Uncharted is a great game, but don't you think you're exaggerating?
This article makes it sound like it's the best game of all time.
This article makes it sound like it's the best game of all time.
You'll never keep me down!Cleril said:I once again never said that the reviewer (Greg Tito) should be put down. You took it that way.
Move on, pretty please?
But it was only awarded 4.5 stars.BiH-Kira said:Uncharted is a great game, but don't you think you're exaggerating?
This article makes it sound like it's the best game of all time.
I called parts of it tedious and frustrating. Hardly calling it the best game of all time. But I do think the writing, acting, visuals, animation, and overall storytelling are exceptionally well done.BiH-Kira said:Uncharted is a great game, but don't you think you're exaggerating?
This article makes it sound like it's the best game of all time.
Yeah, that was pretty much straight from the second game.CynderBloc said:Also, did you not think from the plane onwards was just a copy/paste of the end of UC2?....With sand of course.
Abandoned village in the desert/Abandoned monastery in the Himalayas
Beautiful ahead of it's time hidden for thousands of years city/Beautiful ahead of it's time hidden for thousands of years city
Unkillable with most weapons 'Fire demons'/Unkillable with most weapons 'Blue Yeti guys'
Collapsing city with collapsing bridge/Collapsing city with collapsing bridge
Just seems like they lost ideas for how to finish the game....
To quote Yahtzee, immersion is paramount, and I didn't get any with this installment
It's successful for exactly the reasons you mentioned, actually. To date, the Uncharted series (specifically 2 and 3) are pretty much the most seamless blend of cinematic and gameplay that has so far been achieved. It's as linear as a ruler, but that's exactly what it's supposed to be.Lex Darko said:I simply just do not understand what so many other people see in the Uncharted series. Even reading this thread I feel like that guy in church surrounded by "believers" wondering what everyone's so worked up about.
I watched a walk-through of this entire game and in all honesty it looks so boring. The game isn't just linear. Halo is linear, Gears of War is linear, Battlefield 3 is linear. With Uncharted you simply follow a completely set path doing everything exactly how devs have scripted it to happen. In those other games you have a choice of how you accomplish a goal. So even though you are following a linear path what you do along that path is your choice, but all of Uncharted plays like the very last level of BF3 in that everything is scripted no matter what you it will happen in the way it is set to happen.
I fully realize that has a game that's also telling a story that sometimes is necessary but here it all that ever happens every moment is like that. There's only one path up any given wall you have to climb, one door into any given room you have to enter etc.
The game is like of those QTEs where hit every button perfectly but the bad guy still gets away because that's how it's supposed to happen. I don't know I just hate it when games feel over scripted and Uncharted has always felt that way for me and this game follow the same form both gameplay and story wise.
Nathan Drake, sociopath, mass murderer, and worst treasure hunter in the world bar none, but this will still end up being game of the year. I just don't get it.
I have no problem with you not liking the game, but I don't get the "sociopath/murderer" bit at all. He kills the people shooting at him - just like pretty much every other protagonist in gaming. If he doesn't defend himself, he'll die. That makes him a sociopath?Lex Darko said:I simply just do not understand what so many other people see in the Uncharted series. Even reading this thread I feel like that guy in church surrounded by "believers" wondering what everyone's so worked up about.
I watched a walk-through of this entire game and in all honesty it looks so boring. The game isn't just linear. Halo is linear, Gears of War is linear, Battlefield 3 is linear. With Uncharted you simply follow a completely set path doing everything exactly how devs have scripted it to happen. In those other games you have a choice of how you accomplish a goal. So even though you are following a linear path what you do along that path is your choice, but all of Uncharted plays like the very last level of BF3 in that everything is scripted no matter what you it will happen in the way it is set to happen.
I fully realize that has a game that's also telling a story that sometimes is necessary but here it all that ever happens every moment is like that. There's only one path up any given wall you have to climb, one door into any given room you have to enter etc.
