Unsubtle troll is unsubtle.Arcane Azmadi said:Why the fuck not? So he's charming; if you believe people who actually knew him, so was Saddam Hussein. If your standards are so low that you will simply overlook a person's drastic flaws because of a single appealing feature then I have one word for you: BIMBO. I bet you like Edward "creepy, emotionless, abusive, jerkass stalker" Cullen as well because "he's so GORGEOUS!"HUBILUB said:I still love Drake as a character. Yeah, he lacks in the humanity, but he's so charming that I can't criticize him.
When you went to Lara's house, what did you see exactly that made her human? All I saw was a ton of relics that she used as exercise equipment or platforms and a bunch of killing. Granted that killing and jumping about is fun but honestly, how does that give her any humanity?KDR_11k said:So how does that stack up with Lara Croft? I mean, we do see some parts of her private life but you still consider her evil.
Actually, I don't think you went too far, I'm kinda interested in this right now. The issue at hand with this extra punctuation is precisely the approach various players have towards Drake. It is pretty obvious that characters like Gordon Freeman, Lara Croft, the Doom marine, practically all GTA protagonists, etc. cannot be directly translated to another medium (the TR movies took a lot of creative liberties with Lara), because we don't know them as complete individual people but as gamer-shells, in a way. They live in a world that we "imagine" to work like a realistic fictional world, even if the gameplay presented to us is obviously flawed. We suspend our disbelief and fill in the gaps ourselves. To illustrate: when thinking in-universe, Gordon of HL2 surely talks, his massive body count would affect his mental state (particularly because he's an untrained, unprepared civilian), and his overthrowing of the combine citadel probably doesn't happen in one uninterrupted day, without rest or sleep. However, agreeing that this would detract from the experience and wanting an artificial challenge, the gamer is free to ignore those inconsistencies. He's actually playing through an allegorical rendering of the original story, streamlined and adapted to the medium and pretending to be a real account of the events, but relying on our suspension of disbelief.estro_pajo said:I see your point and in general I concur, but I can't say that I entirely agree.
I'd break it into to points - that about Drake and that about the game's story.
Uncharted 2 seriously lacks in the story department and I think that one of the reasons why so many people think otherwise is the very likeable persona of Drake.
While he's not this incredibly fleshed out character that you'd like to see as a movie protagonist, he manages to gain players sympathy.
I must say, despite all the faults this game has, I really like Nathan Drake. In a video game medium he's one of the best characters ever created.
You might disapprove, but please consider this: do the most well known video games icons have any personality? Mario? Gordon Freeman? Lara Croft? Some guy?
We know what those characters connote (ie Freeman=headcrab=crowbar=recently->gravity gun, Croft=tits etc) but they don't speak to us, literally and metaphorically. Drake for a change keeps a dialog with his audience going. He talks to us, comments on the events in the game, establishes a connection. This is something that Gordon Freeman could never do.
I generally like Uncharted 2, but not for its story (honestly there is none, just do a quick analysis of your goals in the game...) and actually not all that much for its repetitive and easy gameplay, but mostly for the non-stop chatterbox that is the main character. Though not all original and well characterised, he has a flavour of his own...
edit
Oh, and the killing thing again...
I'll be quick - even though it's not as well established as "film science" there is something as "video game science" and it's a humanistic subject. It deals with the theory of video games as a new medium, narration in it, the situation of the player etc etc and it has roots in theory of literature, anthropology, psychology and yadda yadda yadda... Anyway, many researchers agree that video game violence is not a real violence but only a way to express certain progression within a game that is also interesting to the player (something like Haneke's philosophy on violence a rebours). This could be used in a variety of ways which are not always known to game developers (they are yet to understand how important theory is to them - silly people).
All in all it goes down to this - the outcome of character actions in a video game cannot be judged based on game mechanics. If violence is the core gameplay mechanic integral to experiencing a pleasure from the game it gets locked away in the "meta" level of its structure.
Ok, I went to far... I think though that you understand the basic idea.
Uncharted violence=unreal violence without consequences.
Well, fair enough, you could do this, but why would you? Video games are a very different medium that theatre or film are.Noelveiga said:I was gonna go all Aristotle's Poetics on your posts
Nathan Drake has no discernible reason or motivation of any kind for his horrid behavior. That left us with a broad spectrum of possibilities for the reasons of his actions.KDR_11k said:So how does that stack up with Lara Croft? I mean, we do see some parts of her private life but you still consider her evil.
Duke Nukem never seemed all that nice of a fellow to me. And Duke Nukem's are the first (and perhaps therefore) glorious shooting-based games I ever played. Especially the 3D. It's time to kick ass and chew bubblegum. And I'm all out of gum.JC175 said:Can't say I can really properly comment on this, as I haven't played the game or its predecessor. But I will say that making the main character a douchebag only works...wait, no, it never works.
There's a difference between being a badass and a douchebag though. Duke Nukem is a badass in my books.Qizma said:Duke Nukem never seemed all that nice of a fellow to me. And Duke Nukem's are the first (and perhaps therefore) glorious shooting-based games I ever played. Especially the 3D. It's time to kick ass and chew bubblegum. And I'm all out of gum.JC175 said:Can't say I can really properly comment on this, as I haven't played the game or its predecessor. But I will say that making the main character a douchebag only works...wait, no, it never works.
I'll just use this one quote so you'd know I'm replying to your post.Noelveiga said:So changing the environments is not narrative, changing your partners through the game is not narrative, the cutscenes and the dialogue between characters do not count but the models they use for the enemies are now a narrative decission?
Sorry buddy, had to quote you.Xiado said:Not to justify Uncharted 2, which was stupid, but not much originality in games this year, even among what you named
Borderlands: Wasteland space planet and lost treasure- not original
Modern Warfare 2: Creatively executed, but pretty much ripped off of Tom Clancy's works, I felt like I was playing Splinter Cell: Bullet Hose edition
Brooetal Legend: Rips off of pretty much everything in heavy metal
Batman: Arkham Asylum: Hasn't this thing been done in the comics, movies, and tv shows a million times already?
Darkest of Days: You got me, this was pretty original
Overlord 2: Same as the first game, so not really original
Infamous: Ripped off Prototype
Prototype: Ripped off Infamous
Bionic Commando: The name speaks for itself
Velvet Assassin: Kind of original, but loses points for being based on a real person
Madworld: Deathmatch tv show. I think Manhunt did something like this.
I think Lara is a lot more "stacked".KDR_11k said:So how does that stack up with Lara Croft? I mean, we do see some parts of her private life but you still consider her evil.