Wait, admit difficulty? Potential failure? Engage in honesty?CarlsonAndPeeters said:I appreciate the devs just being honest about this. No "cinematic" line or anything else like that. They've just said, "Look, we want to do this with the graphics, so we can't hit this framerate." Everyone knows what they're getting, and you can choose to play it or not as a result. And I, for one, will almost certainly be a buyer.
or you could pop in a copy of Bayonetta or Metal Gear Rising for a bit of bothLysanderNemoinis said:Maybe it's just because I'm a lifelong console gamer and couldn't play with a mouse and keyboard if my life depended on it, but I really could care less. I thought The Last of Us was absolutely beautiful and ran smoothly for me with no slowdown. And we all keep complaining about games like Battlefield and Destiny and Crysis and dozens of other over-hyped games that keep being the same old, same old despite looking really, really pretty.
So how about this: Why don't we get developers to try and make their games the best they can when it comes to deep mechanics, interesting and unique worlds, fantastic and emotional stories, complex characters, and games stuffed with rich (but meaningful) content. Once we get that, THEN we can worry about graphics and framerates. Because it's rare when we get games that are utterly beautiful but also a sheer joy to experience. Yes, it's my favorite game, but if we had more games with the love and care and effort of The Last of Us and less games that are another relatively shallow sandbox like Far Cry 4 with even shallower characters (save one), I think gaming would be better off.
Because ultimately, I'd rather play a game at 30fps/720p that can keep me entertained with multiple playthroughs and effect on any sort of level than a game at 60 or 120fps/1080p that's all style and no substance. I know it's a bit of a straw man agrument, but it's how I feel. Plus all this stuff reminds me of cliched teen romance movies where the guy has to get it through his thick head that the hot cheerleader has all the depth of a shotglass but the bookworm with inner beauty is his true soulmate.
PC gamers and Nintendo fans.Steven Bogos said:Uncharted 4 May Not Run at 60 FPS Because "It's Really F---ing Hard"
Maybe in the months just before the PS5 comes out, developers will finally figure out how to reliably hit the 1080p/60 FPS benchmark PC gamers have been enjoying for years now.
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The things you are asking for are the reason modern games are shallow and same old. Developers are biting off more than they can chew trying to deliver character driven stories, and gameplay suffers for it.LysanderNemoinis said:Maybe it's just because I'm a lifelong console gamer and couldn't play with a mouse and keyboard if my life depended on it, but I really could care less. I thought The Last of Us was absolutely beautiful and ran smoothly for me with no slowdown. And we all keep complaining about games like Battlefield and Destiny and Crysis and dozens of other over-hyped games that keep being the same old, same old despite looking really, really pretty.
So how about this: Why don't we get developers to try and make their games the best they can when it comes to deep mechanics, interesting and unique worlds, fantastic and emotional stories, complex characters, and games stuffed with rich (but meaningful) content. Once we get that, THEN we can worry about graphics and framerates. Because it's rare when we get games that are utterly beautiful but also a sheer joy to experience. Yes, it's my favorite game, but if we had more games with the love and care and effort of The Last of Us and less games that are another relatively shallow sandbox like Far Cry 4 with even shallower characters (save one), I think gaming would be better off.
Because ultimately, I'd rather play a game at 30fps/720p that can keep me entertained with multiple playthroughs and effect on any sort of level than a game at 60 or 120fps/1080p that's all style and no substance. I know it's a bit of a straw man agrument, but it's how I feel. Plus all this stuff reminds me of cliched teen romance movies where the guy has to get it through his thick head that the hot cheerleader has all the depth of a shotglass but the bookworm with inner beauty is his true soulmate.
Naughtydog are big boys, they dont need people flying off the handle to defend their broken promises. Nothing ever improves if consumers accept lessHaru17 said:Oh shut up you snarky, condescending ass! If Uncharted 4 is a good game then it'll be a good game at 25, 40, 30, 50, or 60 frames per second. Level design, gameplay mechanics, and story matter way more than a high frame rate, just look at Ocarina of Time on the N64 in all it's choppy glory. And if you or the group you're referencing are actually PC gamers then perhaps they should be playing PC games instead of passing judgment on console games that will never be ported to windows.
