I'm guessing Ubisoft is just sick of having to go to the bank so often to deposit huge amounts of money. I mean, gas ain't cheap people.
I thought about too before I bought Banjo Kazooie. I didn't want to lose the feeling of playing it for the Nintendo 64. I thought it was an improvement though, but that may be me having bad memories of the controllers... Mario party caused severe pains and made so much skin fall off... still a great game though.Darth Rahu said:Agreed, I got the same feeling when I downloaded the Banjo-Kazooie game on Xbox Live Arcade. It didn't feel the same as playing it on the N64 because it was unique and there wasn't the stink of Rare selling out something good to Microsoft.Yopaz said:Dude, you're totally right. This game was made for the Wii and it was awesome. Playing it on my 360 wouldn't give the same feeling as having it on my Wii. I would think the gameplay would get bland and boring without the wii making it what it is.Mr. Fister said:inb4 GonzoGamer.
And I'm gonna have to disagree on the game being a better fit on the PS3/360, as part of what No More Heroes great was how well the motion controls were integrated into the combat. Taking that away would make the game less fun to play for sure. And I can't see this game picking up another publisher. Games have to sell way more on the 360/PS3 to make a profit than they do on the Wii, and No More Heroes isn't exactly a game made for mainstream audiences.
Xzi said:Darth Rahu said:You're forgetting charging your sword, the cellphone functionality, and the minigames. Charging your sword is only fun when your doing a jacking-off motion. If you were to reduce that to a button-pressing quick-time-event, it's charm would be lost and it would be deemed an annoyance. The cellphone functionality can not be mimicked on any other console, because only the Wii Remote has a speaker in its controller. And minigames don't make the transfer from Wii to HD very well (see Raving Rabbids).Yopaz said:I disagree with your disagreement. The Wii's controls really didn't add anything to the game. You either held the remote high to attack in a high stance, or held it low to attack in a low stance. You could simulate that with the PS3's motion controller, or even better, just cut it out completely and allow the press or hold of a button to change stances. Unfortunately for the Wii, some of the best rated games on the system usually use the motion controls the least. Which also makes them easy to port onto systems with the ability to improve the graphics of said games.Mr. Fister said:inb4 GonzoGamer.
And I'm gonna have to disagree on the game being a better fit on the PS3/360, as part of what No More Heroes great was how well the motion controls were integrated into the combat. Taking that away would make the game less fun to play for sure. And I can't see this game picking up another publisher. Games have to sell way more on the 360/PS3 to make a profit than they do on the Wii, and No More Heroes isn't exactly a game made for mainstream audiences.
yeah your right it was great on the wii, and I heard for a not mainstream game it did Fantastic, at least on all the review tv shows and magazines.Mr. Fister said:inb4 GonzoGamer.
And I'm gonna have to disagree on the game being a better fit on the PS3/360, as part of what No More Heroes great was how well the motion controls were integrated into the combat. Taking that away would make the game less fun to play for sure. And I can't see this game picking up another publisher. Games have to sell way more on the 360/PS3 to make a profit than they do on the Wii, and No More Heroes isn't exactly a game made for mainstream audiences.
No, you just have to be persistent in convincing the licensing department that you don't watch broadcast television.Treblaine said:I hope it still gets a PS3/360 release with another publisher.
It is a game I want to play... but not enough to spend £180 on an Wii just for that.
Plus, I don't have a TV (in the UK you have to play an annual fee to the government, basically a TV tax to fund the BBC) and I play my PS3 and 360 on a computer monitor using the HDMI and DVI inputs. If I had a Wii I'd need to get a TV and pay that fee every year.
It sold enough to merit a sequel, didn't it? Less cost means less sales to make a profit. So, by Wii-game standards, it was actually pretty profitable.BaldursBananaSoap said:Didn't the first one sell like shit on the Wii, like Madworld? Just goes to show what the main audience of the Wii is.
No, the game is better suited for the Wii because it was made to take advantage of the Wii's capabilities. When the game goes onto the other two consoles, it loses what makes the game unique. While the combat is simple, I wouldn't call it shallow. On the higher difficulty settings, you'd better know what you're doing. Especially the boss characters, who will kick your ass all over town (especially Shinobu. [sub]Difficulty-curve wrecking *****[/sub]). I'll agree that the arrow kills aren't as accurate as one would like. But would you rather have it be too finicky or too forgiving? I think that given the limitations of the Wii Remote, they made the right decision. With the dawn of the Motion+, the arrows in Desperate Struggle are going to be much more accurate, so that'll help matters.The game would be much better suited to the PS3/360. First of all, no gimmicky waggle controls, so you can create a much more complex fighting system and moves like DMC4, Ninja Gaiden etc. What's happened here is that the remote/nunchuk functionality is used to mask how terribly shallow the fighting system is. So shallow, that it is quite possible to win half the fights in the game by -- get this -- turning your back on the TV and mashing the A button while vigorously shaking the remote in random directions. There's essentially only one slash and one kick, and the gimmick is that when an enemy is near death you get a prompt to "slash" with the remote in a specific direction to finish them off, though it usually doesn't matter in which direction you slash -- nine times out of ten the game will register a hit regardless of direction. And the various wrestling moves you acquire (which you are prompted to use once you've stunned an enemy with a kick) are yet another smokescreen, since all they do is add variety to the finishing moves, but not to all the fighting that precedes them.
