Ubisoft Considers Beyond Good & Evil a Mistake

Yuuki

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Maybe back in 2003 the dominating chunk of the consumer base wasn't ready for a female protagonist? Not enough marketing perhaps? Maybe the concept/theme/style of the game was not familiar enough to gamers to guarantee huge sales?

There's definitely multiple factors behind why a game can be good but still not sell well.
 

TheDoctor455

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Apr 1, 2009
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Andy Shandy said:
Well fuck you too then, Ubisoft.

Wonder what this means for BG&E2 if they consider the first a mistake. D:
That they've already given up on it and have already cancelled it without telling anyone...

or...

they're not giving it the resources it needs to be truly great...

or...

they trolled us.

Either way...

Ubisoft is pretty much the French EA at this point.
 

Casey Bowen

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I was working at EB Games the holiday season this game came out. There were some 80 HUGE titles to come out between the PS2 and XBOX that year... and ya know only the top 10-15 of them had huge marketing so of course BG&E got lost in the shuffle since it wasn't marketed at all.

If the suits would pull their heads out of their asses and release solid titles like this when they have a chance of success, rather than in the midst of SCORES of other titles, it would sell. By February it was selling. Not just because it had dropped to $20, but because people had played their other stuff and so were catching up on things they missed. If UBI had released it in Feb, or the summer before that Christmas.

Oh well, for being successful business people, they sometimes don't seem very bright.
 

josemlopes

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Zombie_Moogle said:
Ragsnstitches said:
Product Placement said:
But... I liked that game.

Seriously, why didn't people buy it?
The world wasn't ready for non-cocktease female protagonist.

EDIT: Should be clarified that this was a joke.
Let's not forget that they released BG&E less than a week after they themselves release Prince of Persia: Sands of Time

F#&*ing Prince of Persia!

Releasing a small title against their own flagship of the time & acting surprised it didn't sell well. Sure
And even Prince of Persia got the success it got for being nothing short of amazing, Psychonauts sold like shit and most other action adventure platformers sold like shit too (since the AAA exclusives dominated the platformer market by being bundled with the consoles and having more face time then any other games)
 

MCerberus

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>Release game against your other big game for the season
>Spend a quarter as much as advertising as the other game because protagonist had boobs
>Obviously a failed game
 

Another

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I love Beyond Good & Evil. And as much as I want to hate Ubisoft for saying something like this. They aren't wrong...at the end of the day, a game is a product with investment in it, and the producers need to see a return in that investment.

As a game BG&E was most certainly not a failure, but as a product it was.

Of course it doesn't help when you release another great game within the same week Ubisoft. Seriously, you let Sands of Time come out within the same week. Absolutely mental.
 

Vigormortis

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So let me get this straight...

Ubisoft holds a potential sequel over the heads of the fans for years. They craft pre-rendered cinematic trailers to build hype. They even go so far as to say things like, "Hey BG&E fans! If you buy this other swill we're selling, we promise we'll really, really consider doing a proper BG&E sequel! We promise!"

All leading up to saying: Beyond Good & Evil was a mistake and is now just an excuse for Ubisoft to avoid "risks" and to drop all possibility of there ever being a sequel.

Well played, Ubisoft. I was convinced no other publisher in the industry could pull a bigger dick move than any move EA or Activision have pulled in the past six years. You've shown me how naive I was.

 

NinjaDeathSlap

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Feb 20, 2011
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trty00 said:
Just when you think the AAA industry might not be a totally souless husk that exists solely to grind out profits and annual titles (with some flashes of light to be sure), you read this. Good job Ubisoft, you twats.
It's hardly unfair for a publishing firm working in a capitalist system to aim to make a profit on everything they put their name to. As much as we like to laud games as art, which they are, the hard fact of the matter is that art has always relied on financial endorsement.

Ubisoft being wary of bad investments is not the issue. The issue is the leap of logic that takes place between 'BG&E didn't sell very well in the industry as it existed a decade ago, therefore nothing similar to BG&E has a chance of selling well today.' I don't blame big companies for being greedy. Greed is what fuels the entire process. I only get angry when they're being greedy AND stupid.
 

Lucane

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HalloHerrNoob said:
ObsidianJones said:
Ive heard that argument a bunch of times, but I dont buy it (anymore).
BG&E had good marketing. Word of mouth was great, it had good reviews, it came out in holiday season.
Thats what hurt Ubi. They pumped a lot of money in the game, but it didnt turned out, because people thought it looked too "strange", too "exotic"...I can promise you Ubisoft did not make the game to have it fail! Michel Ancel was behind it, lot of money was behind it, they had plans for 2 sequels (still), but gamers didnt bought it, so yeah...from the viewpoint of Ubisoft it was a failure. No need to curse them.
Maybe your argument are valid for a lot of games, but here the fault lies with the consumers. The game was just too new, too strange for them, so they didnt bought it.

