"You're missing the point". My point is not specifically about one particular instance, but about what the character's reaction to the world they are in. The original question posed was "why would someone powergame" and my response is the justification for why someone would. It is just like real life - if given two opportunities for survival, one very difficult, and one much more likely, which would you take? Transfer this thought across to the game genre and you'd see why in a "life and death situation in an RPG" you would be likely to take the easiest route.Treblaine said:Except games don't have to follow real world physics, that handgun could fire 60mm supersonic mortar sells if you code it into the game. And then people will go for the handgun.Indecipherable said:Time to expand on that too.
Let's say you're in a survival situation, and you come across a pistol and an assault rifle. Sadly there are some people who say "well my character concept is some cool guy with a trenchcoat who is all cowboy-western style so he should use the pistol". 99% of rational real people would pick up the assault rifle and start using that, developing skill (you know, those skill points or attributes you get to spend) by practicing. Funnily enough it's because we don't want to die because we thought we would be cool with a pistol. People who limit themselves to a concept to the point of exclusion of outside forces are doing funny RP business right there. As someone who studies economics, it is a fundamental principle that rational people migrate to choices that are most effective, and so would your in game persona.
Hell the "magnum" pistol in Halo: CE was ridiculously overpowered with a damn zoom scope on it. It's amazing the effect of labelling a pistol as "magnum" in games, maybe thanks to Dirty Harry people got the impression that "most powerful handgun in the world" extended to "most powerful weapon... full stop".
Thing is, handguns are generally weak as fuck, a magnum revolver gets it's ass spanked by a rifle that is twice it's age.
But, it's a gaming convention, you can make the Magnum more powerful than the 12 gauge shotgun and more accurate than the assault rifle because it is just remotely plausible.
See magnums are "rare" (shiny) while shotguns and shells are cheap and common... you can't make the cheap/common weapon more powerful than the rare weapon, that breaks the game mechanics.
Not saying you can't go the relaisti route.
I'd love a game where the frequency of weapons and ammo in games was relative to their real world prices. Like you'd find way more AK47s ($200 per gun) and AK ammo than M16 rifles ($900-$2000) and pistols will bearley be worth it at $500 per weapon compared to cheap submachine guns.
I don't care about the specific example of pistols versus assault rifles. It could be telepathy versus magic card tricks for all I care. The point behind it is the justification in character for the choices made, and a rational character in the game will gravitate towards the choices with the highest perceived success rate.
Unless they have a deathwish.
I do read your post and wonder how much was a response to mine and how much was just a rant about pistols.