"look our game cant perform well on this shitty hardware, lets push graphics even more at the cost of gameplay and then find a way to work around it!"Steven Bogos said:When asked directly if the team was still targeting that 60FPS/1080p benchmark, Druckmann replied "I don't know," adding "The objective for us is just to make the best experience. And right now we're trying to push the look. Then we'll see where we're at and reassess. We're constantly making choices to our production about what's going to make the game feel best and look its best."
Apply liquid cooling to burnt area.Steven Bogos said:Maybe in the months just before the PS5 comes out, developers will finally figure out how to reliably hit the 1080p/60 FPS benchmark PC gamers have been enjoying for years now.
Uh, what? Crysis was technological breakthrough that resonated throughout entire gaming sphere for years. many technologies utilized in games nowadays were invented by Crysis.LysanderNemoinis said:Crysis and dozens of other over-hyped games that keep being the same old, same old despite looking really, really pretty.
but we can already get all that in devices called books and movies. gaming is special - it introduces gameplay. thus gameplay has to be gamings strongpoint to differentiate it from the other media. As such, we want even basic gameplay standards such as 60 fps.So how about this: Why don't we get developers to try and make their games the best they can when it comes to deep mechanics, interesting and unique worlds, fantastic and emotional stories, complex characters, and games stuffed with rich (but meaningful) content. Once we get that, THEN we can worry about graphics and framerates. Because it's rare when we get games that are utterly beautiful but also a sheer joy to experience. Yes, it's my favorite game, but if we had more games with the love and care and effort of The Last of Us and less games that are another relatively shallow sandbox like Far Cry 4 with even shallower characters (save one), I think gaming would be better off.
heres a thing: there is absolutely no reason we cant have both.Because ultimately, I'd rather play a game at 30fps/720p that can keep me entertained with multiple playthroughs and effect on any sort of level than a game at 60 or 120fps/1080p that's all style and no substance.
Steam surveys are not any indication.Sanunes said:The question that leads to is how much of the PC market can run games at those settings? For if the Steam surveys are any indication its not a large portion of the playerbase.
come on. stalker AI was horrible. gamebreaking horrible. the npcs would get stuck in middle of nowhere and break entire game mechanic to the point of if you saved after they got stuck (far offscreen) your fucked.Charcharo said:In some aspects such as weather and AI, it is STILL head and sholders above all other games ever made.
framerate IS gameplay.LysanderNemoinis said:Oh, you're right about that, to be sure. But since it seems most developers are willing to do either one or the other, I'd prefer them stick to story and gameplay over graphics and framerate.
and yet i find your comments in every thread concerning this.omega 616 said:Really, really don't give a fuck.
Im aware that its a very complex system and appreciate what its trying to do. the only other game i saw that even attempted that was perhaps Skyrim. but it just didnt work. there were too many bugs in that to the point where it completely broke the game.Charcharo said:Strazdas
The more complex a system is, the easier it breaks. Here is proof:
1
http://aigamedev.com/open/interviews/stalker-alife/
2
http://www.gamasutra.com/view/news/108781/Interview_Inside_The_AI_Of_STALKER.php
3
http://www.ign.com/articles/2005/01/19/the-ai-of-stalker-revealed
4
http://www.gamespot.com/articles/stalker-shadow-of-chernobyl-updated-qanda-smart-ai-advanced-physics-and-multiplayer/1100-6165701/
5
https://www.youtube.com/watch?v=6_KHvJ4qFZM&index=1&list=PLD2B82E405CF9650C
LysanderNemoinis said:The Bucket said:Is this an issue of story and gameplay over graphics and framerate, or is it an issue of graphics over framerate? I can't imagine how it can be the former. You don't cut your framerate to improve the narrative or the game mechanics, you cut the frame rate because you wanted some fancy shaders or higher polygon models, a concept that is really alien to me.LysanderNemoinis said:Oh, you're right about that, to be sure. But since it seems most developers are willing to do either one or the other, I'd prefer them stick to story and gameplay over graphics and framerate.
I have piles of games with dated graphics, most people here do, and I would deny every possible opportunity to improve those graphics at the cost of framerate.
I prefer that my Visual Area MT not be messed with.