Ah, gotta love all the armchair / hindsight quarterbacking.
Speaking as someone in finance a lot of the comments sadden me. A company's bottom line is not just about shareholders, it's about being able to pay their workers and produce future product. Projects that don't make their money back hurt that prospect, and if done too often, you're left unable to pay people or make any more games. The more you want to spend, the more you have to sell to put back, and doubling sales isn't worth it if you also triple the cost. It's all risk assessment and judgement calls that are easy to chastise ten years later when it wasn't our money, jobs or company.
The old fart in me also shakes his head at how we blame others for our laziness. We still seem to wait for the TV or internet to tell us what to like and it hurts whole genres, and it was no different back them. Okay, I'm unique in that I'm not as afraid to buy blind on occasion. I like going through the upcoming lists looking for niche and indy games that look cool. If I'm curious I can look stuff up online and come back in a few days once I know more. Back then I could even rent a game at blockbuster and then buy it if it was fun enough (and did more than once). No one can know about everything, but expecting everything to have heavy marketing is just acceptance of sheephood waiting to be told what to buy next.
And the sad part is, even if excuses back then were justifiable, Beyond Good and Evil got an HD remake that probably also considered part of the game's failure, so the game has underperformed twice.
Speaking as someone in finance a lot of the comments sadden me. A company's bottom line is not just about shareholders, it's about being able to pay their workers and produce future product. Projects that don't make their money back hurt that prospect, and if done too often, you're left unable to pay people or make any more games. The more you want to spend, the more you have to sell to put back, and doubling sales isn't worth it if you also triple the cost. It's all risk assessment and judgement calls that are easy to chastise ten years later when it wasn't our money, jobs or company.
The old fart in me also shakes his head at how we blame others for our laziness. We still seem to wait for the TV or internet to tell us what to like and it hurts whole genres, and it was no different back them. Okay, I'm unique in that I'm not as afraid to buy blind on occasion. I like going through the upcoming lists looking for niche and indy games that look cool. If I'm curious I can look stuff up online and come back in a few days once I know more. Back then I could even rent a game at blockbuster and then buy it if it was fun enough (and did more than once). No one can know about everything, but expecting everything to have heavy marketing is just acceptance of sheephood waiting to be told what to buy next.
And the sad part is, even if excuses back then were justifiable, Beyond Good and Evil got an HD remake that probably also considered part of the game's failure, so the game has underperformed twice.