different way than other characters, such as Bob's examples of Chun-Li and Cammy, are. Knowing what I do of feminism, there are certainly different strands of feminism that would react to Bayonetta's characterization in different ways. Some, from what I gather, would indeed see it as Bob does, that her intimidating sexual nature can be a source of empowerment. But given the average demographic that most game developers shoot for, and reading the interviews with Bayonetta developers such as those quoted above, I don't believe that's exactly what the developers were going for, and I think the game speaks for itself in that matter: Bayonetta, in her visual character design and her moves, while certainly badass, is meant to be primarily eye candy for male gamers. She was not meant to be an empowering figure for women. I mean, just look at the way she fights in-game. Standing on her head in flexible, suggestive poses to fire the guns on her feet? Transforming her hair, which is also her clothing, into weapons, effectively stripping her clothing off to use her ultimate attacks, also standing in suggestive poses while doing that? Yeah, that's TOTALLY in there to be empowering to female players... (/sarcasm)

As I said before, I do agree with Bob on a lot of things, but we just don't see eye-to-eye when it comes to women in pop culture designed for nerds, such as Sucker Punch and Bayonetta (though we do agree about Other M). A lot of other gamers don't agree with his views on women either. But he has his own view on it, I have mine, and female gamers have theirs, and there will be differences of opinion.
I would have to slightly disagree with you there. I think that a female character can be sexually stimulating to the male demographic and still powerful and empowering. Besides that, her intelligence and fighting skill combined is something that made me add her to my very small list of female characters I like.
 

Therumancer

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Nov 28, 2007
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Here is the thing Shamus, a key point that pretty much torpedos everything those who want to "examine" this issue instantly and irrevocably, and is also why people have reacted to Anita on this level:

Men and Women aren't that differant and they want pretty much the same things. Yes, those strong female characters might titillate men, but then again girls want to be attractive to men (or each other if that's actually their thing) the same way that men want to be attractive to girls.

In fantasy both genders reach towards a physical ideal, portray their characters in what amount to fairly outlandish outifts at times, and have them doing over the top things.

We sit here and point to games like Lollipop Chainsaw, Bayonetta, Lara Croft, and others and say "well yeah, they are strong characters, but they also appeal to men so they don't count, especially given some of the attached innuendos", but your not considering that those characters are EXACTLY the kinds of characters most women will create for themselves, or for products aimed at women. Seriously, look at artwork produced by female fantasy artists, or actually read fantasy novels directed at women, and you will notice there are absolutly zero differances except maybe tonally in how the story is told. In the end you have some gorgeous babe (whether she sees herself that way or not) dressed in a way only a few people could pull off, kicking massive amounts of butt. Anita Blake, Rachel Morgan, Dante Valentine, and other popular female protaganists created by female writers for a primarily female audience (even if it has crossed over) make the point 100% better than I ever could, and pretty much demonstrate that there is no issue here at all.

Heck, if the above point doesn't do it for you, take the time to read some abyssmal fan fiction written by teenage girls, and then tell me what your literal "Mary Sue" resembles. A big hint, it's going to probably nail at least a dozen or more of those "tropes" being complained about. Not because of women being conditions, but because it's how things are. It's also exactly the same thing you see with the he-men of fantasy.

Like it or not the bottom line is simple. Those who complain about tropes, or support people like Anita, are generally nerds who have no luck with girls at all, or happen to be in a relationship with a domineering woman (whether they admit it or not). The idea is that by taking an ignorant "anti-exploitation" angle they effectively make themselves more sympathetic, and thus more attractive to female attention... or pretty much please the woman they are with by making an over the top demonstration of how their attention doesn't wander.

Now there are exceptions to the above (no need to rant if you, or anyone else reading this happens to be one of them) which amount to someone simply being wrong without the underlying motive. That's still the general gist of things though, and why it's a non-issue.