To quote Michel Ancel (the guy behind rayman): "consumers at the time were interested in established franchises and technologically impressive games" And they still are.
For me at the time the only ads I saw were in a gaming magazine I bought myself and not on a subscription or free with different purchase and the ad didn't give a specific day to know when the game came out I knew it looked interesting to me from the first time I saw it. I recall either having access to a demo of it either from a friend at work getting some demo discs or from playstation underground or from the a magazine sampler disc but the 2 modes they had very enjoyable to me making me only want the game more I wasn't on the internet much at the time and going to the mall/video game store was rare if I wasn't already planning on getting something I just got my driver's license the year prior or so. but the first time I saw BG & E in a store was when it was at huge a discount at the time, when full price wouldn't of stopped me. So I'd say it wasn't marketed as well as others if I never say a ad with an actual release date or any tv commercials at all.


Casey Bowen said:
I was working at EB Games the holiday season this game came out. There were some 80 HUGE titles to come out between the PS2 and XBOX that year... and ya know only the top 10-15 of them had huge marketing so of course BG&E got lost in the shuffle since it wasn't marketed at all.

If the suits would pull their heads out of their asses and release solid titles like this when they have a chance of success, rather than in the midst of SCORES of other titles, it would sell. By February it was selling. Not just because it had dropped to $20, but because people had played their other stuff and so were catching up on things they missed. If UBI had released it in Feb, or the summer before that Christmas.

Oh well, for being successful business people, they sometimes don't seem very bright.
Funny thing is that was the only game I recall buying around the time BG&E came out I was mainly interested in buying anime at the time like Robotech or Transformers(animated series) on DVD.
 

Allspice

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...

I hate that they have been teasing a sequel, even though not "officially", for years. If this really is what they think of BG&E, can't they at least have the courtesy to tell us flat out the next time they are asked, "yes, there was a sequel planned, no, we will not be releasing one"? God damn it.

::sigh:: Everyone has that game they credit for making gaming their main hobby. BG&E was that game for me. I had a GBC when I was little and I liked games enough that my parents thought a PS2 would make a great gift for my birthday when I was a teenager (they were right). But it wasn't a main source of entertainment for me until I played BG&E. So to see it just tossed aside like it has been just...I understand their reasoning, but it still makes me sad.

Tenmar said:
This is even excluding the fact that if Beyond good and evil was already a self-contained story or if the original team actually has anything else in terms of a narrative to share within that game that would warrant a sequel. Hell I probably would of liked a Legend of Dragoon 2 but the story was very much self-contained.
BG&E was suppose to be the first game of a trilogy. The ending you see when you beat the game is ambiguous but could be taken as a finished story. However, if you wait until the after the credits there is more. That part after the credits ends off with a cliffhanger, a teaser for the next game.
 

ninjaRiv

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From the creators of Assassin's Creed... Comes Beyond Good and Evil: Good and Evil Harder! The gritty, dark reboot!

Starring: Cliche one liners, slutty but "strong" female lead who relies on the male supporting characters, slightly racist stereotypes and washed up action stars for some reason!

EXPLOSIONS!!!

Fucking Ubisoft... I don't even know what they're doing now.
 

NinjaDeathSlap

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Feb 20, 2011
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HalloHerrNoob said:
Not everything has to make CoD money to make money. It's a matter of...

A) Keeping cost in the development of the game from spiralling out of control in the first place.

B) Working out very clearly who your target demographic is, and making the game that they want to play and that they would recommend to others, rather than trying to tick every single box and just end up with samey blandness that doesn't do anything that isn't done better elsewhere (looking at you Dead Space 3).

C) Targeting said demographic precisely with a marketing campaign that is tailored to appeal to them and make them want to buy your product.

D) Releasing said product in a window where it's not going to be completely overshadowed by a bigger title.

