KingsGambit said:
Don't put words in my mouth please
I'd rather 4 good games over 40 mediocre ones but that's not what I was getting at, not least because this line of thinking depicts ubisoft as a high quantity/low quality publisher which is just even more BS, from my point of view ubisoft have produced not only better games, but across more varied genres whereas I don't like any blizzard games and just 2 valve games (l4d1 and alien breed). I am not advocating a yearly churn of rereleases and hashed in sequels as I'm feeling you're implying.
What I'm getting at is valve is in a very unique self sustaining position (blizzard too actually, funny you bought them up as your 2nd example of high quality dev...) which other game studios can't replicate, it's a rather unfair comparison that lionizes valve for its circumstances rather then it's actual games and this deification is rather annoying.
That however still isn't what I was implying when I responded to scriveners statement, but rather pointing out it's much easier to not shoot yourself in the foot when you only had a handful of chances to do so against another case that has 1000s of such opportunities to happen, basically one is much more likely to shoot themselves in the foot regardless of the actual quality of their shoes. Or something, I kinda got lost with this metaphor.
"Another way to look at it is this. How many copies of the next AssCreed or Dead Space or whatever will sell? Now, how many copies of Halflife 3 would sell, if it ever came into existence?"
Ok here's another way to look at it that is a bit more true: I don't like half life , so wtf should I be excited about?
But I don't like AssCreed or Dead Space either (actually that's a lie, i like dead space but for the purposes of this example i don't), but ubisoft/ea also has a lot of other games out too, across more varied genres, unless you're going to keep with the line of thinking that a publisher that has put out more games=automatically lower quality, then chances are I'm far more likely to find a niche title in the ubisoft library then I am in valve or blizzard's catalogues.
Incidentally I find it weird you start out with an argument for quality over quantity, yet at the end go back to using sales figures as an indicator of quality.
Variety is the spice of life, and blizzard has been allergic to genuine innovation for some time whereas valve prefers chilling on its throne made out of steam money and do whatever the heck it wants simply because it can, a position no other gaming company can imitate.
I mean jeez, ubisoft here despite the pr faux pas is the dev still taking the most risks out of those we listed, they were the ones who put out BGAE in the first place for starters. Valve's biggest risk of the last few years was what, DOTA 2? Yeah real step forward in the future of gaming there (not that im ragging on mobos, i play them).What about blizz? Starcraft 2, diablo 3, yey totally threading new ground and diablo 3 had its fair share of problems.
Anyways I can't help but think your position is reflective of a positive bias towards valve/blizz (your list of "genre defining games"..valve and blizz hasn't genre defined anything for over a decade so this is indicative you have strong feelings about these devs likely dating back to their glory days) which is why you're so inclined to lash praise upon them even if they don't deserve it.
Valve and blizz however have done very little for me or satisfying my gaming needs, only reason I give valve an easier time then blizz is because I heavily use steam and I reckon it's a good service. So why should I want companies that do provide me my gaming needs to be more like the companies who don't? Ubisoft's practices might be abbhorent and I wish they did things differently, but "be more like valve" is kinda useless advice to them.
Oh and regarding bioware/ea... I'm not entirely sure EA is to blame here. But that is an entirely different topic.