Xiado said:
Not to justify Uncharted 2, which was stupid, but not much originality in games this year, even among what you named
Borderlands: Wasteland space planet and lost treasure- not original
Not original how? Generic wasteland planet and similarities to the Vaults in
Fallout not withstanding, I can't remember a single game that has had a story like this.
Modern Warfare 2: Creatively executed, but pretty much ripped off of Tom Clancy's works, I felt like I was playing Splinter Cell: Bullet Hose edition
Can't entirely disagree with this one, but what story regarding modern-day international conflicts doesn't rip off Tom Clancy? Besides, it's not like he has a copyright on the premise. That sort of idiocy is reserved for Tim Langdell.
Brooetal Legend: Rips off of pretty much everything in heavy metal
I'm sorry, but what does that have to do with the story? With concept art, aesthetics, environment, and the like, you bet it's the same. That was the point. But that really doesn't have anything to do with story.
Batman: Arkham Asylum: Hasn't this thing been done in the comics, movies, and tv shows a million times already?
Yeah, the graphic novel
Arkham Asylum: A Serious House On Serious Earth basically spawned the entire concept of the game, with other ideas taken from the other facets of the series. But I've never played a game like this before. Can you name one?
Darkest of Days: You got me, this was pretty original
Agreed.
Overlord 2: Same as the first game, so not really original
Okay, but how about the first game? That one was pretty original.
Infamous: Ripped off Prototype
Prototype: Ripped off Infamous
Considering they both came out at the same time, that just doesn't make sense. Regardless, just because they have the same basic concept on the vaguest level (guy with super-powers in city trying to discover how he got powers) doesn't necessarily mean that the intricacies of the plot are the same. For instance,
[Prototype] just gives the story as an excuse to kill as many people as you want/can. At least
inFamous tries to give a deeper storyline. It might not succeed entirely, but it tries.
I also realize that this is not a very well-worded argument to defend the originality of these games. I think I just get frustrated when people put
[Prototype] and
inFamous in the same basket when one is a slaughter-sim and the other actually tries to formulate a story out of the premise. (Can you guess which one I enjoyed more?)
Bionic Commando: The name speaks for itself
Agreed.
Velvet Assassin: Kind of original, but loses points for being based on a real person
I can't defend
Velvet Assassin too much, as I haven't actually played it or experienced the story first-hand, but saying it's not an original concept because it was based on a real person is just ludicrous. I don't know if I agree with the milking of a real person's life for profit, but it's an original story if I've ever heard one, whether it's fictional or not.
Madworld: Deathmatch tv show. I think Manhunt did something like this.
There are differences between the two, but I get the point. Still, can you name any other games like those? Just because it's happened once doesn't make it unoriginal. It's stuff that has happened twenty times over or more that gets old (space marine fighting alien hordes, for instance).
All in all, though, a games basic premise does not immediately define its story. If anyone is truly a proponent of original stories in games, they simply wouldn't try to confine every game into Premise A, B or C. Defining a story in such broad terms doesn't help convince developers to make more original games; it just makes them lose hope because their work, no matter how original, will immediately fall into a category with a bunch of other games. I will admit, there are some games out there that have far better stories than others, and they stand above the rest. But take some time to actually experience the nuances of each story and you will realize that most games have very original stories, even despite some similarities it may have with other games.
Also remember that some games with other attributes that are less than stellar may have original story ideas. I hated
Haze with the very core of my being because of it's redundant gameplay, it's horrible voice acting and sub-par graphics, but, for the life of me, I can't think of another game that had the same sort of storyline. Same goes with
Turok (though that's just kind of the space marine thing with dinosaurs added). Just some food for thought.
OT: I loved both
Uncharted games specifically because of the voice acting, the motion-capture acting, the characters and the setpieces. The story is standard tomb-raiding fare taken directly from
Indiana Jones and
Tomb Raider, but the characters are what really sell it for me. Nathan Drake is basically Harrison Ford (as people have mentioned earlier, he's kind of like a combination of Han Solo and Indiana Jones), though I do agree that I would like to see more about his past. I'd especially be interested in seeing how he and Sully met, considering Sully seems to help get him into and out of trouble most of the time.
Of course, this is just my opinion, so take it all with a grain of salt. Still, I love those games, so, while I can see some of Yahtzee's points, I can't say that I agree with the article as a whole.