Lightknight said:
The problem is that you're looking in agreggate. If you're a developer or writer making a story for YOUR game then you're only looking at making your own game for the market you see before you. If you ever look at another game it's to look at what was done right and what wasn't. This isn't like hiring people and then looking back and realizing that your hiring practices are statistically racist. This is like hiring one person and that's it.
It is not Asscred's developers responsibility that other developers also catered to the largest demographic. People are pretending like things should follow natural trends but that's not the case. Every new game has a set of developers thinking only of their game and what the face of their target market is. Until the vast majority of those faces stops being male then we're going to continue to see male protagonists. I'm sorry if this upsets you or anyone else but it's the same reason why the majority voters will always win until they're not majorities. There's simply strength in numbers. I get that. It's reasonable of them as a company to go that way.
I agree that it's perfectly reasonable for us to express the demand for diverse characters. But it's unreasonable for us to go all "ur racist/sexist" when they cater to the largest market segment there is. If I go into the panty hose business I'm not going to focus any significant resources on making my stockings ball-friendly. If I see enough demand I may make some side models but the main lines of panty hose is going to remain the same for the comfort of my main clientele.
Marketers have to look in aggregate. If they look at the market and identify the largest demographic, but don't think to look at the other media that occupies the same space as them, they're being pretty shortsighted and simplistic. No media exists in a vacuum.
For what it's worth, I don't think the developers/ marketers are sexist or racist, but I do think they're unimaginative, and that the art suffers as a result. Money may be an explanatory factor, but I don't find it a particularly good one.
Lightknight said:
Ok, I'm uncertain what the point is though? What the gamers "thought" was irrelevant until it was proven to be financially viable by less risk adverse groups. That really only serves to prove the point and agrees with Jim that these AAA publishers are out of touch regardless. Unless someone shows them that something isn't that risky, then it's extremely rare we'll see big risks being taken. It looks like Sony of all companies is willing to take these risks for some reason.
Aye-- that's the problem. That's what I'm encouraging; people making bold decisions and convincing those that are complacent and unadventurous that there's more fertile ground here than they seem to believe. Criticism is an important part of that. There are quite a few people requesting more diversity now: it's harder to ignore.
Lightknight said:
And here's something to actually consider. Maybe this doesn't do what we think it will? Maybe it does lose far more male gamers than the female gamers it gains? We have to consider the idea that there actually is a difference between sexes in gaming preferences in the same way there is in movies. It is not sexist to consider this possibility. Marketing products to the wrong demographics will lose you money. However, this opens up a much better realm of possibility. That games made for men won't have a female character slapped in it. We could eventually see games actually made for women. Not that women can't like dudebro action games. I mean, I'm likely going home to play COD with my wife in five minutes because that's what she wants to do. But why not have games that fit that romance genre or whatever else we find are different between us when large numbers are taken into account?
I agree entirely. More exploration into different genres is something I would very much welcome. Again, it's something that hasn't happened, because the innovation and invention seem to be dirty words (unless they're used emptily).
hermes200 said:
But the Assassins Creed games were never made to represent ME. Out of their playable characters, one is Arab, one is Native American, two are black, one is a woman, one is Welsh, another one is Italian, two are American and another one is British. Needless to say, none of those profiles fits me entirely, yet I had no problem with playing any of them in the past, because it was never about MY version of the story with MY version of the character, but the story the game director told with the characters they created.
Missrepresentative? Yes. Missed opportunity? Sure. But this is Assassins Creed, not Fallout. The protagonists of Assassins Creed are who they are, not a tabula rasa for players to roleplay themselves.
I agree with the first part. The AC series is pretty good, overall, on the diversity front.
I think the second paragraph slightly misses the point. It's not about roleplaying oneself; there's still a huge amount of power in identifying with protagonists and characters in a piece of art.