Epitome said:
This doesnt help though, if sales remain constant Ubi will consider the new DRM a success and it will be on everything. If you agree that we have to punish Ubi for this then the only way is by not buying it at all. The only morality choice then is to not play it or to pirate it. But if you disagree with the DRM under no circumstances should you fork out for it
You make a valid point, but when I spoke of an ideal I was referring to one that satisfied both the player's (playing the full game free of idiotic hassles) and the publisher's (getting paid for their product) individual ideals. If playing the game is less important to a specific player than objecting to the convoluted, unnecessary measures they have to take in order to satisfy both of those, then they might make a different choice.
In any case, the point I was trying to make was very similar to the one made in the recent Experienced Points article: preventing piracy is impossible. The only things actually accomplished by increased efforts towards that goal are a greater feeling of accomplishment in the pirate when they break down the barriers, a greater degree of inconvenience to the people who are actually paying for the official version of the game and, if you're really really lucky, an extra hour or so after your game is released before pirated versions are available.
I just wish publishers would realize that fact and focus not on preventing the act, but punishing it when it occurs. Drawing again from Shamus Young's recent article, people plagiarize books all the time, but you don't see book publishers making that process harder, you seem them doling out incremental punishments as it's completed. Personally, I'm still holding out hope that the industry is just in a transition period towards that state.