Ubisoft Puts PC Piracy Rate at 93-95%

Baron von Blitztank

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Tell me Ubisoft. Did it hurt to pull numbers that large straight out of your ass?
Maybe people wouldn't pirate your games so much if you didn't penalize them for buying the game legitimately with crappy DRM, something which pirated copies have easily removed which shows that your methods are actually making the problem worse as opposed to helping it!
 

John the Gamer

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So let's see here; Assasins Creed: Revelations sold '7 million copies worldwide' according to it's wikipedia page.

So does that mean around 230 million people pirated the game?

Sure they did, Ubisoft. Sure they did.

Though honestly, they might actually be right.
 

FEichinger

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Aug 7, 2011
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Let's look at the maths:
Ubisoft sales figures:

http://www.ubisoftgroup.com/en-US/press/detail.aspx?cid=tcm:99-47692-16&ctid=tcm:95-27313-32
Sales (in ? millions):
2011-2012: 1,061.3
At a rate of 1:19 legal to illegal copies, that makes ...
21,226,000,000 (21 billion) ? of sales revenue, Ubisoft pretends they'd get, if all copies were legal.

Now, let's go with a rate of 35? per sale ... 606,457,143 new copies of their games are in circulation after this one fiscal year - of which only 3,032,286 were legal copies.

Who wants to rip it apart?
 

Gordon_4_v1legacy

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Karloff said:
Ubisoft Puts PC Piracy Rate at 93-95%



A high PC piracy rate means free-to-play is the way Ubisoft intends to make its profits.

Ubisoft CEO Yves Guillemot claims that the percentage of people who bother to pay for their games is such that it makes as much sense to go free-to-play as it does to sell boxed product. According to his figures the PC piracy rate is 93-95%, which means that the same amount of people pay for their boxed game - about five to seven percent - as contribute in a free-to-play model. Given that fact, there's no sense in hanging on to a physical product business model when boxed games are more expensive to produce and ship.

"[Free-to-play is] a way to get closer to your customers," said Guillemot, "to make sure you have a revenue. On PC it's only around five to seven percent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated." But the free-to-play players put in money over the longer term, where purchasers of boxed product contribute only once, at point of sale. For Ubisoft, this means that the free-to-play community is more capable of funding expansions and in-game extras. Plus, it's cheaper to distribute free-to-play than it is to manage all the headaches of physical product; lower costs and extended revenue streams are the things manufacturers dream about.

It also helps that free-to-play reaches outside markets. "The advantage of F2P," Guillemot says,"is that we can get revenue from countries where we couldn't previously - places where our products were played but not bought. Now with F2P we gain revenue, which helps brands last longer."

Guillemot is keen to see what the new generation of consoles will add. Perhaps, he says, next-gen console gaming will bring innovation to the market, but developers like Ubisoft have been waiting for too long for this to happen. Until then Ubisoft will be looking more closely at free-to-play as a business strategy, and given the piracy numbers quoted it's easy to see why.

Source: Eurogamer [http://www.stumbleupon.com/su/7L9eYm/www.gamesindustry.biz/articles/2012-08-22-guillemot-as-many-pc-players-pay-for-f2p-as-boxed-product]


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I've heard of inflating the numbers but fucking hell, how many hours alone with a bicycle pump did he need to get this result?

Captcha: Mark it zero.......Jesus that is eerie.
 

Naeras

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Where exactly did Ubisoft get these numbers?

No, seriously, if they want me to take them seriously, then give us a freaking source. I have a feeling that they're pulling numbers out of their ass.
 

Zombie_Moogle

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It cracks me up just a little every time one of these massive publishers makes a claim like that, while digital distribution services like Steam or GOG (which uses ZERO DRM) gain greater support & profit with each passing day
 

Darkmantle

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10 million people bought AC2.

this means he thinks 190 million people pirated it.

EDIT: No seriously, where did he get those numbers? His ass?
 