I disagree with this, but this one is a matter of opinion.In fact, even the graphics in this game suck for a Wii game -- in perfect post-graphics style NMH is a huge step back from Killer 7 which was a PS2 game, with basic 3D models and cheap textures for every object.
It certainly could. But as far as we've been told, this is a straight port. Meaning that it probably won't. While there are places to go to upgrade your attributes, I agree that the sandbox needs some work. I don't think it runs at 25 fps. And I'm pretty sure this venture's going to be a collosal failure.The open world sandbox could be much larger and more detailed, because driving around the place is depressing, since it's devoid of any kind of life, or any location worth seeing. Plus it wouldn't run at like 25fps and it wouldn't sell like crap.
Yeah, I know about that clause and never had much faith in it. I'd always be too worried about some over-zealous "enforcement officer" (who is likely paid on commission) to accuse me of watching TV. And it's just a pain in the ass having a component like being able to receive TV and not being allowed to use it.CrystalShadow said:No, you just have to be persistent in convincing the licensing department that you don't watch broadcast television.Treblaine said:I hope it still gets a PS3/360 release with another publisher.
It is a game I want to play... but not enough to spend £180 on an Wii just for that.
Plus, I don't have a TV (in the UK you have to play an annual fee to the government, basically a TV tax to fund the BBC) and I play my PS3 and 360 on a computer monitor using the HDMI and DVI inputs. If I had a Wii I'd need to get a TV and pay that fee every year.
I have a 21 inch CRT television that I got second hand specifically for my Wii.
I wrote to the Television licensing department explaining the situation, and though they were a little persistent in reminding me of the obligations, they did accept my explanation.
You don't technically have to pay to own a television. Just to actually watch what is broadcast.
Wait... You can watch the Iplayer without paying a license fee? They really do make life complicated...Treblaine said:Yeah, I know about that clause and never had much faith in it. I'd always be too worried about some over-zealous "enforcement officer" (who is likely paid on commission) to accuse me of watching TV. And it's just a pain in the ass having a component like being able to receive TV and not being allowed to use it.CrystalShadow said:No, you just have to be persistent in convincing the licensing department that you don't watch broadcast television.Treblaine said:I hope it still gets a PS3/360 release with another publisher.
It is a game I want to play... but not enough to spend £180 on an Wii just for that.
Plus, I don't have a TV (in the UK you have to play an annual fee to the government, basically a TV tax to fund the BBC) and I play my PS3 and 360 on a computer monitor using the HDMI and DVI inputs. If I had a Wii I'd need to get a TV and pay that fee every year.
I have a 21 inch CRT television that I got second hand specifically for my Wii.
I wrote to the Television licensing department explaining the situation, and though they were a little persistent in reminding me of the obligations, they did accept my explanation.
You don't technically have to pay to own a television. Just to actually watch what is broadcast.
I've actually considered getting a TV card for my PC or PlayTV for my PS3 since I actually see a TV licence as worth the money if if I can access all the digital channels and I record every programme I'm interested in. I used to have a TV and almost every time I had an opportunity to watch TV there was nothing on or I had just missed a good show, which made the TV licence feel like a huge waste of money.
The irony of this setup is I'd most likely still watch all the BBC programmes on iPlayer as it generally has higher quality + all the HD versions... and you don't even require a licence fee to watch iPlayer. The website states you only need a licence if you watch the programme live. Oh the irony of the modern world.
But on your response, I wouldn't even like to play a Wii on a CRT as that usually means I can only use a composite cable (yellow cable) which down-converts 480p to 480i and screws up the colours and clarity. If I'm gonna go SD I'd at least want to use the Wii's Component Output for a clear 480p... but the only TVs that accept those are HDTVs and EDTVs which are bothe pretty expensive. Plus, I don't even have room for a CRT or EDTV in my room.
One solution is to get a VGA box that converts the 480p output of the Wii's Component Cables into RGB for a VGA cable to go into my monitor. But I wonder if that'll even work and I already have THREE consoles plugged into my single computer monitor (PS3/360/PC via HDMI/VGA/DVI respectively) adding a fourth with VGA to fiddle with too would just be too bloody much.
All that and I only have two game I want to play on the Wii; Mario Galaxy and No More Heroes. But if the latter finds a publisher there'll be only one game I want on the Wii. A game that I am willing to wait for... wait till the Wii has hugely dropped in price. I got my Gamecube for £20. I paid a lot for my PS3/360/PC because there are so many amazing looking games I want to play on them, right now the Wii even without the TV woes is not cost effective.