If only it were physically possible to make mid-tier games with budgets that fall between tens of millions for AAA titles and thousands for indie games. Sadly, such a thing is impossible.
People call gamers entitled, but that' nothing compared to the idea that everything you create deserves to be a hit just because that's what you decide it should be. That, my friends, is entitlement."Because now we're in (a) blockbuster world, and Watch Dogs needs to be a blockbuster because it deserves to be and as a company that's what we need it to be,"
They don't care. Seriously, either they don't care or they're just that stupid. I think some blame ALSO has to go to the devs who constantly think these kind of budgets are necessary for the "masterpieces." Basically you have a load of egomaniacs who believe their game to be the next revolutionary title who constantly get these absurd budgets which they waste on useless CRAP in-game. Sure they COULD take a smaller budget and do something far more focused, but that's not as glamorous.Anachronism said:There is a very simple solution to this problem. SPEND LESS ON THE BLOODY GAMES.
The point has been made before by Shamus and Jim, but publishers need to realise that making only the videogame equivalent of $200 million summer blockbusters and nothing else is an absolutely disastrous business strategy. If something is so expensive to make that it needs to be a franchise to justify that expense, then you're probably spending too much money on it.
Thing is the film industry is more diverse than that. Sure, you have all of these big blockbusters, but studios also have a bunch of other production teams that do stuff that's far smaller. I mean, end of the year stuff is always awards season which are typically prestige projects which are done through arthouse production studios. Furthermore, the film industry also knows that not every film can do well, but they have secondary sources of revenue such as merchandising or video sales when movies come out on DVD or Blu-Ray.Vigormortis said:Yet further evidence that the gaming industry, as a whole, is trying to become the film industry.
Which, besides the obvious reasons as to why that is an idiotic endeavor, doesn't make sense when one considers that the gaming industry has routinely...for years...been pulling in more money than the film industry.
It's almost like they're thinking, "Hey! I know what what we should do! We should adopt the business model of the industry that has been doing far worse than us! It makes perfect sense!"
No, Ubisoft. No.Andy Chalk said:because that's what people like and that's what sells.