Anita got attacked, and I think it came from BOTH genders (women are even more vicious than guys when it comes to things like rape threats, a point most people tend to overlook, I wouldn't be surprised if someof the most intense threats came from girls acting anonymously or in male guise), because what she's doing is basically a threat to fantasy in general, especially if she was to acheive the platform she was after (which sadly she did). The concern being her, and the deprived nerds she's catering to for attention and a pedestel creating a voice that might actually convince publishers that there is some validity to
what she's saying. The last thing we need is the perception that users want more political correctness in gaming, when it's already wrecking things, games aren't quite the avenue of free expession that they should be, and tend to walk a fine line of staying out of taboo territory unless it's only "taboo" in the sense that it's a recent avenue of attack for the political correctness brigade.
 

hickwarrior

a samurai... devil summoner?
Nov 7, 2007
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Uuugh, this again? What am I doing, reading all of these perspectives? I know I always get a headache from it. Let me explain this, hopefully I can answer my own question...

I feel like most of this debate seems to be about changing other's perspectives, which would be fine if it's a non-issue, like tenmar said. 'No, I am right and you are wrong!' Maybe I'm just generalizing, but I'm getting frustrated by people wording everything in a way that kind of sounds accusing. And yes, I'm pointing the fingers at you guys.

Let me just reiterate what other posters might have already said: Just throw gender out of the window. There might be gender specific issues we deal with, but first let us create female characters that aren't meant to be sexualized. And make them characters first and foremost.

Really, the question should be how we can change this behavior in society. I think that's a tough one and I'm not sure how we can do it. We can only do it in baby steps and it will probably take multiple decades before we can reach equality in all media.

PS: Ugh, at least that feels a little better to get that off my chest.
 

Jakale

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Feb 16, 2010
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@Therumancer: I was moderately with up until you started generalizing and putting down the people complaining. You did say there are exceptions, but it still struck as pretty ignorant of you.
Anyway, I generally agree with the main point, though I'm not sold on the political correctness thing (spend a while on the Escher Girl's tmblr and you get an idea that there is a certain gender bias to depictions, to the point where some artists don't even realize they're doing it.) Also, I don't think the similar way men and women portray male and female characters in their work invalidates the discussion. For one, you have the potential to discuss the reasons why they do this (cultural, psychological, and so on) and whether working to change it would be good for new, and potentially better, stories and characters. I would say that part of your argument works to answer the posed questions, though I imagine there's a fair bit of variability in how both men and women have shown they respond. After all, there's making an attractive women, and then there's floor length hair and pendulous breasts in skimpy outfits as one runs cross country and stabs large creatures, yet still being helpless when a bad man holds your arms behind your back. At some point you notice things getting a bit ridiculous.

I'd say a lot of it comes down to context and perception. Good reason for those clothes/strength/body shape/helplessness? You can get away with a lot if it doesn't clash too much. Who wondered excruciatingly why Gordon Freeman was the only young scientist in Half Life and why he could reliably use all those weapons as well, or better, than the trained military. There were pretty well established gameplay formats and cultural stereotypes of scientists for those questions, but take some of Fallout 3's story. Man or woman, at some point, regardless of your skills, you are rendered helpless by a flash grenade for several minutes, and you can do nothing to survive "deadly" radiation for 30 seconds no matter what protections you take. In all games, those sorts of uncontrollable context clashes can really grate.
Likewise, perceptions come in based on who you are, or, for example, when you play game after game after game where this formerly competent person becomes helpless, or every single female seems to be useless in helping themselves. Particularly in games, where you're more connected to the characters, you can build and carry a lot of perceptions through the games and some can get tiring. I'm more Otacon than Snake, but I get really tired of the useless wimpy nerd characters. I don't want to have games constantly making fun of someone that is fairly similar to me. I don't care if I see it once in a while. People are different and there are tons of them. Of course a game will feature some that are similar to me, or anyone else, but if that useless character that I had a lot in common with showed up in a third, half, or more of the games I wanted to play, then that would get old fast.

