Can't wait to see the working game on pirate sites without any of the online hassle on day one of release. I probably wouldn't have got it anyway, my PC can't handle it, but it's still not even funny how all their efforts will, as always, be wasted on paying customers' nerves. It will most definitely not stop piracy.
Why is it that no big developer can't seem to understand that the good publicity from not using this kind of DRM would bring in far, far more sales than their attempts to make pirates pay for games? I don't think anyone who intended on downloading a copy would say, "Wow, this sure is some hardy DRM, I think my days of free games are over. I better buy the game now!" It only loses customers. Even though boycott groups don't solve anything in terms of getting things done, there still are some people who do actually boycott and not buy the games... and the loss of these loyal customers is surely worse than people playing the game for free, right?
Do developers never read the reactions they got towards DRM? Are their PR guys so blind? Can they honestly see no negative repercussions to pricing PC games higher (to match console prices) and then adding unnecessary hassles that will only influence paying customers? Are they really as egotistical as to think their method of DRM will be the one to stop piracy? Someone open their eyes!