I agree with most of what you are saying, a budget is a budget and not every game will cater to everyone. Ubisoft does not deserve all of its criticism. They decided to go with the Halo-style of co-op - essentially four of the main character in differently coloured outfits, which is all right if a bit outdated for 2014. The thing that annoys me is that when they did not defend this choice, they made an otherwise decent design decision appear like an unfortunate side effect of some lack of funding. Stick to your guns or apologize wholeheartedly, darnit; everything else seems like trying to weasel away. (And again I am putting Words of 20/20 Hindsight +3 into their mouths. It is really hard not to, even though you pointed out some good reasons to avoid doing that.)Sgt. Sykes said:True. But, 2 things:Johkmil said:The problem is that they never justified their choice by refering to any artistic vision or merit; instead, they mismanaged the situation, making it look like they assumed their audience were idiots or that they were straight up lying.
1) That's the current gaming industry. Publishers/devs can't really afford to disclose anything but carefully released hype pieces approved by boards of lawyers and marketers. First, they'd be ripped the shreds anyway, no matter what reason they give, so ultimately what does it matter.
Second, we know what happens when games get a peak of the actual design process. Every tiny hint of a claim done in passing would be blown up as a promise; plus everyone is suddenly the wiser and feels they have the right to ***** about every little decision the designers make.
I'd like to see what goes in the heads of the devs, but unfortunately I have to understand why they're so closed up.
2) At the end I think their claim is true. We don't know how much work it would to make a woman playable character. Let's assume it would take 20 people one month of work to implement well from scratch to finish. That's already some $100 000 cost. Why exactly is THIS particular $100k feature more important than some other $100k feature that would need to be left out instead? You cannot put everything in one game and you need to avoid feature creep. Even a $200 mil budget is still a budget, i.e the development needs to be budgeted. Something goes in, something goes out. Just like if you buy something this month which means you can't buy something else.
The fact that so many people get worked up by this little fact of life just proves that they don't want to hear it.
Again, I can't blame the devs for not wanting to disclose the details even though I'd like to hear them.
It was a big issue and if you've read enough of what they've previously written it should come as no surprise that Jim, Yatzee, Critical Miss, and Shamus care about stuff like that and would want to share their opinion. Like anyone else in the press.Clive Howlitzer said:Was it really necessary for almost every single person on this site to do an article about this?
Last I checked, pretty much only Jim and Shamus have talked about this (Critical Miss doesn't really count since it's just a comic, so of course it's going to be about whatever's topical). I don't really see how two people are "almost every single person". And even still, if they have different things to say about the matter, then yeah, I'm perfectly fine with everyone on The Escapist doing their own piece about the matter.Clive Howlitzer said:Was it really necessary for almost every single person on this site to do an article about this?
The more coherent arguments I've seen on the subject aren't directed towards AC:Unity in particular but rather the lack of a colored protagonist among any of their big titles. Okays, so Unity can't have one because setting, but if we're using the justification that the protagonist should be a native, why is Far Cry 4's protagonist a random white kid instead of a native of the region? Why did Watch_Dogs' guy have to be a random white guy? and so on.Karadalis said:While i agree on the exclusion of female chars being BS...
Whats this "white" argument all about? Ofcourse the dudes are white.. its france during the initial french revolution.
I haven't played Watch_Dogs specifically, but this particular example isn't a great one for proving depth of story - Having the main character blame themselves for things that went wrong in the plot is a pretty common trope [http://tvtropes.org/pmwiki/pmwiki.php/Main/Itsallmyfault]. Tropes aren't bad, (and all good stories are built at least in part out of them) but if you're trying to indicate a character is deep, you should probably use something that isn't so universal.Callate said:I think Aiden Pearce gets a little too much flak, though. The writers put some work into his character to make him a little more fleshed out and his interactions a little more dynamic and believable than a lot of stoic grizzled white ciphers; the scene in the cemetery where he blames himself for his niece's death was unexpected (how many scripts would have had his sister blaming him, instead?)
Women assassins have a been a thing in AC lore (also in real life) since AC2. You specifically recruit them in ACBro, where they wear regular assassin unifroms. There's been a PC female assassin that didn't wear the uniform and sometimes wore a dress even incorporating how the different clothes made people treat you. In AC4 one of the main characters was a female assassin pretending to be a male pirate for most of the game. It's doable and has been done. There is zero excuse why they couldn't include one even if it "doesn't make sense".Karadalis said:While i agree on the exclusion of female chars being BS...
Whats this "white" argument all about? Ofcourse the dudes are white.. its france during the initial french revolution.
c) Impractical... having a black dude in a country that was whiter then cheesecake is like putting a black dude in a game thats about feudal japan being a successfull assasin there. You stick out like a sore thumb
Stick out more or less then a dude wearing a uniform that says "I am an assassin" everywhere you go?