Acrisius said:
GoaThief said:
Scars Unseen said:
You see, I was with you all the way to the end of the article, but then you said that Mirror's Edge was a bad game and so I have to hate you forever no matter how much I enjoy Spoiler Warning. le sigh...
I actually came to the comments to post exactly the same thing.

Mirror's Edge is apparently a downright bad game? Where's Shamus Young's head at?
Also this :p
Well, it's not quite Shamus, nor is this thread quite the right place to discuss it, but http://www.shamusyoung.com/twentysidedtale/?p=9145
 

Talvrae

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Dec 8, 2009
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Well at least there is half the protagonist of the Resident Evil seriw who allow us to play strong independent femelle character that are not just a pair of ass and tits.... Not that they are without flaw... But still way better than what most Triple A franchise offer... And they are doing since the 90's
http://images.wikia.com/residentevil/images/a/a9/Jill_Valentine_B.S.A.A..jpg
http://media.giantbomb.com/uploads/0/2218/221067-claireredfield1_lg.jpg
http://img38.imageshack.us/img38/5822/residentevil5conceptart.png
 

gridsleep

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TwistedEllipses said:
This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
Unless someone makes a game of Ursula K. LeGuin's The Left Hand of Darkness. Or is there a Ranma 1/2 game out there?
 

hickwarrior

a samurai... devil summoner?
Nov 7, 2007
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gridsleep said:
TwistedEllipses said:
This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
Unless someone makes a game of Ursula K. LeGuin's The Left Hand of Darkness. Or is there a Ranma 1/2 game out there?
I think I've seen a ranma 1/2 game on the gameboy. But that was about it.
 

BroJing

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Sep 16, 2010
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Step 1) Hire Michelle Rodriguez

Step 2) Give her some real armour, and weapons

Step 3) Profit
 

BroJing

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TwistedEllipses said:
This is a weird question, but have games ever gone for an androgynous main character? That could be an interesting thing to play with...
You mean other then every JRPG ever?
 

Smeatza

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Women are not being failed by the games industry, to say otherwise is nothing short of sensationalist.

Yes there are a very small minority of games that portray or glamourise sexist trends (for both sexes), but the vast majority of games do not, hell the majority of games (it would seem to me) don't even feature human characters.

This article is the equivelant of saying "FILMS ARE SEXIST BECAUSE I CAN'T WATCH A STRONG MALE PROTAGONIST IN ALIEN"
 

RobfromtheGulag

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May 18, 2010
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Excellent article as usual by Shamus.

I do question the unigender games. Fallout 3 is my favorite game to come out in the last 10 years or so, and you can pick your gender. It has next to no significance. But when this happens it gets argued that it's a male role with a female tacked over it (As mentioned with Velvet Assassin, Mirror's Edge).

If that argument gets made then I have to ask the inherently sexist question of what women want to do. Because if we're implying that running around exploring, solving puzzles, and fighting are guy territory (sexist) then we quickly enter the realm of Barbie Horse Adventure. Either girls want to participate in the beat down, or they want to sit on loveseats and crochet.
 

Vect

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Jul 22, 2009
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On female characters, my belief is that they should at least be competent/useful in some way or form. Like, you might diss a frilly medic character, but in my eyes as long as she's good at her role of healing and has some interesting things to say then I'm not going to be too angry at them. Or you could have a Damsel In Distress scenario, but later on you find out that she's either successfully broken out (or at least made several attempts) or that she's trying to infiltrate the enemy base and has been able to relay info to the good guys.

On female protagonists, the most important thing is to not beat the audience over the head with "SHE'S A STRONG INDEPENDENT WOMEN GAIS" and simply have her be at least a tolerable character who is good at what she does (As in, she doesn't get knocked out through a bop in the head in the cutscenes after fighting through five waves of goons). She can be somewhat snippy with males within reason but it doesn't give her the reason to be a *****:


Captain Beefsteak: "Haw, you finally got your tiny little ass back eh, sweetcheeks?"
Janey Blasterton: "Yes I have, along with proof for that bounty. Pay up."



