Not to mention the large number of Australians who don't even have a dialup connection, never mind ADSL or Cable.Joshc Shin said:"The full version of the game leaves you with an emptier wallet, a feeling of being screwed over if you are one of the 30% of Americans without broadband, and soreness in your rectum after finishing going through our DRM procedures. We at Ubisoft think this increases the value of our games."
Ha ha! Brilliantlaserwulf said:So, to recap...
"Pirates defeat Ubisoft in submarine battle."
I'm pretty sure they saw it as a challengeKorten12 said:Im happy this DRM got cracked but honestly already? do the hackers have no life at all but to hack stuff?
Of course UbiSoft are technically correct. It's "not complete", because it doesn't have the DRM! What a bunch of snakes UbiSoft are, I don't support piracy but I still hope that the pirates take Ubi to the cleaners.Andy Chalk said:"Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete."
I haven't played the new Silent Hunter game but from past experience there is a campaign mode which is essentially a gigantic sandbox and a bunch of playable scenarios. The campaign strives to be historically accurate as some certain fans (nutcases) like to play in real time, calculate the torpedo shots manually with trigonometry and sometimes play with mods that have taken shipping logs and match individual ships with their historical routings. There is going to be very little historical deviance (you might be able to save the Bismark but that is not going to be enough to win the war) and no plot branches to insert individual downloadable bits of data.Jordi said:Second, how is it possible this was cracked so fast? You have to play on UbiSofts' servers right? It seems to me that if that's the case, they don't have to give you the entire game on the disc. They could omit small files without which the game would crash at certain points (let's say every 5 minutes). If you arrive at these points and you're connected to their server (and you are, because of the DRM) the files get downloaded automatically. I guess that eventually you would get the entire game on your disk, so it can be pirated, but at least you would need to beat the game first. And if the game has some choices (let's say different endings, based on some early choice in the game), you would have to beat it more than once. Seems like that would slow down the pirates...
Thanks for the reply! I don't really see how the historical accuracy of the game is relevant, and I also don't understand why it being a sandbox undermines my "idea". I probably didn't explain it very well.celeborn10 said:I haven't played the new Silent Hunter game but from past experience there is a campaign mode which is essentially a gigantic sandbox and a bunch of playable scenarios. The campaign strives to be historically accurate as some certain fans (nutcases) like to play in real time, calculate the torpedo shots manually with trigonometry and sometimes play with mods that have taken shipping logs and match individual ships with their historical routings. There is going to be very little historical deviance (you might be able to save the Bismark but that is not going to be enough to win the war) and no plot branches to insert individual downloadable bits of data.Jordi said:Second, how is it possible this was cracked so fast? You have to play on UbiSofts' servers right? It seems to me that if that's the case, they don't have to give you the entire game on the disc. They could omit small files without which the game would crash at certain points (let's say every 5 minutes). If you arrive at these points and you're connected to their server (and you are, because of the DRM) the files get downloaded automatically. I guess that eventually you would get the entire game on your disk, so it can be pirated, but at least you would need to beat the game first. And if the game has some choices (let's say different endings, based on some early choice in the game), you would have to beat it more than once. Seems like that would slow down the pirates...
They could have the malware coding in the scenarios but I don't think the scenarios are scripted. The scenarios tend to have the proper elements in the right places with AI that responds to events. Maybe if the check were dependent upon a certain location or event it could be feasible. In any event it will be only a matter of time before the pirates find and patch these issues out.
The only area that will remain incomplete or gray will be online play. Scenarios can be played in a wolf pack multiplayer environment. Admittedly the pirates could create servers or play/hack a means to play over LAN. Personally I would like to avoid the proffered straitjacket from Ubisoft. While this particular game is resistant to the restraint the same won't apply for an RPG. (God help us if D3/S2 does cloud)
Actually no, I checked a private tracker that specializes in videogames for the torrent. In the comments people said that game was working perfectly.Amnestic said:Is the reliable source your hard drive?Ishnuvalok said:Just checked a reliable source. Cracked and fully functional. Good going Ubisoft.
Dirty poirate!
Yep, this may be the only time where I support pirates for this. Teach them pricks that this is more likely to make people pirate it than buy it! Then the problem circulates!Wakefield said:I'm gonna say that Ubisoft is just sore about losing this war.
I guess it's better than stamp collecting or having a heroine addiction.Korten12 said:Im happy this DRM got cracked but honestly already? do the hackers have no life at all but to hack stuff?