Of course they don't HAVE to have diverse representation in this game. Nobody, and I mean nobody, is saying they have to. However, not doing so is a missed opportunity, which combined with their lame and patronising excuses for not doing so, risks alienating a portion of their fanbase they seem to either not know or not care about. Just because they're not obliged to go the extra mile, doesn't mean that their immune to criticism from us. Who's going to let them know that this is a dumb decision if we don't?Sgt. Sykes said:snip
Holy strawman, batman!Lightknight said:Oh no! The most common demographic in the developed world is being catered to the most! It's almost like these companies are a business or something that wants to please their largest demographic of consumers...
While we're at it, why don't we just start making white male's votes count for less in countries where elections are held to make sure they're not overly represented there too.
Maybe if we complain enough it will magically increase the female demographic in the consumer market to more than double to make it to half of the AAA market? [/sarcasm]
First off, I think a company so large it could practically fund a manned mission to Mars has gone a little beyond the point of being given 'points for effort'. However, as much as I'm in favour of calling people out for bullshit, I'm also in favour of giving credit where it's due; and as I've said... Yes, by AAA standards, the Assassin's Creed franchise has had, until now, a good record of diversity in playable characters. Take note, however, of the clarifying clauses, if you want to find the root of this backlash, "by AAA standards" and "until now". Notice also, my use of Assassin's Creed as a franchise, rather than Ubisoft as a published, because what diversity AC did have, was very much an outlier in Ubisoft's publishing repertoire. In pretty much all other IP's they own, they're just as bad, if not worse, than everyone else when in comes to homogenisation.Sgt. Sykes said:snip
Are they? As my numbers show above, they represent less than 19% of the target market when even giving the numbers the most benefit of the doubt in favor of higher female numbers. When you account for games with female protagonists and customizable characters the disparity isn't that great and it makes sense why games with only one playable character would reflect the HUGE majority demographic.Gethsemani said:A: Women are underrepresented in the gamer demographic.
Here's the deal, you're an investor. You have $100 to invest. Now, you don't actually care about the market as a whole, you are but one entity and your goal is to make the largest return possible on that money. Do you invest in a game focused squarely on the vast majority of the gaming demogrpahic or do you try to make a statement by focusing on the extreme minority at the risk of alienating a non-trivial portion of the majority? If your goal is to make money, you're going to avoid that. If your goal is to make a statement of some kind then you may be willing to take a significant reduction in return and cater to a more niche group. But reminding large investors that women do make up a small portion of AAA gamers won't make them ignore the actual gamer demographics that express an interest in their games anymore than convincing them that albino people are under-represented gamers. Yes, it could be a chicken/egg loop but when you're the one putting money in you just care about the return and that's not bad. That's supply/demand. The internet is an easy place for people to shout and stomp their feet when they want something else but if giving them what they want doesn't translate into large returns then the actual product demand just isn't where the traditional demand is.E: It should be in the interest of every producer of triple-A games to be as inclusive as possible.
Because this would amount to having two separate characters in Black Flag. One is Edward, the pirate landlord that gets to be the grandparent of Connor, and the other one is Jeannine, the pirate landlord that gets to be the grandparent of Connor... See the problem there?Bigeyez said:Im confused... Couldn't you play as a woman in the multiplayer of black flag? If they did it there and other creed multiplayers why not here?
This should really not be such a problem -- for Ubisoft at least -- as they use a middleware called HumanIK which mitigates these sort of problems. Skip through this video a bit if you're interested, it explains it better than I could here.Shamus Young said:Depending on where the female model is anchored to the world, her hands might float a few inches away from the ledge she's supposedly holding onto. Or perhaps her feet poke into the wall as she climbs. Or maybe she sticks her hand inside her hip when she's supposedly grabbing stuff from her belt.
That's... a large leap of logic from where we are right now. If your predictions are right (and I don't think they are), then more fool the publishers for not taking the issue seriously, and thinking that we will be so easily satisfied. We want diverse characters, not cynical, check-box driven character models with tits. If that's what the publishers will serve us in an effort to shut us up, we will notice, and we will continue to complain about it until they get it right.Sgt. Sykes said:snip
It may have been less of an issue because you still had eight million other games that did represent you. It's very easy to say "so EFFING what?" when the issue doesn't affect you.Bluestorm83 said:Honestly and truly, anyone who refuses to play a game series because the main character doesn't have BLANK in common with them is childish and shallow. I mean, so what? I played the PS Vita game, and Aveline had nothing at all in common with me. She was Black, Female, aristocratic, an athlete, a killer, etc. So what? I say again; so FUCKING what?
First of all, even accepting your own numbers, female gamers are not an "extreme minority". That's just silly.Lightknight said:Here's the deal, you're an investor. You have $100 to invest. Now, you don't actually care about the market as a whole, you are but one entity and your goal is to make the largest return possible on that money. Do you invest in a game focused squarely on the vast majority of the gaming demogrpahic or do you try to make a statement by focusing on the extreme minority at the risk of alienating a non-trivial portion of the majority?
