I consider modern games to be remarkably pretty. That's besides the point. They can be better and it only serves our purpose to make them capable of being better. I think you're mistaking developers for story writers here. The plot of the game doesn't change based on graphics, but the ability or platform to tell the story more efficiently can.weirdguy said:Okay, yes, our graphics aren't top of the board.
but when you look at today's games, is the main ISSUE that we see that the game looks like crap purely based on the graphical power, or is it because of glaring design issues that should have really never seen the light of day?
to focus on the graphical limitations and throw all your money behind that, instead of say, fostering actual development of the medium, is the hugest mistake I see approaching us
It does no one any harm for the graphics to be capable of doing more. It DOES harm us when companies like Bethesda can't fit the world they've created in our consoles without significant modifications. The day I figured out what the problem was with Skyrim (within a week, actually, I've done extensive work as a software tester where bloating was an issue), I immediately began buying components for a more poweful machine and within two months was enjoying all Skyrim had to offer while the ps3 users suffered.frankly, I'd rather have the game be piss ugly if they can make it exciting AS A GAME. what we are doing here is choosing to sacrifice an honest review of the game industry for flashiness
and i can't endorse that
you know what i remember?
i don't remember ff7 even for what it did, and how much i enjoyed it
i remember ff6, and how much more it was capable of without having it be a graphics showcase
thanks for the sweeping generalisation. Some pc gamers love pc gaming because we can keep all our games on one system no matter how old (within reason)JokerboyJordan said:But then the glorious PC gaming master race are like "No! The filthy consoles are holding us back!", and therefore they want shinier graphics and everything to be more expensive, just so they can justify their OTT gaming rigs
You should consider that a lot of modern glitches or graphical errors are related to multiple issues including which the difficulties of fitting a modern quality game into a 6 or 7 year old console. It is a feat to make a game as beautiful as some of these new games work. A lot of programming goes in to figuring it out and cutting the fat. For Skyrim, it was really obvious that this was the cause and nearly all of their patches were designed to clean up clutter and stop asset bloating. Heck, dungeons didn't even reset in the first month and nirnroot blooms stacked every time you collected more. But it's also true for other games. I'd say the ability to patch issues post launch has done more to harm game reliability than anything else.weirdguy said:okay
the point i'm trying to make here is that
by putting the focus on graphical and hardware capability
the big name developers are using this to DODGE THE ISSUE as far as culpability goes for the mistakes we've been seeing recently, which don't have anything to do with visuals or hardware
neither of those things are going to fix the problems we see with current trends
sure, they're going to LOOK better
but it's still going to be a polished turd because they're going to point at the graphics and say that this is why their game is better, while they're still putting the same, tired old shit out
they're just going to spend their whole budget on making it look fancy while not doing anything at all towards the important design decisions that really determine how fun or engaging the game is
like they did with this generation
i don't have anything against better visuals
but this is just a copout and they're not addressing any of the real issues. this won't actually solve the problems we see now. people didn't vote EA worst company of the year because their games were ugly!...
this new generation isn't the magic pill, and it's not going to solve anything
You're making valid points. They do need to do better quality control and budgeting. I'm just pointing out that they're not two mutually exclusive things and more power under the hood can aid them in those endeavors. It's just that limited hardware is a bigger problem than you may think. It is practically becoming an art form in itself to fit ever more beautiful graphics and dynamic scripts in the same box without overburdoning it. Devs not having to focus on scalability while trying to make things more impressive will accomplish more than you may think.weirdguy said:Well, I suppose only time will tell. I just think we should keep a steady grip on things and not look at this as the solution to the most pressing problems, one of which has to do with escalating budget costs for these games...I'll be onboard for tech possibilities when we've resolved sustainability and quality control.
Just remember that console specs are not equivalent to pc specs. They're optimized entirely differently with consoles being a lot more efficient.cdemares said:I've seen nothing that impresses me so far. It's Microsoft's game to lose, it really is. They and possibly Valve are the last hope to impress me.
