As a card-carrying member of the PC master race, I have an unseemly admission to make:
I can't tell the difference between 30 fps and 60 fps.
People swear up and down to me that there is one. Sure, fine, maybe there is. Maybe my eyesight is insufficient to detect it (and for all I know that could be true - my eyesight is crap). But, even when viewing side-by-side comparisons, I'm hardpressed to correctly guess which side is 30 and which is 60 - and oftentimes the one I think looks "better" is actually the one with the inferior rate. Sure, it might be a sample size issue. For example, it's well-known that in a blind taste tests, people prefer things which taste sweeter to things that don't when given a small sample, even if they'd prefer a less sweet version if they had to eat/drink the thing for an entire meal. But the fact remains - I've never finished a game, sat back, and thought to myself "Wow, that was a great game, but you know what would have made it even better? If the fps was a little higher."
LysanderNemoinis said:
So how about this: Why don't we get developers to try and make their games the best they can when it comes to deep mechanics, interesting and unique worlds, fantastic and emotional stories, complex characters, and games stuffed with rich (but meaningful) content. Once we get that, THEN we can worry about graphics and framerates.
Because that's what Nintendo has been doing for years, and no one ever seems to buy their stuff.
Seriously, though maybe it's like the taste test example I talked about before - people buy the game based on a short demo or a few videos, usually. That's not enough time to develop an appreciation for either a good story or deep, interesting mechanics, so those things don't factor much into the decision. But what they CAN see in those short demos is graphics. And sales numbers seem to bear this out - eye candy outsells less-pretty games with more robust mechanics most of the time. So we get more and more eye candy, because it's what sells.
LysanderNemoinis said:
Maybe it's just because I'm a lifelong console gamer and couldn't play with a mouse and keyboard if my life depended on it, but I really could care less.
I'm not trying to pick on you in particular, but I've seen a bunch of comments like this on this thread, and I have to wonder how this is still a thing people think.
PSA everyone - You can use controllers with PCs. You don't even have to do any wonky tech stuff to get them to work. Xbox 360 wired controllers plug right in and just work. Wireless ones work if you buy a receiver. Logitech sells dedicated PC controllers. PS3/4 controllers do require a little tinkering to get to work, but you should be able to figure out how by doing a google search and watching a youtube video. It's not even remotely hard. Almost all big-name PC games have native controller support.