Nathan Drake strikes me as a character that was designed by committee, a very schizophrenic committee in love with Joss Whedon TV shows. The lovable everyman is in there, somewhere, but it's just barely peaking out under a hash of one-liners and action hero machismo. I found myself repeatedly asking, when Drake demonstrates some impressive mental muscles throughout the game (like when doing translations or recalling obscure bits of history) "Is this really the same guy?" Because he spends most of the game doing his best impression of a college drop-out screw-up.
I found myself cottoning to him in the first game because he seemed to be a man of conviction, not necessarily smart so much as dedicated to getting the job done. In the sequel, he seems to have mutated into this weird conglomeration of scholar and soldier.
None of this is helped by the game's script -- Drake objects to using guns on security guards at a Turkish museum, but apparently pumping thousands of rounds into bad guys who aim a gun at him is perfectly A.O.K. That touches on one of my principle complaints about the first game -- wholly crap do you kill a lot of dudes.
As always, I find myself agreeing with Yahtzee. It kind of seems like Naughty Dog was resting on their laurels when they made U2:AT. Lots of bits don't make sense, ESPECIALLY in a cinematic sense. Why introduce Chloe as a character, anyway? Would anything have prevented her and Flynn from being melded together as a single character?
I found myself cottoning to him in the first game because he seemed to be a man of conviction, not necessarily smart so much as dedicated to getting the job done. In the sequel, he seems to have mutated into this weird conglomeration of scholar and soldier.
None of this is helped by the game's script -- Drake objects to using guns on security guards at a Turkish museum, but apparently pumping thousands of rounds into bad guys who aim a gun at him is perfectly A.O.K. That touches on one of my principle complaints about the first game -- wholly crap do you kill a lot of dudes.
As always, I find myself agreeing with Yahtzee. It kind of seems like Naughty Dog was resting on their laurels when they made U2:AT. Lots of bits don't make sense, ESPECIALLY in a cinematic sense. Why introduce Chloe as a character, anyway? Would anything have prevented her and Flynn from being melded together as a single character?