Of course, considering the fact that I'm a heterosexual male who admittedly has no problem with looking at the female body, I might be the wrong person to answer this question.
 

Twinmill5000

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Nov 12, 2009
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I think there's a distinction we have to make here if we're going to discussing what makes a good female lead who goes against the stereotypes.

Strong physically =/= strong mentally.

And strength isn't everything. Nor is the character having to be good at their job. People can have some weakness. If your female character has no weakness, they become a Mary Sue, and that's just as bad. However, what we see, is in an attempt to make female characters more relatable, or less intimidating, writers give them huge, glaring flaws, usually flaws that males feel they can cover for. Strong female lead who can crush skulls left and right but still has emotional soft spots the size of Canada? That's a trope. A big one.

I'm hoping Anita Sarkeesian sheds some light on this general point in a way that most people can understand, because alot of people seem to have it go over their heads.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Dreiko said:
I don't get the "women want to play too" argument. Aren't women already playing? Aren't they already like 40some% of the gaming population? How does this happen when games according to you are mostly incapable of providing the power fantasy they seek?



I think a lot of women are fine with this supposedly male-centric power fantasy, cause women are people and people enjoy doing bad-ass and cool things, destroying things, being loved by the side-characters and so on. The fact that the protagonist is male doesn't mean that the gratification itself is gender-locked. Women don't get precluded from feeling bad-ass when they blow up a building just because the character is male, they still are the player, they still did do the act, they still do feel the joy and fun and whatever else that stems from it.
But again, as Shamus pointed out, if things were reversed it would be like all games are filled with Justin Beiber, Edward Cullen, and Fabio. Yes, women like myself are playing, but that doesn't mean we wouldn't like to see a female lead that is actually geared toward us every now and then. Just imagine your entire gender either being relegated to the sidelines or looking as though they've just been pulled out of a strip club, or just go see Magic Mike to get that nice feeling of awkwardness that occurs when you realize you're experience something that wasn't quite meant for you.

And no, not all games are that marginalizing, and I hate to sound accusatory but it's just so easy for you to say things like "just because the protagonist is male doesn't mean you can't enjoy it, too." You haven't grown up playing games and one day came to the realization you can count on one hand the number of characters your gender that you actually give two shits about. You haven't grown up playing games wondering why the only time a female you can look up to takes the stage, she's very underclothed compared to the male cast. You don't know how bewilderingly exciting it can be when you finally find a great character you can relate to--one that is well-written and is the same gender as you. You may not see it as much of a problem, but I'm afraid it kind of is a pretty big problem, actually.

So please, don't tell me I should just pretend like I don't care that men get all the glory games because I do. I do care. No it doesn't ruin every gaming experience when I'm not represented by a female, but at the very least I'd appreciate it if we'd stop pretending everything is fine when if you look at it objectively, things are really not fine at all. The very fact that we are well into the 21st century and absolutely cannot get our heads around the idea of how to present women in media without making them brainless objects or sex toys I think is pretty clear sign that we are very far from doing fine in this area.
 

Blackbird71

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May 22, 2009
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Tenmar said:
Kekkonen1 said:
The Xenosaga-games are quite unique in that they have a female lead (Shion) that is not sexualized at all, but is a strong smart scientist.