The game is like of those QTEs where hit every button perfectly but the bad guy still gets away because that's how it's supposed to happen. I don't know I just hate it when games feel over scripted and Uncharted has always felt that way for me and this game follow the same form both gameplay and story wise.
Nathan Drake, sociopath, mass murderer, and worst treasure hunter in the world bar none, but this will still end up being game of the year. I just don't get it.
The game has stealth sequences where Drake essentially sneaks (breaks) into a "restricted" area under armed guard. While sneaking into said area he quietly uses a silenced pistol to kill armed guards who are doing their job of securing a privately owned area and have not fired at him.Susan Arendt said:Lex Darko said:I simply just do not understand what so many other people see in the Uncharted series. Even reading this thread I feel like that guy in church surrounded by "believers" wondering what everyone's so worked up about.
I watched a walk-through of this entire game and in all honesty it looks so boring. The game isn't just linear. Halo is linear, Gears of War is linear, Battlefield 3 is linear. With Uncharted you simply follow a completely set path doing everything exactly how devs have scripted it to happen. In those other games you have a choice of how you accomplish a goal. So even though you are following a linear path what you do along that path is your choice, but all of Uncharted plays like the very last level of BF3 in that everything is scripted no matter what you it will happen in the way it is set to happen.
I fully realize that has a game that's also telling a story that sometimes is necessary but here it all that ever happens every moment is like that. There's only one path up any given wall you have to climb, one door into any given room you have to enter etc.
The game is like of those QTEs where hit every button perfectly but the bad guy still gets away because that's how it's supposed to happen. I don't know I just hate it when games feel over scripted and Uncharted has always felt that way for me and this game follow the same form both gameplay and story wise.
Nathan Drake, sociopath, mass murderer, and worst treasure hunter in the world bar none, but this will still end up being game of the year. I just don't get it.
I have no problem with you not liking the game, but I don't get the "sociopath/murderer" bit at all. He kills the people shooting at him - just like pretty much every other protagonist in gaming. If he doesn't defend himself, he'll die. That makes him a sociopath?
And that's what I don't understand. Heavy Rain basically was an interactive movie and was criticized for it. But Heavy Rain is less linear and gives the player more choice than any Uncharted game. And yet Uncharted get nominated multiple times for game of the year.JeanLuc761 said:It's successful for exactly the reasons you mentioned, actually. To date, the Uncharted series (specifically 2 and 3) are pretty much the most seamless blend of cinematic and gameplay that has so far been achieved. It's as linear as a ruler, but that's exactly what it's supposed to be.
If it helps, the series has always intended to be what is essentially an interactive movie, and it accomplishes just that. It isn't trying to be open world and it isn't trying to give the player all that much choice, but it is trying to make you feel like you're -playing- a movie, not just watching one.
I don't play Uncharted for a deep story, moral quandaries, or an open world experience. I play Uncharted because it feels like I'm guiding the best damn action movie out there. Call it simple entertainment if you want, but it's constructed and presented so incredibly well that I can't help but consider it to be a masterpiece.
They said it was due to 'technical limitations'.MajorDolphin said:I can't seem to understand why NaughtyDog decided to cut out the single player bonus unlocks. They gave UC2 enormous replay value. Some may say "its because of trophies" to which I say "dur, cheats = no trophies, problem solved".
I will be selling my copy to GS tomorrow. Skyrim looks neat.
Sure, technical limitations. Unlimited ammo, different skins, and other trivial things were kept out of the final product because of technical limitations. NaughtyDog must believe we're all drooling idiots.Kopikatsu said:They said it was due to 'technical limitations'.MajorDolphin said:I can't seem to understand why NaughtyDog decided to cut out the single player bonus unlocks. They gave UC2 enormous replay value. Some may say "its because of trophies" to which I say "dur, cheats = no trophies, problem solved".
I will be selling my copy to GS tomorrow. Skyrim looks neat.
Yes, I know.