Fappy said:
It's hard to blame the devs, really. I imagine the tools they use can easily achieve these benchmarks and the key is simply how to fit that kind of performance into a shitty little box. PC devs that can't get a solid 60 fps don't really have an excuse, but I'll give console devs the benefit of the doubt here. I blame the hardware.
Rubbish, it's not hard to do 1080p/60 FPS on new consoles at all, what's hard is to add all the eye candy the new consoles GPU's are capable of and using 64-bits on top. Trying to push the limits of the system is hard, instead of stopping when the 1080p/60 FPS wall is hit. The hardware is severely limited but it's still better than last gen.
Most gamers I know would prefer 1080p/60FPS and a little less eye candy, even insist on it with a shooter type game.
The real issue is consoles are bottlenecked for power, even after removing the "essential" Kinnect, XB1 is still underpowered for the hardware it contains. PS4 is no better, where power limitation is concerned. The only real improvement over last gen is moving to 64-bit, yet most of the recent PC GPU advances are even more power hungry and 1kW power supplies are fast becoming common.
Meanwhile the consoles basic design is limited to 300W maximum, this is the main reason last gen stayed around for so long and they tried and failed to muscle into the TV ecosystem as a backup plan. They knew they could take the 64-bit boost, only once and having hit the power limits last gen. they can only stagnate in this basic design package.
Increasing power is currently the only option, Steam Box shows the inevitable result of such a move, it becomes a Fixed hardware PC, yet still costs the same as a normal PC. New tech could always change the rules, but the current trend is for even more power requirements.
With the rise of both VR and 4k the power demands just get bigger and bigger.
Wait, Sony's got a VR prototype, so that's not an issue, is it?
Well let's consider what VR needs, Two HD screens at absolute minimum.
First the standard 1080p which is 1920×1080 pixels, a total of 2,073,600 individual pixels.
So about 2 Million pixels for a single 1080p Screen and 4 million for the pair.
What about 720p which is 1280×720 pixels, a total of 921,600 individual pixels
So about 1 Million pixels for a single 720p Screen and 2 million for the pair.
Consoles can just about manage VR at 720p, more than that is beyond them.
The Occulus Rift prototype is already 1080p for each eye and may become even bigger when it's a finally release.
4k is 4 times 1080p which is 3840×2160 pixels, a total of 8,294,400 individual pixels.
So about 8 Million pixels for a single 4k Screen and 16 million for the pair, in the unlikely event that VR gets that big at launch.
High end PC required for one of these and I've even seen claims it's beyond PC's.
Current high end PC's can handle three 2560×1440 pixels in Eyefinity, which is 7680×1440 pixels, a total of 11,059,200 individual pixels.
So 4k is already easily reached and with likely hardware uprades the pair is within reach when power isn't an obstacle.
The consoles won't go down wihout a fight, obsolete but dominant tech can often stay on top for far longer than it should.
Given the current lack of new weapons and without the power to fully wield what they already have. Another gen is unlikely to succeed.
The consumer base will hang on to familiar tech for a long while, but when they do finally turn to another tech it will become a swift and bloodless coup. Whatever tech the onsole gamer turns to next, Sony and MS will turn to that tech as well, whether it's the second coming of the PC or something completely new, the consoles may die, but MS and Sony are not just cocole makers.
Lastly this isn't about which is best or what will win, it's just about actual obstacles, that are already present in the current tech and what's known to exist at this moment. When I talk about the death of consoles I only mean as currently designed with the 300W Max Power Supplies of current and previous gen systems.
I have no idea what will happen to the brands XBox and Playstation, those labels can easily be put on some future tech, the specs for consoles can be abandoned.