But then again, just like with male protagonists, what characters will be liked is very individual. Some guys may love playing as over-the-top Kratos while others prefer androgynic Cloud, and in the same way some girls might love the over-the-top Bayonetta while others prefer the more subdued intellectual Shion.

vhailorx said:
Basically rather than lumping ME in with other games that had female protagonists but were 'bad for unrelated reasons' the article should/could have emphasized just how few games there are like ME that have basically done exactly what shamus is calling out: had a female lead that wasn't an object of titillation for male players. I don't think it's coincidence that ME is the only 1st person game of the 5 he explicitly calls out in the article (ME, Wet, VA, Bayonetta and Lollipop Chainsaw).
I simply must disagree with this, I think "official" femshep was constructed in a way that was certainly made to be attractive to men. Not only did they have that choose-femshep-thingy which was kind of bad, but what really bothered me was that the official femshep looks like an 18 year old girl. I have a hard time believing that the living legend that is Shephard is anywhere below 35, male-shep certainly doesn't look as young as femshep does.
Let's be honest when you get complaints or demands from consumers to craft something in the image they demand or to fulfill said demand. Often companies have to really not only bend over backwards and invest a lot of money into research but also spend more time developing said product that would satisfy said consumers complaining.

The flaw here is that honestly no matter what the company does or how much they actually invest financially there won't be a blank slate to work with and false expectations are already set. Thus you get a result where you will still get consumers complaining about the product.

Honestly the choice of femshep was certainly a popularity contest but note that EA did need some mascot and what better way than to actually let people decide. However, also note that the "official" femshep shouldn't be a point of contention because you as a player still get all the creative choice of what YOUR character shepard should be. From gender to hair color they invested the time and resources to make it as flexible as they can within reason of development to fulfill a demand that honestly they really didn't need to make because while Bioware certainly does open ended narratives you still want some creative control because enabling the control of gender to the player forces more choices and thus more writing where you can no longer have the writer to have control on certain character interactions to set the mood.
Tenmar/Kekkonen1: You two do realize that your whole argument about femshep was spawned by a quote which, when taken into context with it's preceeding paragraphs, was clearly using the abbreviation "ME" to refer to "Mirror's Edge," and not "Mass Effect?" I just thought I'd point that out:

vhailorx said:
This is, as usual, a solid article from Shamus, but I think he abused mirror's edge by 1) saying that it was bad and 2) lumping it in with Wet and probably Velvet Assassin though i haven't played must of the VA.

Mirror's Edge was undeniably a commercial failure. But I think it would be a mistake to suggest that the game was bad. Obviously I am a fan of the game and therefore biased. But the metacritic score for that game was right around 80, so I think it's fair to say that critics generally enjoyed it. By contrast Wet and VA were ~70 and 60 respectively.

Basically rather than lumping ME in with other games that had female protagonists but were 'bad for unrelated reasons' the article should/could have emphasized just how few games there are like ME that have basically done exactly what shamus is calling out: had a female lead that wasn't an object of titillation for male players. I don't think it's coincidence that ME is the only 1st person game of the 5 he explicitly calls out in the article (ME, Wet, VA, Bayonetta and Lollipop Chainsaw).
Reading comprehension ftw! ;)
 

mfeff

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Nov 8, 2010
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DioWallachia said:
BreakfastMan said:
DioWallachia said:
Walter Byers said:
GloatingSwine said:
The range of stories written about women as characters is vastly narrower than those written about men as characters. Whilst male protagonists exist in a wide variety of stories, stories about adventure, revenge, romance, fatherhood, coming of age, crime, self-respect, justice, and so on; stories about women are almost always either about romance or motherhood. There are exceptions, but they're few and far between.
And you don't see this as a problem? It's a big reason why Tropes vs. Women even exists.
Rly? because so far, she hasnt even TELL US what a "good" female character constitutes. Let alone how the theme of motherhood can be used without going sexist (like Other M)
*cough, cough* Aliens *cough, cough* good example of how the theme of motherhood can work and not be sexist in an action sci-fi context *cough, cough*
....


That is it?