I was prepared to be interested in the iNvidia Shield, until I heard it doesn't have Steam and has to "Stream" PC games, but only after you get a high-end video card for your PC. So what does it even do? Play Android games? Wow! My cell phone does that and it was free with a contract, not $350. Why did they make this thing?
The timing is pretty bad for large corporations to talk about how hungry we are to spend more money for things, when we have less of it than ever. It makes them look oblivious. Meanwhile, publishers are failing to meet their fanciful projections based on wishful thinking. Could it be a coincidence?
Yeah, I know I'm a grump, but a new console seems more like a gamble than a sure thing right now.
Now that is pretty impressive for the consoles, given what they can do now. I'm not paying enough attention to know any of that stuff. Even so, the games have to rise to the occasion and that takes imagination, which just needs time and talent. I still think it's a gamble and I suspect that one of the first parties will spend themselves to death. They need imagination. Ironically, Nintendo actually gets it. They just didn't push far enough ahead technologically to differentiate themselves from the other current consoles.Lightknight said:Just remember that console specs are not equivalent to pc specs. They're optimized entirely differently with consoles being a lot more efficient.cdemares said:I've seen nothing that impresses me so far. It's Microsoft's game to lose, it really is. They and possibly Valve are the last hope to impress me.
I was prepared to be interested in the iNvidia Shield, until I heard it doesn't have Steam and has to "Stream" PC games, but only after you get a high-end video card for your PC. So what does it even do? Play Android games? Wow! My cell phone does that and it was free with a contract, not $350. Why did they make this thing?
The timing is pretty bad for large corporations to talk about how hungry we are to spend more money for things, when we have less of it than ever. It makes them look oblivious. Meanwhile, publishers are failing to meet their fanciful projections based on wishful thinking. Could it be a coincidence?
Yeah, I know I'm a grump, but a new console seems more like a gamble than a sure thing right now.
To beat a dead horse, Skyrim/Bioshock Infinite/Mass Effect 3, all very pretty games and all playable on the ps3 which basically has 512MBs of RAM split into two 246MB components and a 6-year old processor that unnecessarily splits assets into seperate categories in which any category being too bloated will crash the system. These are also playable on the 360, a non-partitioned 512MB RAM system with a 7 year old standard processor. The same is not true on the PC version with these kinds of specs.
So an 8GB RAM console with a much newer processor that is also standard (no silly asset categories) is a skip leap and a jump ahead. This console should be multiple times more capable than its predecessor and the 720 will be no different. I wouldn't call them 16 times more capable than the ps3 just because it's 16 times more RAM that also isn't partitioned. Because a lot more than the RAM matters and I haven't entirely quantified or seen quantified how the CPU/GPU compares to the original, it does look impressive comparatively. But based on what I've seen the specs indicate multiple times more processing. If you're not impressed by that, and you may not be, my pc is much more powerful (32gb, new i7 processor with bridged videocards), then that's probably because we haven't had games made to harvest that kind of power yet.
You may not know this, but developer's hands are bound by the consoles. If they're going to make a AAA title then it needs to be playable on the two powerful consoles and pcs. That means the game isn't going to be made beyond the console's capabilities. As such, we've had games that have been able to scale up to utilize more power but we haven't really seen games made at a much higher level yet.
You hit the nail on the head. The introduction of greater technology likewise introduces a much greater threat of developers and publishers over-spending. Not because it'll cost more money to make games, it should be the same since the hardware has been standardized, but because the big players have expressed some kind of difficulty understanding how to forecast their sales and then budget accordingly. Lately, it seems as if they thought that HUGE amounts of money for developing and huge amounts for marketing would make customers appear out of thin air. It's like they don't understand that they can make a ton of money if they play their cards right but instead they try to pretend that every game they make is going to make COD money and so they budget for that instead.cdemares said:Now that is pretty impressive for the consoles, given what they can do now. I'm not paying enough attention to know any of that stuff. Even so, the games have to rise to the occasion and that takes imagination, which just needs time and talent. I still think it's a gamble and I suspect that one of the first parties will spend themselves to death. They need imagination. Ironically, Nintendo actually gets it. They just didn't push far enough ahead technologically to differentiate themselves from the other current consoles.