The only reason i can even think of thought for not including a woman is that a woman not wearing womans clothing during that period of time would be highly suspicious. Werent there actually laws that forbade women to wear trousers? Also they would have to completly change the gameplay mechanics, dont know about you guys but i wouldnt count on a female assasin doing parcur and jumping from rooftops in a dress. The game would have needed to be much slower paced, it would be alot more cloak and dagger then what assasins creed stands for. In short it would be a completly different game requiring alot more brains and patience.
Will people stop defending Ubisoft for this crap. If it was because of that they could just say it was that. They pretended like it would cost to much when it would of costed next to nothing compared to the actual budget of the game. I guarantee they spent more on how the crowd moves then it would take to make a female playable character.Blood Brain Barrier said:"Ubisoft's catalog is sausagefest even by video game standards."
Yeah, but so are the history books. Isn't it some kind of central tenet of some branch or sub-branch of feminism that women are largely left out of history? (not that it needs to be - it's common sense by now). There's a consequence to that - people associate the epic adventures of assassins, princes, and knights with males. So it does make a little bit of sense to view historical adventures (constituting most of Ubisoft's catalog) like Assassin's Creed featuring a female heroine as a little bit cartoonish, less grandiose and less serious. Even if that is total nonsense from the perspective we are privileged to have now.
Ahem... [http://en.wikipedia.org/wiki/Jean-Baptiste_Belley]Karadalis said:Having a colored assasin makes absolutely no sense there since a) why should they be involved in the countries affairs? Wheres the personal investment, at that time people of color where migrants at best and not exactly that deeply involved with the political ongoings, theres no drama to be had here. Dude comes over from the philipines and directly joins the french revolution in killing off a king he has no business of hating (yet)?
France was not "whiter than cheesecake" during the French Revolution, or indeed, anytime throughout the last thousand years or so [http://medievalpoc.tumblr.com/].c) Impractical... having a black dude in a country that was whiter then cheesecake is like putting a black dude in a game thats about feudal japan being a successfull assasin there. You stick out like a sore thumb and they would simply hunt down your minority.. put a price on any information about colored people and mr super assasin would have no place left to hide or even to move around. I mean if the US of A could put all citizens with asian background into concentration camps during WW2 imagine what a monarch could do who could even care less about the rights of a minority?
More suspicious than being dressed in that assassin robe in public?The only reason i can even think of thought for not including a woman is that a woman not wearing womans clothing during that period of time would be highly suspicious.
Fun fact: That law was actually put in place to stop women from wearing the pantalons that were popularized by the French revolution [http://en.wikipedia.org/wiki/Women_wearing_trousers_in_the_Western_world_after_1900#France]. Which means that enough women were wearing them around that time that the government felt they had to be outlawed.Werent there actually laws that forbade women to wear trousers?
I thought assassination was all about cloak and dagger.Also they would have to completly change the gameplay mechanics, dont know about you guys but i wouldnt count on a female assasin doing parcur and jumping from rooftops in a dress. The game would have needed to be much slower paced, it would be alot more cloak and dagger then what assasins creed stands for.
Altair is clearly a white guy with an Arabic name.Sgt. Sykes said:More importantly, I can't understand how people can blame The Assassin's Creed series of all things. In AC, you could play as an Arab assassin killing Christan bad guys; a half-Indian; a black guy rescuing slaves; a black woman; and I think also a white woman in one of the portable games.
Given that Ubisoft loudly trumpets the attention to historical detail they claim to pour into the Assassin's Creed games, I don't think popular misconceptions would be a valid reason for them to omit historical facts.Blood Brain Barrier said:"Ubisoft's catalog is sausagefest even by video game standards."
Yeah, but so are the history books. Isn't it some kind of central tenet of some branch or sub-branch of feminism that women are largely left out of history? (not that it needs to be - it's common sense by now). There's a consequence to that - people associate the epic adventures of assassins, princes, and knights with males. So it does make a little bit of sense to view historical adventures (constituting most of Ubisoft's catalog) like Assassin's Creed featuring a female heroine as a little bit cartoonish, less grandiose and less serious. Even if that is total nonsense from the perspective we are privileged to have now.
It's true that it's a familiar trope in many forms of drama, but not so much in video games- and certainly not among the "grizzled white guy" stereotype it has become popular to mock in western-developed games. Take another look at the tvtropes link. There are only twelve entries in the whole thing for video games, versus twenty-two in live action television and three pages of entries under anime. And while I'm not familiar with every entry they list, I note that two-thirds of them are Japanese, half Japanese RPGs.Falterfire said:I haven't played Watch_Dogs specifically, but this particular example isn't a great one for proving depth of story - Having the main character blame themselves for things that went wrong in the plot is a pretty common trope [http://tvtropes.org/pmwiki/pmwiki.php/Main/Itsallmyfault]. Tropes aren't bad, (and all good stories are built at least in part out of them) but if you're trying to indicate a character is deep, you should probably use something that isn't so universal.
Shamus Young said:Ubisoft: Straighter. Whiter. Duder.
Taking the developer and publisher of Assassin's Creed Unity to task for their response to a lack of female characters is just too easy.
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