That's the problem here, though. Ubisoft is implicitly saying the only metric to judge a game's success is the profit margin. BG&E was a huge success in terms of critical acclaim, and nowhere near a mistake judged on those terms.Fantoompje said:A game being a mistake profit-wise does not mean a game is a mistake design-wise, I suppose.
I get the idea that when Plourde pitched Child of Light, it was in front of your stereotypical businessmen who perhaps barely play games themselves. Is that a big problem? I think it might be far from ideal, but it seems those are the kind of people who judge a game by its profit margin (which they have to, if profit margin was ignored they'd go bankrupt).Griffolion said:That's the problem here, though. Ubisoft is implicitly saying the only metric to judge a game's success is the profit margin. BG&E was a huge success in terms of critical acclaim, and nowhere near a mistake judged on those terms.Fantoompje said:A game being a mistake profit-wise does not mean a game is a mistake design-wise, I suppose.
I can't speak for anyone else, but I don't find this surprising. I know it didn't sell very well and at the end of the day, they do need to make money. I understand that. And if that was all there was to it I wouldn't be upset, just a little sad.EvilRoy said:I don't know why people are finding this to be so tremendously awful, or even really all that surprising.
No, they mean a mistake in business terms.MiskWisk said:The hell? Beyond: Good and Evil was a brilliant game. Yes, it had its flaws but the only reason I can think of that it failed to meet expectations was because I never saw a damned advert for the thing. You can't expect something to spread on the word of mouth alone.
Oi, I played it all the way through and dammit I enjoyed the experience. Yeah it had it's flaws but everything does.Grampy_bone said:Yep. 100% agree. Beyond Good and Evil is hipster garbage. Shallow gameplay, short, lacking content, incongruent design (what genre is it?) stupid name (does it have anything to do with Nietzsche?) shallow, generic character (who cares about Jade?) Just another mediocre, throwaway title, not worth remembering.MaximumTheHormone said:Oh. I'm sorry.. I thought well thought out with complex female characters would sell and it was just a misogynistic games industry holding them from being produced.
You mean women don't actually hold the conflated 48% market share of the audience share once games like farmville and bejeweled are discounted?
You mean games targeted at women don't sell (to the same degree as those aimed at men)? no. that'd just be sexist.
b-b-b..but-but Ubisoft is just a bad company! I mean it was only released during the christmas-holiday period where the highest frequency of games are sold to a string a rave reviews. I mean it would've sold dramatically more if they sold it right! I mean even though the game was continually brought up in the gaming media as subject of praise people mustn't have known about it! That must be the reason it ranked 878th in all time sales and sold BELOW THE MEAN SALES OF A PS2 GAME a console notorious for its masses of shovel ware.
But somehow it's become the game for all the wannabe gamer snobs to declare was just "sooooooo amazeballs" and didn't get it's fair chance because of blah blah blah. Whatever. Don't listen to them, they probably never actually played it anyway. The audience is never wrong.
True but it should be the only damn thing they care about. They should also care for the content they push out. They should care that they make quality products, not just products that sell well.The Bandit said:This makes me laugh so much. The hate against EA is so ridiculous.snekadid said:I had to read the title twice after reading the article, because I could swear the article was about EA. Between their crappy steam rip offs and their franchise management, you'd think Ubisoft was trying to become EA.
Let's make this clear. Every single publisher wants to make money. Period. That's what they care about. All of them. EA is no different from any other publisher out there. It's not special in any way.
If that's what they've been doing, I can tell you its not meant to be jerking around. They've probably set it up as an overhead project.Allspice said:I can't speak for anyone else, but I don't find this surprising. I know it didn't sell very well and at the end of the day, they do need to make money. I understand that. And if that was all there was to it I wouldn't be upset, just a little sad.EvilRoy said:I don't know why people are finding this to be so tremendously awful, or even really all that surprising.
But that's not all there is to this. They keep getting our hopes up that there might be a chance to see a sequel. They have brought it up multiple times over the years, saying it's in the planning stages, it's in development, showing a teaser trailer, showing screenshots...hell there was even a picture of one of the main characters, Pey'j, on their Facebook page for E3 this year. That's what I'm upset about. If it's not worth the money to invest in a sequel, fine. Just stop jerking us around pretending you might actually put one out, Ubisoft.
josemlopes said:We all know that it has nothing to do with what gender the main character is, BG&E was released at a time where adventure platformer games just werent all that profitable, thats it, there is also Psychonauts that had the exact same fate.
As usual, the suits only see statistics so for them it will seem reasonable to make a relation between the protagonist gender and the profit.
"All our other games stared a male protagonist and made profit, this one had a female protagonist and it didnt made profit, thats probably the reason why" - suits train of thought since suits are trained to only look at statistics. If these guys had also published Psychonauts they would have an example in their database that showed that the key for it to not make profit was the genre and not the gender.
If you get mad at a company considering a financial failure a... well... failure, then you're going to be upset a lot.Andy Shandy said:Well fuck you too then, Ubisoft.