This is one of the things that are so simple that you cant believe that is the correct answer. Also cant believe why we didnt see that more often, then again people was too weirded out with Alien Resurrection and the alien-baby-thingy.
To my knowledge some sort of "scene" like this was discussed at some point with Sigourney Weaver with the later films, it was not a "writers" or "directors" decision or call, it was something that Sigourney wanted to do herself. I suppose in resurrection the idea was "sure" why the hell not.

This "theme" is something that was predominant in the first Alien film, birth trauma, female anxiety, so on and so forth... there are tons of critical analysis of the topic.

Just to recap, it was something Sigourney wanted to do. *Shrug* There it is. Sigourney kind'a a freak.

But here is the thing..........that doesnt seem exclusive to a woman. Lets pretend that Ripley is a man now and does exactly the same in the movie, what would change? because, again, if the thing that is HOLDING BACK the writers in making proper women is just that......and that is just so dammed simple that even a man can do it (that sounded sexist) then what was so special about motherhood again?

Maybe when writers see Motherhood they see the pregnancy state (only women understand what is having a baby inside) more than the aftermat (where both genders can take care of the newborn)
Cameron uses this often in his fashioning of narrative. To save on typing I am of the mind to say that there are predominantly two succussful types of female protagonist narrative in the western or Greek vein. A Joan' de Arc, in which the protagonist is effectively "broken" if she gives up the goods, her virtue is ludic and a source of her power. The other is clearly the motherhood, female tiger protecting the young. It's simple. Straight forward. People get it.

...and that is important, if one is trying to make a living... at writing...

The first leverages a certain female "economy" of desirably... this shit is so "documented" it's not even funny... is it real, like a "thing"? Maybe a little less so today than it has been in the past in certain parts of the world.

Can you take her home to meet mom? Isn't just whistle'n Dixie.

The second is a different kind of leverage but yet one of desirability. In mate selection the aptitude of a female to "step up" when a man is down for the count is simply "attractive". Especially for men who are more socially or familial oriented. For a teenager probably not so much, but for the purposes of the Aliens film, there is a tremendous amount of chemistry that is captured. Hell, even Vasquez steps up when Ripley becomes emotional in front of the men.

Trick is, it works better because it is a female that is integrating herself with a crew, something that "narratively" she had done before in the previous film. She gains "something" from each member of the crew, ultimately she faces down her own "personal" tragedy of loosing her daughter to the hyper sleep. Straight forward, done well, makes sense, grit feels right... characters feel right... complex narrative, even a simple premise, can still be done well.

I don't know where your at with it, but been following the convo thought I would chime in. Cheers.

The Anita thing is pretty dubious. By what I gathered she is interested in T.V. predominately in production of a female-centric program. A sort of Ophrah or The View, as an income source. The fact she hit video games up as a segue to this over-arching goal seems obvious. Heck people on the escapist create articles and post videos on nonsense all the time as an income source.

If she was interested in actually creating a product, I would of kicked in a couple bucks or even volunteered to work on the project. She clearly is not interested in creating an actual game, just selling a notion that content creators "should be" meeting a hither-to unmentioned expectation of some demographic for some reason... I would of been infinitely more impressed with some actual "example" of some work (she had done), rather than a pretty weak paper dick riding Joss Whedon for a M.A. thesis and some videos of dubious academic merit. It looked like a scam to make a quick buck... lot's of communities on the interwebz get the types.

Not worth getting to worked up about... not much serious work been done, other than in the debunking of nonsense... which is surprisingly labor intensive.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
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DioWallachia said:
That is why i wanted to know under what perspective the bullshit of: "Ripley was a man on the script before changing it. That is why she seems more male oriented in mentality" would seem more like "cheating".
Except saying "Ripley was a man first" is a lie, since the characters were drafted to work for either sex. That aside, it's not cheating, as her character did change since the original script. But hey, overly simplistic ignorance FTW, right?

