Dude, the whole point we're all whining about this is because triple-A budgets are ridiculously bloated in the first place! They sink so much cash not only into making the game, but marketing it, and this results in over-large costs that they can't possibly recoup without demanding their games to have an audience larger than actually exists.Robyrt said:I don't see why everyone is bemoaning this move. If you want to justify a AAA budget, you need a plan for making that money back, which means you need to turn your game into a series. Bioshock and Demon's Souls didn't become any worse just because they had sequels that iterated on the concept. Blood Dragon is a good example from the other end of a weird, unique small game that helped to justify the massive expense of making Far Cry 3.
And Blood Dragon can't be used to justify how much it cost to make FC3 because Blood Dragon is a different game! The former might just be a reskin of the latter, but that's still no reason to lump Blood Dragon's profits in with FC3's. They shouldn't have spent so much money on it in the first place.
I mean, you'd freak out at your significant other if they spent five grand on a new outfit they're only gonna wear two or three times a year, wouldn't you?
P.S: Demon's Souls is not triple A, and it had a spiritual sequel because they had realistic goals for making their money back and garnering a following.