Oh, this is
hilarious! ?I?m pretty glad none of the games I like are made by Ubisoft. *shrug* But it?s still pretty spectacular (and a shame) to see a good studio do the copy?protection equivalent of driving their brand?new Ferrari into the lake.
Did they
talk to
anyone skilled in the art before deciding on a ineffectually draconian scheme like this to see whether it would actually be worth anything at all?
Did they just fundamentally misunderstand the advice they (presumably) got that only online games (like, say, an MMO like WoW) can have strong authentication schemes (because the random, unique authentication key to the online services that present an inseparable?the key word in this context,
inseparable?part of the game cannot be duplicated or generated)?
In this case, it?s not an inseparable part of the game. It?s a single?player game on which they?ve bolted protection.
The real irony, then, is that this obnoxious, controversial, loud, obvious, distinctive, hair?triggered copy protection scheme is actually going to be relatively
easy to break for those exact reasons. Even the very best they could do, a continuous connection streaming sentinels and watchdog timers until the cows come home, won?t save them from a complete realtime run log?which would be quite doable to produce and later analyse on computers these days (commonly used to analyse malware?quite apt for this particular system I?d say!). One skilled cracker could (and presumably, especially given this much attention and demand, quite certainly
will) eat this scheme for breakfast, and potentially even spit out a reusable method to break the system quickly for the next time Ubisoft use it. Probably not what they were hoping for. In return for massive user inconvenience, they get no security at all. Not a great tradeoff.
Worse, bad press like this going around the web (and annoying reviewers, who review the game they get, which right now is the game that crashes and plonks them back to the last save checkpoint every few minutes)
will?I would hope?negatively impact the review scores, and the sales of the game very greatly. (For that reason, they shouldn?t even be delivering this DRM system to reviewers?let alone retail?)
Quite understandably, people may not want to buy a game everyone knows is horribly broken. And now, everyone does know it?s horribly broken, and all their future games might be too. Those who wanted the game on the PC may naturally turn in their millions to the obvious way to get that same thing without this stupid copy protection, because they?ve now heard about this, and prefer their games to
not throw them back to the last saved checkpoint every time their DSL hiccups.
Let?s not even get into what might happen if the master servers get DoSed. Presumably that didn?t come up in the meeting.
That is to say, they?ve just spent lots of good money developing a great way to shoot themselves in the foot, lower their sales and
raise their piracy rates. Whichever Ubisoft executive decided this was a great idea is either a blithering idiot, secretly on the payroll of their competitors and sabotaging them from within, or Ubisoft is in fact desperately searching for any excuse they can get to drop the PC platform completely, and is thinking of this as a convenient excuse to do that.
?but, again, not my problem, thank goodness. Were I to be considering their games for purchase, however, that
would have cost my sale. Plenty of other games out there with none of this garbage, thanks.