I've generally begun to see Ubisoft as an EA in training. We'll see how they do.snekadid said:I had to read the title twice after reading the article, because I could swear the article was about EA. Between their crappy steam rip offs and their franchise management, you'd think Ubisoft was trying to become EA.
But this is the problem with the games industry now. There are no more low to mid budget games being made. No games (outside of indie studios and kickstarters) who work on a medium sized budget and expect a medium sized return. No companies want that anymore, all they care about is huge inflated dev costs and (expected, not guaranteed) huge returns. After all, that casual holiday X-mas time market is aLightknight said:If you get mad at a company considering a financial failure a... well... failure, then you're going to be upset a lot.Andy Shandy said:Well fuck you too then, Ubisoft.
I've generally begun to see Ubisoft as an EA in training. We'll see how they do.snekadid said:I had to read the title twice after reading the article, because I could swear the article was about EA. Between their crappy steam rip offs and their franchise management, you'd think Ubisoft was trying to become EA.
Interesting, I've never heard of something like that. Does what various people at Ubisoft have said about it (mostly Michel Ancel, I'll put a * next to what he's said) sound consistent with that kind of project to you?:EvilRoy said:If that's what they've been doing, I can tell you its not meant to be jerking around. They've probably set it up as an overhead project.Allspice said:I can't speak for anyone else, but I don't find this surprising. I know it didn't sell very well and at the end of the day, they do need to make money. I understand that. And if that was all there was to it I wouldn't be upset, just a little sad.EvilRoy said:I don't know why people are finding this to be so tremendously awful, or even really all that surprising.
But that's not all there is to this. They keep getting our hopes up that there might be a chance to see a sequel. They have brought it up multiple times over the years, saying it's in the planning stages, it's in development, showing a teaser trailer, showing screenshots...hell there was even a picture of one of the main characters, Pey'j, on their Facebook page for E3 this year. That's what I'm upset about. If it's not worth the money to invest in a sequel, fine. Just stop jerking us around pretending you might actually put one out, Ubisoft.
That is, when a programmer or artist working on one project runs out of stuff to do, they get shunted into the overhead project pool where they can work on chargeable projects, rather than having their hours go to unchargeable overhead. Meaning that they totally intend to sell the product eventually. In fact, if they put enough hours to it they will have no choice but to release it regardless of profit potentials because if they don't all the time spent becomes retroactively unrecoverable/unchargeable and takes profit directly off the bottom line.
I know it seems weird, but many companies in many fields do this in order to help stock price and avoid profit loss due to poor scheduling (whether or not the poor scheduling was avoidable). In fact right now that's what I'm (supposed) to be working on. Just a backburner project that will likely break even eventually, in order to keep my unbillable time from going directly to the bottom line.
Unfortunately it simultaneously means that the project may take years longer than normal, and the level of polish of the project will be directly proportional to how interested the people working on it were.
Those announcements look pretty close to what we would say... Keeping in mind I work for an engineering firm so we rarely do public announcements of course.Allspice said:Interesting, I've never heard of something like that. Does what various people at Ubisoft have said about it (mostly Michel Ancel, I'll put a * next to what he's said) sound consistent with that kind of project to you?:EvilRoy said:Snip
"it's in pre-production and has been for a year" (2008)*
"it's been put on hold" (2009)
"it has not been put on hold, development is still ongoing" (2009)
"we want to keep the team as small as possible to preserve it's artistic spirit" (2010)*
"we need more power than current gen provides" (2011)*
"the entire team took a break to work on Rayman Origins" (2011)*
"it's in an active creation stage" (2012)*
The years next to them are the years those statements were made to the public, just to be clear.
That's pretty much all they've said. I was also slightly wrong on what I said has been shown. There are actually two teaser/concept trailers that were released/leaked years ago that are probably largely irrelevant now, and one screenshot that was released last year when it was announced to be in an "active creation stage", whatever that vague statement means.
To be honest, I really don't think we're going to get it at this point. I think it will keep being pushed back until Ubisoft just pulls the plug on it.
I agree that that's a problem and would love to see these big companies having a small-games budget. But I'm not sure how that applies to a company that took a risk on a smaller game and took a hit commercially considering it to be bad.Ishal said:But this is the problem with the games industry now. There are no more low to mid budget games being made. No games (outside of indie studios and kickstarters) who work on a medium sized budget and expect a medium sized return. No companies want that anymore, all they care about is huge inflated dev costs and (expected, not guaranteed) huge returns. After all, that casual holiday X-mas time market is aLightknight said:If you get mad at a company considering a financial failure a... well... failure, then you're going to be upset a lot.Andy Shandy said:Well fuck you too then, Ubisoft.
I've generally begun to see Ubisoft as an EA in training. We'll see how they do.snekadid said:I had to read the title twice after reading the article, because I could swear the article was about EA. Between their crappy steam rip offs and their franchise management, you'd think Ubisoft was trying to become EA.potentialgold mine!