Sgt. Sykes said:
First off, I think a company so large it could practically fund a manned mission to Mars has gone a little beyond the point of being given 'points for effort'. However, as much as I'm in favour of calling people out for bullshit, I'm also in favour of giving credit where it's due; and as I've said... Yes, by AAA standards, the Assassin's Creed franchise has had, until now, a good record of diversity in playable characters. Take note, however, of the clarifying clauses, if you want to find the root of this backlash, "by AAA standards" and "until now". Notice also, my use of Assassin's Creed as a franchise, rather than Ubisoft as a published, because what diversity AC did have, was very much an outlier in Ubisoft's publishing repertoire. In pretty much all other IP's they own, they're just as bad, if not worse, than everyone else when in comes to homogenisation.
Judging by your comment, it seems your lack of exposure to much of the nuances in the way this fallout was created, has led to a misunderstanding of what people are actually angry about. When people at E3 saw the new Ac multiplayer featuring a bunch of identical white men, whereas previously a diverse collection of creeds and genders had been offered, a handful of gaming journalists took to twitter to make fun of it. They may have been disgruntled, yes, but it was hardly a storm of vitriol. It only became such, when Ubisoft's PR tried to cover it's arse with possibly the lamest and most condescending excuse they could think of, which was then immediately debunked by multiple sources inside the industry. As this column rightly says, making playable female models in AC would indeed be more complicated than just reskinning the male animations to look like a chick. However, it is possible, and well-within what a company like Ubi
should be capable of. This leaves two possibilities: Either Ubi is lying to us, or their production process really is so bloated and arse-backwards, that even with half a dozen different studios working on one game, with the full force of the publishers finances behind it, they genuinely don't have it in them to programme female characters properly anymore. I shouldn't have to explain why neither of those states of being is acceptable, should I?
If you want your analogy to more closely match the situation as it stands, then it would look something like this...
- All the big restaurants in the city serve one kind of food
- One of the very biggest restaurants in the city serves only one kind of food... except on Fridays, when they'll put a different kind of dressing on their side-salad. All of a sudden, they stop doing this, removing the one shred of original and creative thought they had over everyone else.
- When people, rightly, ask why this is so, the restaurant owner peers down at them from a golden throne, using a tube of rolled-up dollar bills as a telescope, and explains that offering such a small concession of choice to the customer is now 'too much like hard work'.
- People start considering whether they really want to come back to the restaurant anymore.
(P.S. I don't want to get off-topic, but just for clarity's sake, The Halo franchise has had female character models in it's multiplayer since 2010, and in Halo: Reach, allowed you to make the protagonist a female Spartan. On top of this, the fan-favourite and most fleshed-out character in the canon is, and has always been, a woman (and no, the fact that she's an AI doesn't discount her any more than being "mono-gendered" discounts asari characters in Mass Effect).)