As expected, you didnt read it and its a shame because i wasted time watching that Lets Play on a game i dont give 2 fucks about.
I gave up caring since you were repeatedly dodging my requests. Meh. Is it really a shame? It seems like you're just spoiling for an argument, which is why you accused Sarkesian of just crying sexist on everything. I guess if you are spoiling for a fight, waiting until I gave up and then passive-aggressively posting something is the way to go about it, but you had many opportunities to actually answer me before that. But if you're looking for honest and/or open discourse, you've demonstrated you're against it. This is why you keep attacking Sarkeesian over things she doesn't do, instead of things she does.

This is why the criticisms of Shaimus Young get my respect, and yours do not. I don't even agree with Shaimus completely, but his points are fair and honest.

Hell, if brevity is the soul if wit, then i can demostrate without that wall of text and a single image, that the game doesnt care about the gender you are because that ISNT what the story is about.
That in no way answers the claim of sexism, however. If you did a wall of text along those lines, it's not a shame I missed your wall of text.

Brevity may be the soul of wit, but it generally requires some substance to work with. You failed to provide substance.
 

Dreiko_v1legacy

New member
Aug 28, 2008
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Lilani said:
Dreiko said:
I don't get the "women want to play too" argument. Aren't women already playing? Aren't they already like 40some% of the gaming population? How does this happen when games according to you are mostly incapable of providing the power fantasy they seek?



I think a lot of women are fine with this supposedly male-centric power fantasy, cause women are people and people enjoy doing bad-ass and cool things, destroying things, being loved by the side-characters and so on. The fact that the protagonist is male doesn't mean that the gratification itself is gender-locked. Women don't get precluded from feeling bad-ass when they blow up a building just because the character is male, they still are the player, they still did do the act, they still do feel the joy and fun and whatever else that stems from it.
But again, as Shamus pointed out, if things were reversed it would be like all games are filled with Justin Beiber, Edward Cullen, and Fabio. Yes, women like myself are playing, but that doesn't mean we wouldn't like to see a female lead that is actually geared toward us every now and then. Just imagine your entire gender either being relegated to the sidelines or looking as though they've just been pulled out of a strip club, or just go see Magic Mike to get that nice feeling of awkwardness that occurs when you realize you're experience something that wasn't quite meant for you.

And no, not all games are that marginalizing, and I hate to sound accusatory but it's just so easy for you to say things like "just because the protagonist is male doesn't mean you can't enjoy it, too." You haven't grown up playing games and one day came to the realization you can count on one hand the number of characters your gender that you actually give two shits about. You haven't grown up playing games wondering why the only time a female you can look up to takes the stage, she's very underclothed compared to the male cast. You don't know how bewilderingly exciting it can be when you finally find a great character you can relate to--one that is well-written and is the same gender as you. You may not see it as much of a problem, but I'm afraid it kind of is a pretty big problem, actually.

So please, don't tell me I should just pretend like I don't care that men get all the glory games because I do. I do care. No it doesn't ruin every gaming experience when I'm not represented by a female, but at the very least I'd appreciate it if we'd stop pretending everything is fine when if you look at it objectively, things are really not fine at all. The very fact that we are well into the 21st century and absolutely cannot get our heads around the idea of how to present women in media without making them brainless objects or sex toys I think is pretty clear sign that we are very far from doing fine in this area.
Firstly, I would like to guide you to my second post in this topic, so as to give you a fuller idea of my position and so I won't have to repeat stuff:

http://www.escapistmagazine.com/forums/jump/6.389604.15634151


Alright, beyond that, I agree that your perspective is reasonable and understand where you're coming from. I don't mean to make light of those troubles you've faced and whatnot. I'm, in the end, just using my own limited perspective on the matter, my own logic and the way I make sense of things. I think this situation has persisted cause many more have figured what I just did myself, as it is a very intuitive thing to figure.


Ah well, males were the core influence in making games something that could become what it is now so I guess they earned with that an undue representation in the medium to go with it. I think that era is about to end and we're entering one of more diversity in many new and fun ways.