Less than 20% even with being the most generous with how we arrive at those numbers, not just a little minority like 40%/60%, but the extreme minority. Outnumbered by four times. I mean, sure, it's not 1% but it is a huge disparity.Silvanus said:First of all, even accepting your own numbers, female gamers are not an "extreme minority". That's just silly.
AAA investors are. They want big and safe. I don't see anyone bitching about Stanley Parable not having more lesbian protagonists. It's the AAA games we complain about and these are the games with corporate investors most of the time.Secondly, not all investors are completely risk-averse. Not all games must cater to the largest demographic. Hell, more people play FPS than RTS, but RTS games still get made-- and make money-- because they have their own buyers, and are not simply trying to do the same thing as the biggest releases.
Well, you can judge it that way, I suppose, but it's a significant chunk of the market. To call it an "extreme" minority still sounds absurd to me. It's a fifth. Marketers take fifths of the market into consideration, if they're any good at their job.Lightknight said:Less than 20% even with being the most generous with how we arrive at those numbers, not just a little minority like 40%/60%, but the extreme minority. Outnumbered by four times. I mean, sure, it's not 1% but it is a huge disparity.
And yet, I rarely see arguments that films and literature should stick to grizzly hetero white males, regardless of the genre. There's a more adult attitude, and I don't see why people who love games (as I do and, I assume, you do too) would want to hold those games to a lower standard.Lightknight said:AAA investors are. They want big and safe. I don't see anyone bitching about Stanley Parable not having more lesbian protagonists. It's the AAA games we complain about and these are the games with corporate investors most of the time.
RTS games are an interesting game model. They are actually have a decent proportion of female consumers from what little research I've seen. There are game types where this would be less of a risk than others. But there's at least decent evidence in the way of large AAA action games that would indicate a lower female participation than other genres garner. As I've said, the same goes for literature and movies.
Absolutely, I don't disagree at all. But when they're basing the only protagonist off of that market then they're going to lean a lot more heavily towards the 80%. Wouldn't you agree?Silvanus said:Well, you can judge it that way, I suppose, but it's a significant chunk of the market. To call it an "extreme" minority still sounds absurd to me. It's a fifth. Marketers take fifths of the market into consideration, if they're any good at their job.Lightknight said:Less than 20% even with being the most generous with how we arrive at those numbers, not just a little minority like 40%/60%, but the extreme minority. Outnumbered by four times. I mean, sure, it's not 1% but it is a huge disparity.
And yet, I rarely see arguments that films and literature should stick to grizzly hetero white males, regardless of the genre. There's a more adult attitude, and I don't see why people who love games (as I do and, I assume, you do too) would want to hold those games to a lower standard.Lightknight said:AAA investors are. They want big and safe. I don't see anyone bitching about Stanley Parable not having more lesbian protagonists. It's the AAA games we complain about and these are the games with corporate investors most of the time.
RTS games are an interesting game model. They are actually have a decent proportion of female consumers from what little research I've seen. There are game types where this would be less of a risk than others. But there's at least decent evidence in the way of large AAA action games that would indicate a lower female participation than other genres garner. As I've said, the same goes for literature and movies.
Not quite to the degree we see, no. I would expect the market to lean in their favour, but I would expect a little more originality and exploration than we see now.Lightknight said:Absolutely, I don't disagree at all. But when they're basing the only protagonist off of that market then they're going to lean a lot more heavily towards the 80%. Wouldn't you agree?
No worries, I appreciate that.Lightknight said:What's more is the actual number is 18.4% and this is the most generous number I can give them. If we take into account differences in rate of console ownership by gender (which I simply don't have numbers on or I would) or if we evaluate differences in preference of game genre then the number could dwindle even further. Still, even if it hit 10% that's still a valid demographic and we DO see games making that adjustment now. We've begun to get a lot of them recently and that's a good thing.
Please bear in mind, I know me presenting their side of things sounds like I'm against females as protagonists in games. I'm not against that at all and generally haven't been dissuaded by it. There were times where I was frustrated by Lara Croft's screaming in Tomb Raider but I loved the game.
It takes only one person to write a book, but publishers and publicity and contracts will frequently make the difference between exposure and a release never seeing the light of day. As for movies, I would venture that if movies as a medium were following the same recipes to the stifling extent that games were, then fewer and fewer women would watch them too-- and then people may well start saying that, well, not many women watch movies anyway, do they? They're only a small part of the market.Lightknight said:Actually, books only require one person and can easily be a labor of love rather than a corporate investment. The larger AAA movies often do stick to the white hetero males or have I been watching the wrong movies? It depends on the genre of the movie but there are absolutely still strong trends. As video game development becomes more and more easy for indie developers and small studios to gain access to the market (like books and movies have become), we will begin to see more niche games getting developed and the AAA studios will mimic the ones that work. I mean, look at the horror genre, everyone thought it was dead to rights and a few indie successes threw AAA gaming right back into the fray of true horror genre development. That is niche and yet profitable.