As far as I can tell, the reason so many side-IP's held by big companies are haemorrhaging money, is because said big players seem to be atrociously bad at doing all of these things. They waste money with token multi-player and pre-rendered cinematics that no-one asked for, as well as, particularly in Ubisoft's case, outsourcing development of games to about 7 different studios based all around the world (too many cooks much?), which all amounts to development costs that the game has almost no hape of making back with a decent margin. They think that, no matter how many times they're being proved wrong, the key to success is no more difficult than looking at another game (regardless of whether or not it's even in the same genre), and pinching features from that to make a requirement for their game. Their ad campaigns fluctuate between being obnoxious and being non-existent; and they try to release everything in the run up to Christmas, believing that's when people buy games, without stopping to consider that most people will only buy/be gifted a couple of games that season, and that most of those will be Call of Duty, so their game won't have enough room to do itself justice.
 
Sep 24, 2008
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HalloHerrNoob said:
ObsidianJones said:
Ive heard that argument a bunch of times, but I dont buy it (anymore).
BG&E had good marketing. Word of mouth was great, it had good reviews, it came out in holiday season.
Thats what hurt Ubi. They pumped a lot of money in the game, but it didnt turned out, because people thought it looked too "strange", too "exotic"...I can promise you Ubisoft did not make the game to have it fail! Michel Ancel was behind it, lot of money was behind it, they had plans for 2 sequels (still), but gamers didnt bought it, so yeah...from the viewpoint of Ubisoft it was a failure. No need to curse them.
Maybe your argument are valid for a lot of games, but here the fault lies with the consumers. The game was just too new, too strange for them, so they didnt bought it.

To quote Michel Ancel (the guy behind rayman): "consumers at the time were interested in established franchises and technologically impressive games" And they still are.
I don't quite follow what you mean that 'you don't buy it any more'? I didn't go a day without trying to find out new info about new games I was interested in. I was so primed for Devil May Cry 2 because I loved 1 (good thing I didn't buy it), my friends talked my ear off about Splinter Cell and made me interested, and I had sixty bucks to my name and I had to figure out if I wanted to buy Enter the Matrix, Knights of the old Republic, or Dynasty Warriors 4.

I never heard about Beyond Good and Evil. Is that the part you don't buy? I didn't hear about it because of the hype was not there. Good reviews or not, even to this DAY, I don't look at good reviews for games that I don't hear a little hype for. Why? Why should I be glad that some game named Professor Layton gets a 10 out of 10 when it's a puzzle game and I normally don't pay attention to them?

But there's a reason I listed the games that I did. Besides Knights of the Old Republic, most of those games are a derivation Beyond Good and Evil's beat-em up/Hack and Slash style of gaming. I would have been pumped to see something new. But I just saw a title. And a score that meant nothing to me because I didn't know what it was.

Is that the customers fault? With every game that's released, are we supposed to find them all out? That's impossible. Maybe just as impossible as it is to hype every game up, assured, but if I heard about it, I would have bought it.

Just like a good number of people in this very thread who said they didn't hear about the game until at least five years after it released.

Now. Again. What's not to buy? Your opinion is valid, there are some people who might have thought this way. But we're going with your conjecture over at least 3-5 people in this very thread who said they would have bought it if they heard of it. Really heard of it, not just heard of a title.
 

Ace Morologist

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Apr 25, 2013
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Settle down...

You have it second-hand (from what a guy you've never met said to this reporter) that ONE GUY AT UBISOFT said that betting Ubisoft's money on a property they couldn't guarantee up front would be a commercial success was a mistake. The example of a time when they made that mistake, according to that one unnamed guy at Ubisoft, was with Beyond Good Evil.

Take a deep breath. You're still a smart, lovely person who likes a well-made game that was fun to play.

--Morology!

PS: Why did you even come to the comments section on this one? You knew it was just going to make you unhappy.
 

Johnson McGee

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From what I know of BG&E's development cycle it was basically a case of "We don't think it will be a commercial success so we won't give it any resources" and then "Oh, look it wasn't a success look how right we were." Meanwhile the Ubisoft brass is determined to ignore the obvious case of cause and effect.
 

Ticklefist

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I consider it a mistake when every game a company publishes involves sneaking around and pushing that one button that does everything.
 

shrekfan246

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HalloHerrNoob said:
Actually, why is everyone hating Ubisoft?
DRM.

Assassin's Creed.

Comments about how they won't fund any projects they can't turn into massive franchises.

More DRM, the kind that renders single-player games unplayable if you're not connected to the internet at all times.

Calling 95% of PC gamers filthy pirates that don't deserve games because they're just going to steal them.

Etc.

These are fairly PC-centric forums around here, so a lot of people tend to harbor ill feelings toward companies that badmouth PC gamers and actively inconvenience their hobbies.

OT: So... that sequel to Beyond Good & Evil isn't coming anytime soon then, eh?