Scorpid

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That's insane... I can accept 50% but 95% sounds like a childish like lie. Ubisoft don't be child like liars, tell the truth now.
 

chimeracreator

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So the Sims 2, the best selling PC game of all time according to Wikipedia with sales numbers of 20 million has been pirated by 380 million people resulting in a total player base of 400 million. Somehow I don't think 5.74% of the world's population played the game. Take half that figure for AC2 and I still don't believe 2.87% of the world's population played through the life of Ezio Auditore.
 

ThePS1Fan

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So Ubisoft believes that even with their DRM more people pirate? They've implemented DRM that only affects paying costumers and they know it.
Also there is no way under the sun that those numbers are in any way correct. I don't think Ubisoft games were even on the list of top 10 pirated games of '11, could be remembering wrong though.
 

Username Redacted

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Actually his number is completely accurate. There's actually a guy in a shack in Nebraska who has spent his every waking hour for the last decade doing nothing but pirating Ubisoft games, burning them to disk and then using those disks to build himself a giant pirated throne throne. The arm rests are made of crappy Assassins Creed ports. =p
 

CentralScrtnzr

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Bullshit, absolute bullshit. I don't know where the fuck they're getting those figures, but there isn't even a grain of truth to them.

Piracy is a matter of convenience, for the most part. The manner in which developers distribute their games, and the conditions under which the player must suffer just to play, periodically drive otherwise paying customers to the greater convenience of products minus DRM.

Steam is the often-cited example of how to do distribution well. Truth is it's just so goddamned convenient, often more so than piracy.

Nevertheless, I profoundly doubt that 95% percent of all potential customers even know how to go about gaming piracy.
 

razer17

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So he is saying only 5-7% of players actually buy their game? Does that mean that if a game actually sells one million copies, he thinks there's 9.5 million playing it from a pirate copy? Am I making some fundamental error in my thinking here? That is obviously bullshit if my maths isn't horribly wrong, there's no game that gets pirate 9.5million times. Even stuff like Witcher 2 which was one of the most pirate games only had like 5 million pirate copies.

This is obviously just bullshit. Not to mention that putting a figure on all games is bullshit anyway. It's impossible to scale it that way. Firstly single player only games will be pirated more, since they don't need access to official servers to play the game. Then there's the fact that one blanket piracy rate, especially like 95% just doesn't scale. 1 million sales equals 9.5 million pirate, 2 million makes 19 million pirated. If every download really were a lost sale then these games would be eclipsing even CoD in sales.
 

DTWolfwood

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Oct 20, 2009
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So how is he justifying the money they spent on their DRM if it is that INEFFECTIVE?

itsthesheppy said:
And that was the day Ubisoft and the Real World got a divorce.
+1 internet for you sir lol
 

Keepeas

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All I heard was blah blah blah spiritual mumbo-jumbo...
blah blah blah I feel I should make 15-20 times what I already do.

But then again don't we all feel the same way?
 

Scorpid

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Oh that is true.
FelixG said:
Scorpid said:
That's insane... I can accept 50% but 95% sounds like a childish like lie. Ubisoft don't be child like liars, tell the truth now.
50% seems fairly reasonable for an Ubisoft game.

Reasoning: Even if you buy the legal version, you generally speaking want to download the pirate version as well to use the pirate software to bypass the HORRIBLE DRM that Ubisoft ships with their games.
I didn't think of that. DRM promoting piracy would be hilarious if someone could get the numbers to back it up. Maybe we should just make up numbers like Ubisoft does, 'I here by say that 96%-96.88888888% of all pirates of Ubisoft titles are doing so because of the opportunity to avoid the intrusive DRM'.

CAPTCHA: Mark it zero
DON'T CONTRADICT ME CAPTCHA, I'M AN EXPERT!
 

Tony2077

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its funny that both groups are spouting bs and condemning the other.
pc users are pirates, drm is evil i wonder if there like grandpa and just want attention