I dont think you realise how shitty internet is in most places. If you don't live in a decent sized city the DRM will be a nuisance.Uber Waddles said:Effective, cheap, and easy to do. Thats why its such a good DRM tool.
As for the people saying otherwise, I honestly doubt any of them are legitimately inconvenienced. The demographic for those inconvenienced is so small, Id wouldnt count them at all. If you bought the game, you had to be hooked up to the internet. If you dont have internet, pay your bills/dont steal wifi from your neighbors (you dont need to be gaming if you cant afford internet). I dont know of a single human being who has their gaming machine not hooked up to the internet.
Its a good system, Im just tired of the QQing when no LEGITIMATE problems arise from it.
My gaming rig (laptop) is not constantly connected to the internet, except at Au$2 / Mb via 3G mobile broadband (charged / Kb upload and download) using my mobile phone.Uber Waddles said:Effective, cheap, and easy to do. Thats why its such a good DRM tool.
As for the people saying otherwise, I honestly doubt any of them are legitimately inconvenienced. The demographic for those inconvenienced is so small, Id wouldnt count them at all. If you bought the game, you had to be hooked up to the internet. If you dont have internet, pay your bills/dont steal wifi from your neighbors (you dont need to be gaming if you cant afford internet). I dont know of a single human being who has their gaming machine not hooked up to the internet.
Its a good system, Im just tired of the QQing when no LEGITIMATE problems arise from it.
Nuthin Thanks anyway. I was hoping to avoid it altogether be going through steam. Oh wellsamsonguy920 said:It depends on when Ubisoft gets around to sharing with Steam the patch needed. I would try running a verify game cache(under the game's properties) to give it a kick in the pants.Fr said:anc[is]Um... I just tried it on the Steam version of Assassins Creed 2 I got in the xmas sale, and it's most certainly NOT patched out of mine. Shouldn't Steam have automatically patched?
BlindChance said:The argument against DRM has always been overwhelming to me: It doesn't work to stop theft, and it annoys your paying customers. Well, this DRM is probably the first one we've seen that broke rule #1: It stopped theft, for six weeks. How many extra sales did that gain Ubisoft? No way really to tell; I'd argue the evidence says not many, but that's up to debate.
Now, it's true, it did it at the expense of a massive overblow of rule #2: It annoyed the hell out of customers. But here's the thing; Ubisoft can still claim, legitimately, that they did so for a worthwhile price, i.e. six weeks of non-theft. That's a much stronger position than most DRM products. The defence of those is usually, "Well, it got hacked immediately, pissed off our paying customers and gave the pirates a stronger product than we do. But at least we're doing something!"
So. Go ahead and argue the DRM is horrible. I'll agree. But let's not pretend that Ubisoft didn't manage something no modern DRM system has. They have every right to be proud of their overzealous little tyrant of a program, because it worked.
Initial sales are skewed towards developers. Long term sales tend to be skewed towards publishers. IIRC, using Ubisoft as an example, Prince of Persia (1) doesn't make money for the developer anymore. It's a 70-30 split for the first two months. Then, when everyone is looking for the newest release, the older games and their CDs are the same split to publishers. Again, I'm generalizing but that's just a small look into the publishing world.It's not just that. It's that it's not really relevant anymore.RejjeN said:Totally called it, they just stopped using it for their older games to make way for new ones so they wouldn't need to increase their server capacities -_-
This is just a hunch, but my guess is that the people who are eagerly awaiting the cracked versions for download on the torrents are the same people who want it as quick as possible; ideally on launch day, or no more than a month thereafter. That's why that six week window is amazing, and why it may just have increased sales. The very people who are most likely to pirate are also the ones most likely to want the game early. The ones who will buy it a year after release are more likely a more casual crowd, who are in most circumstances less likely to pirate games. Some will, make no mistake, but they're a minority.
Also, as a general rule, companies care less about long term sales than they do about initial sales. I have no idea why this is. Again, that's mostly a hunch.
This.....Very much this. Too few companies seem to realise this and PC gaming is suffering for it.Amnestic said:The moment your DRM starts inconveniencing your legitimate userbase for more than the time it takes to type in a CD-Key, it has gone too far. I'm not averse to companies protecting their products, but surely it's counterproductive to alienate your legitimate userbase such that you make drastically fewer sales.
Oh, well, if you don't know about them, clearly they don't exist.Uber Waddles said:As for the people saying otherwise, I honestly doubt any of them are legitimately inconvenienced. The demographic for those inconvenienced is so small, Id wouldnt count them at all. If you bought the game, you had to be hooked up to the internet. If you dont have internet, pay your bills/dont steal wifi from your neighbors (you dont need to be gaming if you cant afford internet). I dont know of a single human being who has their gaming machine not hooked up to the internet.